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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

After putting in about 5 hours into this game, I have to admit that I am blown away. I am not sure where all of the negativity comes from, because I think Sonic Team nailed this one. The decision to release this in episodes was smart because I am already dying for more.

The physics feel right. I always felt the old games controlled very haphazardly. Sonic feels planted to the ground in this one. It makes it easier to negotiate the jumps.

The homing attack reinvents how you play a 2D Sonic game.

The character model is fine. This is the same design they have had since 1999. Sega has a lucrative franchise brand to maintain and I understand the need to keep the design consistent.

Overall I give this a 10/10 and cannot wait to throw down the $15 for the next installment.
 
I finally beat the final boss.
Didn't realize I was supposed to hit him before the floor fell apart.
:lol

I'm assuming there's no chance of Sonic 4 talk coming back? I really don't care what anyone thinks of past Sonic games. I like hearing talk of this one. > > > scoring is the worst type of ranking known to man.
 
I have an idea...

Maybe, just maybe the original games are the ones with crap physics?

:runs:

Sonic CD=Sonic 1>Sonic 2>Sonic 3/K>Pretty much everything else.

I have fond memories of Adventure but that doesn't make it a good game. I thought Adventure 2 was garbage besides the Sonic/Shadow stages, which were pretty fun minus a few odd things here and there. Unleashed day levels seemed like good times as did the Advance and Rush games. I'll have to wait a little bit longer on Sonic 4, as it's very new and I kinda need to play the other episodes before passing full judgment. As of right now though, I feel that it's one of the better modern Sonic games.
 

RobbieNick

Junior Member
FirstInHell said:
After putting in about 5 hours into this game, I have to admit that I am blown away. I am not sure where all of the negativity comes from, because I think Sonic Team nailed this one. The decision to release this in episodes was smart because I am already dying for more.

The physics feel right. I always felt the old games controlled very haphazardly. Sonic feels planted to the ground in this one. It makes it easier to negotiate the jumps.

The homing attack reinvents how you play a 2D Sonic game.

The character model is fine. This is the same design they have had since 1999. Sega has a lucrative franchise brand to maintain and I understand the need to keep the design consistent.

Overall I give this a 10/10 and cannot wait to throw down the $15 for the next installment.


I'd give it an 8.5, but this is very close to how I feel as well.

Folks, maybe you're experiencing something I'm not, but I'm honestly having a hard time understanding your frustration with the controls. I'm just not seeing it I guess.
 

Neo Child

Banned
Finally dipped in and got it.

Meh. The first level gets it right, classis sonic design. Most things after that are your standard Sonic Rush hold-right-occasionally-jump sorta thing. Honestly, theres hardly any design in it, all running right, no jumping. Dunno why it took them so long, level design is basically Sonic Rush with classic graphics. Turned it off soon after I bought it.
 

Zen

Banned
I had a lot of fun trying to (and barely suceeding at) getting under 1 minute in Splash Hill Act I. The game works really well, (better than classic Sonics IMO) as a speedrun game. Casino Street is still a bore though.
 

WillyFive

Member
Combichristoffersen said:
- Fugly new Sonic sprite
- Another shitty friend; Knuckles
- Grainy, ugly graphics that aren't as sleek and clean as Sonic 1, 2 and CD
- Levels that are overly long (and occasionally ends up being boring due to their length)
- Sandopolis
- Marble Garden
- The music overall isn't as good as Sonic 2

The bonus stages are pretty neat though, and Ice Cap Zone has awesomerrific music. It's not a bad game by any means, I just don't like it anywhere near as much as Sonic 1 and 2

Ugh. How is this possible. Disgusting.

-Pre-Sonic 3 sprites lacked detail, and animated in an inferior way.
-Tails can't even fly, just a Sonic clone, which made co-op useless and kinda impossible.
-The levels are shorter, and seem very divided.
-No ability to save your progress.
-The graphics lacked grit and were too clean.
-Chemical Plant Zone
-The entirety of Sonic CD.
-Sonic 2 had the weakest music of the trilogy, except Sky Chase.
-AND it is almost half as long as Sonic 3k combined.

The bonus stages were neat though, although technical limitations made it harder to line up to get a ring than it should. Hill Top Zone was great too. Sonic 2 (and CD) aren't bad games by any means, but they aren't better than Sonic 3k by any measurable means.
 

Teknoman

Member
RobbieNick said:
I'd give it an 8.5, but this is very close to how I feel as well.

Folks, maybe you're experiencing something I'm not, but I'm honestly having a hard time understanding your frustration with the controls. I'm just not seeing it I guess.

Nothing wrong with the controls themeselves, but I can see how people are frustrated at Sonic's rate of acceleration and rolling not really going faster than running (just safer now).

The whole walking up walls thing does get a little old in Casino Road.

EDIT: Sonic co-op has always been impossible no matter what. Colors might change that, but in the classics, no matter what, Tails was going to end up somewhere off screen.

I dunno about Sonic 2 having the weakest soundtrack, especially since every Sonic game has a few tracks that just dont seem great compared to the rest.
 

Requeim

Member
Willy105 said:
Ugh. How is this possible. Disgusting.

-Pre-Sonic 3 sprites lacked detail, and animated in an inferior way.
-Tails can't even fly, just a Sonic clone, which made co-op useless and kinda impossible.
-The levels are shorter, and seem very divided.
-No ability to save your progress.
-The graphics lacked grit and were too clean.
-Chemical Plant Zone
-The entirety of Sonic CD.
-Sonic 2 had the weakest music of the trilogy, except Sky Chase.
-AND it is almost half as long as Sonic 3k combined.

The bonus stages were neat though, although technical limitations made it harder to line up to get a ring than it should. Hill Top Zone was great too. Sonic 2 (and CD) aren't bad games by any means, but they aren't better than Sonic 3k by any measurable means.

i didn't want to do this, but you are forcing my hand

Willy105
Motherfucking dumbshit member
(Today, 10:46 PM)
Reply | Quote
 

mmxzero

Member
Combichristoffersen said:
- Fugly new Sonic sprite
- Another shitty friend; Knuckles
- Grainy, ugly graphics that aren't as sleek and clean as Sonic 1, 2 and CD
- Levels that are overly long (and occasionally ends up being boring due to their length)
- Sandopolis
- Marble Garden
- The music overall isn't as good as Sonic 2
Well I say wrong on all counts except maybe Sandopolis :lol
Sorry for perpetuating this

Played the demo of Sonic 4 yesterday, and like everyone has said Sonic's controls and physics are off, homing attack, etc. It doesnt feel anywhere near genesis Sonic good, but I thought it was still pretty fun. I'll wait for a sale to buy it. Here's to hoping ep. 2 gets it right!
 

Boney

Banned
FirstInHell said:
After putting in about 5 hours into this game, I have to admit that I am blown away. I am not sure where all of the negativity comes from, because I think Sonic Team nailed this one. The decision to release this in episodes was smart because I am already dying for more.

The physics feel right. I always felt the old games controlled very haphazardly. Sonic feels planted to the ground in this one. It makes it easier to negotiate the jumps.

The homing attack reinvents how you play a 2D Sonic game.

The character model is fine. This is the same design they have had since 1999. Sega has a lucrative franchise brand to maintain and I understand the need to keep the design consistent.

Overall I give this a 10/10 and cannot wait to throw down the $15 for the next installment.
so um what other games do you consider a 10?
 
Willy105 said:
-The graphics lacked grit and were too clean.
-Chemical Plant Zone
-The entirety of Sonic CD.
-Sonic 2 had the weakest music of the trilogy, except Sky Chase.
What the fu-what?!

No. Get off my side. No. This is wrong. You are not making the correct arguments you are... just... NO.
 
-The graphics lacked grit and were too clean.
I don't think grit is the word you're looking for. Sega used dithering a lot in some of their games to fake having more colors, especially since the SNES is able to display 4x as many colors on screen. The downside is that dithering is really apparent and noticeable, especially on nice, crisp displays of the 21st century.
 

Combichristoffersen

Combovers don't work when there is no hair
Willy105 said:
Ugh. How is this possible. Disgusting.

-Pre-Sonic 3 sprites lacked detail, and animated in an inferior way.
-Tails can't even fly, just a Sonic clone, which made co-op useless and kinda impossible.
-The levels are shorter, and seem very divided.
-No ability to save your progress.
-The graphics lacked grit and were too clean.
-Chemical Plant Zone
-The entirety of Sonic CD.
-Sonic 2 had the weakest music of the trilogy, except Sky Chase.
-AND it is almost half as long as Sonic 3k combined.

The bonus stages were neat though, although technical limitations made it harder to line up to get a ring than it should. Hill Top Zone was great too. Sonic 2 (and CD) aren't bad games by any means, but they aren't better than Sonic 3k by any measurable means.

- I.. what. The old, sleek Sonic sprite looks way better than the mentally disabled Sonic in Sonic 3&K

- Tails is a shitty character, and one of the few weak points of Sonic 2. The Sonic franchise never needed more than Sonic and Robotnik, really.

- Which is a good thing. Long levels = dragging on and on

- I'll give you that one, saving your game was great in Sonic 3&K

- Ugh, the grit. Looks like shit. Give me the old, clean graphics.

- Chemical Plant Zone is awesome and you know it.

- Sonic CD is pretty blah, but how does it factor in here?

- Chemical Plant Zone, bitches. Alone better than most music in Sonic 3&K

- Length != quality

Sonic 2's special stages are definitely worse than the special stages in Sonic 1, CD and 3&K though.

Sonic 1 and 2 is the good shit. Sonic 3&K is the game you play when you want to remind yourself of how good Sonic 2 actually is.
 
Willy105 said:
-Pre-Sonic 3 sprites lacked detail, and animated in an inferior way.
-Tails can't even fly, just a Sonic clone, which made co-op useless and kinda impossible.
-The levels are shorter, and seem very divided.
-No ability to save your progress.
-The graphics lacked grit and were too clean.

To be honest, I couldn't care less about any of the examples I left but the one in bold... I just...

What?


I'm not trying to be snarky, I just have no idea what you mean by the "graphics lacked grit". And why is clean art a bad thing?
 

luka

Loves Robotech S1
Willy105 said:
Ugh. How is this possible. Disgusting.

-Pre-Sonic 3 sprites lacked detail, and animated in an inferior way.
-Tails can't even fly, just a Sonic clone, which made co-op useless and kinda impossible.
-The levels are shorter, and seem very divided.
-No ability to save your progress.
-The graphics lacked grit and were too clean.
-Chemical Plant Zone
-The entirety of Sonic CD.
-Sonic 2 had the weakest music of the trilogy, except Sky Chase.
-AND it is almost half as long as Sonic 3k combined.

The bonus stages were neat though, although technical limitations made it harder to line up to get a ring than it should. Hill Top Zone was great too. Sonic 2 (and CD) aren't bad games by any means, but they aren't better than Sonic 3k by any measurable means.

You live up to your tag, sir.
 

Combichristoffersen

Combovers don't work when there is no hair
ismaboof said:
I still have never gotten through the Metropolis Zone on my own. Fuck that stage

It's a rage-fuelling, frustrating level indeed. Much due to the damn starfish enemies, those bloody annoying crabs and those mantis enemies that throw sickles (?) at you. Also, strangely enough, it took me well over 15 years before I found out how to defeat the Metropolis Zone boss, even though he's easy as shit :lol
 

.la1n

Member
Requeim said:
i didn't want to do this, but you are forcing my hand

Willy105
Motherfucking dumbshit member
(Today, 10:46 PM)
Reply | Quote


It's okay Iv'e had to use it too, it seems to be the most fitting tag on this entire forum.
 

Vorg

Banned
ismaboof said:
I still have never gotten through the Metropolis Zone on my own. Fuck that stage

Ugh, that zone was crap. I hated Oil Ocean too. Love Chemical Plant, though.

As for Sonic 2 being better than S3&K, it's all a matter of opinion. I don't think it is at all.
 

Zen

Banned
I could have sworn that we had this exact same conversation about 6 months ago but it was definitively S3&K> Sonic 2. Weird.

Each game 1,2,3&K is different and good in its own way, imo. I'm not the biggest fan of Sonic3&K OR Sonic 2, but to each their own.
 

Combichristoffersen

Combovers don't work when there is no hair
acidspunk said:
Ugh, that zone was crap. I hated Oil Ocean too. Love Chemical Plant, though.

I don't mind Oil Ocean, but I'm not a huge fan of Aquatic Ruin Zone. Sonic + underwater levels = rage

Teknoman said:
Since when is Chemical Plant zone music better than Hydrocity zone Act 2?

Both are nice, but c'mon, just listen to it:

http://www.youtube.com/watch?v=RPYzgCI6Q1I

Just listened to it, and.. yeah, no. There's way better music to be found in Sonic 3&K.

Flying Battery Zone act 1

luka said:
The good thing about Aquatic Ruin is that you can avoid the water entirely. It was extremely painless compared to Labyrinth in S1.

That is true, but water-based levels in Sonic still brings back the childhood trauma of the 'running out of air' music of Labyrinth Zone ;_;
 

luka

Loves Robotech S1
Combichristoffersen said:
I don't mind Oil Ocean, but I'm not a huge fan of Aquatic Ruin Zone. Sonic + underwater levels = rage

The good thing about Aquatic Ruin is that you can avoid the water entirely. It was extremely painless compared to Labyrinth in S1.
 

Jb

Member
Mama Robotnik said:
I can't dispute your opinion, as its your opinion and not mine. But like the others, I'd really like to know what other games you rate as perfect tens. Please respond.
I was under the impression that he was being sacarstic...
 
Combichristoffersen said:
- Fugly new Sonic sprite
- Another shitty friend; Knuckles
- Grainy, ugly graphics that aren't as sleek and clean as Sonic 1, 2 and CD
- Levels that are overly long (and occasionally ends up being boring due to their length)
- Sandopolis
- Marble Garden
- The music overall isn't as good as Sonic 2

The bonus stages are pretty neat though, and Ice Cap Zone has awesomerrific music. It's not a bad game by any means, I just don't like it anywhere near as much as Sonic 1 and 2

Yep. (Well i like Knuckles)

Look lets be real here, Sonic 1 and 2 are different than 3 and Knuckles. Sonic 1 and 2 were all about speed mixed with momentum based traps and platforming. Sonic 3 and Knuckles had much larger levels that felt more like traditional platforming. Now don't get me wrong, some of the levels were perfect, mixing speed and fantastic platforming, but some started to drag. I have always loved the Sonic 1 and 2 style more than 3&K.
 

Roto13

Member
Combichristoffersen said:
- Fugly new Sonic sprite
- Another shitty friend; Knuckles
- Grainy, ugly graphics that aren't as sleek and clean as Sonic 1, 2 and CD
- Levels that are overly long (and occasionally ends up being boring due to their length)
- Sandopolis
- Marble Garden
- The music overall isn't as good as Sonic 2

The bonus stages are pretty neat though, and Ice Cap Zone has awesomerrific music. It's not a bad game by any means, I just don't like it anywhere near as much as Sonic 1 and 2
Oh, hell naw. Knuckles is the best character in the damn series. You're one of those people who pledged to rebuy Sonic 1 for the million time on Sonic 4 launch day, aren't you?
 
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