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SONIC THE HEDGEHOG 4 or AGAINST |OT| of Huelen in Green-Eyed Heaven

Combichristoffersen said:
It's a legitimate, if debatable, opinion to prefer modern Sonic games over the classic Sonic games
NO. IT'S NOT. STOP DEFENDING THE GAMECUBE KIDDIES BECAUSE THEY ARE THE SCUM OF THE EARTH.

I'm kidding.

Not really.
 

TL4E

Member
Mystic Cave Zone from Sonic 2 doesn't get much love.

I AM JOHN! said:
NO. IT'S NOT. STOP DEFENDING THE GAMECUBE KIDDIES BECAUSE THEY ARE THE SCUM OF THE EARTH.

I'm kidding.

Not really.
I was a Genesis kid (playing Sonic no less) back when everyone my age was playing Gamecube. Do I win at life?
 

WillyFive

Member
Combichristoffersen said:
Sonic Adventure has aged horribly, Sonic Heroes is mediocre at best, and Unleashed was ruined by the shitty werehog stages, but I'd take those three over SRB2 any day, really.

If those games didn't have such linear levels, with so little things to find and explore, and simply a boring roller-coaster feel, I'd agree with you.


Rerun
 

Combichristoffersen

Combovers don't work when there is no hair
I AM JOHN! said:
NO. IT'S NOT. STOP DEFENDING THE GAMECUBE KIDDIES BECAUSE THEY ARE THE SCUM OF THE EARTH.

I'm kidding.

Not really.

Eh, people should be allowed to prefer the modern Sonic games
even if their opinion is wrong and terrible and a crime against everything good, holy and decent

Willy105 said:
If those games didn't have such linear levels, with so little things to find and explore, and simply a boring roller-coaster feel, I'd agree with you.

What the Hell.

I.. no..

what

Sure, those games might not masterpieces or anything, but compared to the piece of shit that SRB2 is, they are golden nuggets of heavenly light shat out of God's divine ass
 

Resilient

Member
Willy105 said:
It has nothing to do that the quality of one game is better than another, but a genre preference. SRB2 is certainly better designed and made than any of the 3D games, despite having Saturn graphics.



What? No, the music was fine. It was the level that was terrible. I understand Sonic games had a proud tradition of having bad second levels, but Chemical Plant almost broke the game for me before I realized I could skip it.
Hey guys. Dunno if you missed the memo, but apparently Marble Garden, Hyrdocity and Flying Battery are bad levels.

This thread is a breeding ground for stupid.
 

Combichristoffersen

Combovers don't work when there is no hair
bluebird said:
Hey guys. Dunno if you missed the memo, but apparently Marble Garden, Hyrdocity and Flying Battery are bad levels.

This thread is a breeding ground for stupid.

Hydrocity and Flying Battery are good, but Marble Garden is horribly boring.

Edit: Unless you're thinking of Marble Zone, which is just mildly boring
 

Roto13

Member
andymcc said:
all sonic threads are breeding grounds for stupid...
Yes. I'm tempted to make a Sonic 4 thread so people can discuss the newest Sonic game without talking about the rest of the series too much.

Oh, wait.
 

WillyFive

Member
Combichristoffersen said:
What the Hell.

I.. no..

what

Sure, those games might not masterpieces or anything, but compared to the piece of shit that SRB2 is, they are golden nuggets of heavenly light shat out of God's divine ass

Alright. What is your reason to dislike SRB2's levels? Being made of 90 degree polygons doesn't count.

Roto13 said:
Yes. I'm tempted to make a Sonic 4 thread so people can discuss the newest Sonic game without talking about the rest of the series too much.

Oh, wait.

All of the Sonic 4 threads here turned like this for some reason. But I guess that comes with the nature of the game.
 

TL4E

Member
bluebird said:
Hey guys. Dunno if you missed the memo, but apparently Marble Garden, Hyrdocity and Flying Battery are bad levels.

This thread is a breeding ground for stupid.
Actually Marble Garden was a pretty bad level and I know this because my brain tells me so from vague, recollected memories of playing the game several years ago.
 

Chaplain

Member
Most of the memorable tracks for any Sonic game are all from the Japanese Sonic CD:

Stardust Speedway - Good Future
http://www.youtube.com/watch?v=56LqBB39uDA

Collision Chaos - Good Future
http://www.youtube.com/watch?v=0_1Yo0a8bKs

Tidal Tempest - Present
http://www.youtube.com/watch?v=UWif8r_D6BM

Tidal Tempest - Good Future
http://www.youtube.com/watch?v=t6Zqi_CmDls

Quartz Quadrant - Good Future
http://www.youtube.com/watch?v=kBaWjNGBPy0

Wacky Workbench - Good Future
http://www.youtube.com/watch?v=GBj45oygDNQ

Metallic Madness - Good Future
http://www.youtube.com/watch?v=okKXJMt-nXE

No Sonic game has ever come close for me since Sonic CD. Sonic 4 is missing that Sonic sound from yesteryears for me.
 

Combichristoffersen

Combovers don't work when there is no hair
Willy105 said:
Alright. What is your reason to dislike SRB2's levels? Being made of 90 degree polygons don't count.

The levels are boring as all fuck, the controls are shit and the game isn't fun to play at all.

Anticitizen One said:
you can skip chemical plant in sonic 2??

Level select cheat
 

Xav

Member
After playing the god awful iPhone version I decided to give the console version a shot. It sucks too. The physics, enemy placement, homing attack, crappy special stages, springs everywhere, just awful all around... then I got to the final boss. Ah man if the game hadn't pissed me off enough thus far.
Zero interest in Episode 2, bring on Sonic Colours Wii & DS versions though. :D
 

WillyFive

Member
Combichristoffersen said:
The levels are boring as all fuck, the controls are shit and the game isn't fun to play at all.

Well, I can't agree to that. The levels are a very fun and well designed (except that route in the water level with the falling steps that is almost impossible to cross by using Sonic), when playing with the mouse the game controls better than any 3D Sonic game in existence, allowing Sonic to do maneuvers with incredible ease and accuracy, and it is quite a blast to play.

Sure it has shortcomings, like the enemy AI and no perfect support for Open GL, but it's exemplary compared to the official 3D games, in the same way the 2D Sonic fan videos are exemplary to Sonic 4 for you guys.
 
D

Deleted member 30609

Unconfirmed Member
omg Brad said 'Open Your Heart' during the QL

he knows too much

so we know the first zone of Ep2 is a desert?
 

Koralsky

Member
I'm happy with the PS3 version.

It's on par with original Sonic the Hedgehog quality wise.

Hope the game sell well enough for SEGA and next episode to be on par with Sonic 2 ))).

Other than the different /worst physics, my biggest complain is that the music is not good enough :/
 
What in the world.. why is there so much Sonic 3 & Knuckles hate here? It is, without a fucking doubt, the best game in the Sonic series. Wayyy better than Sonic 2. The music, the level design, the special stages. Everything about it is better than Sonic 2.

Just my opinion..
 

Iknos

Junior Member
Just asked my cousin who is a huge Sonic fan if he played the demo. He hasn't and neither have I.

Sad state of affairs when huge fans of Sonic aren't excited to check out the sequel to the classic games. Games we put hours into together when we were younger.
 

McNum

Member
While amusing myself with a wonderful little physics "Robotnik trap" in the game where I could keep spamming Homing Attack in place, I noticed that Sega put in a nice little graphical touch on the Homing Attack.

If you remember in Sonic 3, you could hit jump in the air for an Instant Shield, leaving Sonic invulnerable for a brief moment. This move had the effect of a white lightning/buzzsaw look coming from Sonic. The Homing Attack in Sonic 4 has one of these as well. Pay close attention, and you can see a distinct white buzzsaw effect around Sonic as he starts up the attack.

It's a silly little detail, but I kind of like it. So the Instant Shield became the Homing Attack? It seems to be a very similar effect, at least.
 

Cataferal

Digital Foundry
I'd place this as the best, and most immediately replayable Sonic game since SA2. Once you realise that jumping and homing-dashing mid-air builds up momentum quickly, it becomes a rollercoaster ride from start to finish. In fact, I don't ever recall a Sonic game being as high-octane as this.

Also, including the homing attack may have been a controversial choice on first glance, but it pays out dividends in giving you more freedom while airborne to carve out new routes and shave off extra seconds on your total time. Meanwhile, making sonic vulnerable after an attack or loop-de-loop means you can't just barrel through the whole level from a single spin-dash. Both are successful design choices, in my opinion, and the level design plays these mechanics to their strengths.

The only frustrating part I found was that "Four lamps" puzzle in Labyrinth Act 2. That's the stuff headaches are made of when you're against the clock, but I pushed through.
 
Now there are people that don't like Chemical Plant Zone, wtf. No wonder Sega has no clue what to do with the Sonic fanbase, we can't agree on anything.
 
D

Deleted member 30609

Unconfirmed Member
7echnicolor said:
What in the world.. why is there so much Sonic 3 & Knuckles hate here? It is, without a fucking doubt, the best game in the Sonic series. Wayyy better than Sonic 2. The music, the level design, the special stages. Everything about it is better than Sonic 2.

Just my opinion..
I think I agree with you, but it's mainly because I've played the first three or four levels of Sonic 2 so much that they've lost all meaning, whereas all of Sonic 3 is still shiny fresh to me.

Like, I never want to play Emerald Hill or Chemical Plant or Casino Night Zone ever again. Well... that's harsh. They're fine levels, I've just overplayed them. It's like listening to the same song over and over again.
 
Cataferal said:
Meanwhile, making sonic vulnerable after an attack or loop-de-loop means you can't just barrel through the whole level from a single spin-dash.
So in other words they created a "solution" to something that was never a problem in the first place.

By the way, guys, here is my quick shot impression of the demo:

I got to a part where I hit a spring and it launched me directly into an enemy bridge, making me lose all my rings.

I then immediately turned the game off and started playing Kane and Lynch 2.
 

RagnarokX

Member
MiamiWesker said:
Now there are people that don't like Chemical Plant Zone, wtf. No wonder Sega has no clue what to do with the Sonic fanbase, we can't agree on anything.
Willy is a newschool fan. He probably just thought people hated it because people complain about the water part.
Speaking of Sega and Chemical Plant, according to this site: http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes

While developing Sonic Gems Collection, the current members of Sonic Team had a go on Sonic 2, and rather embarrassingly, got stuck on this level. Specifically [the water part] which none of them could do without losing a few lives because they kept drowning or falling off the bottom of the screen. It inspired them to create a T-shirt sporting a "Zone 2 Act 2" motif, accompanied by a small sprite of Sonic drowning. Too bad this site wasn't up at the time, else they could have found out about the shortcut.

33y547c.png
 
RagnarokX said:
Willy is a newschool fan. He probably just thought people hated it because people complain about the water part.
Speaking of Sega and Chemical Plant, according to this site: http://www.soniczone0.com/games/sonic2/chemicalplant/#miscnotes

While developing Sonic Gems Collection, the current members of Sonic Team had a go on Sonic 2, and rather embarrassingly, got stuck on this level. Specifically [the water part] which none of them could do without losing a few lives because they kept drowning or falling off the bottom of the screen. It inspired them to create a T-shirt sporting a "Zone 2 Act 2" motif, accompanied by a small sprite of Sonic drowning. Too bad this site wasn't up at the time, else they could have found out about the shortcut.

33y547c.png

Awesome. Yeah the water part was tough but if you are careful you can get by easily.
 
I AM JOHN! said:
So in other words they created a "solution" to something that was never a problem in the first place.

By the way, guys, here is my quick shot impression of the demo:

I got to a part where I hit a spring and it launched me directly into an enemy bridge, making me lose all my rings.

I then immediately turned the game off and started playing Kane and Lynch 2.
so you're terrible at babby games and you have bad taste

truly a dangerous man
 

Lijik

Member
Combichristoffersen said:
We do? Last thing I heard Sega hadn't started making episode 2, they'd just written the story (lol story in a Sonic game)
Hey man it takes a lot of time and effort to add "and Tails" & "and Metal Sonic" to "Sonic must defeat Dr Robotnik from trapping animals in robots, also theres emeralds. Go."
 
I watched a playthrough on Youtube and maybe it's just me but the game looks very dull and uninspired. This might have passed for a decent Sonic game 18 years ago but today it just doesn't work. I mean technically it looks and "feels" just like the old Sonic games but that somehow isn't enough.
 
Segata Sanshiro said:
I'll get you yet, I AM JOHN!

Kane & Lynch 2 is pretty lousy, though.
Yeah, it really is. I'm really amazed by how awful every single gun that isn't the shotgun is. Like, seriously, I can shotgun snipe from a mile away, but everything else is just the worst thing ever. But whatever, it was $20 at Best Buy, and I'll flip it on Goozex for the equivalent of $50 once I've wrung all the achievements I want out of it. Win-win, I'd say.

What is this thread about again?
 
Well it seems SEGA kind of did it's job on this one.

Set up my cousins Xbox (well really her husbands), and downloaded Sonic 4 Trial for them as an example of what they can do connected to Live.

They like the old games.

I started Sonic 4 up, and as soon as she saw it "Gimme the control!!!" and she had a ball playing it.

Now my cousin isn't a big videogame player, but used to play them a lot in the Megadrive days, so she loved Sonic when she was younger.

So it's obviously not different enough for people like that to notice, which I guess is a good thing.
 

Teknoman

Member
I AM JOHN! said:
Yeah, it really is. I'm really amazed by how awful every single gun that isn't the shotgun is. Like, seriously, I can shotgun snipe from a mile away, but everything else is just the worst thing ever. But whatever, it was $20 at Best Buy, and I'll flip it on Goozex for the equivalent of $50 once I've wrung all the achievements I want out of it. Win-win, I'd say.

What is this thread about again?

zivzls.png






The Abominable Snowman said:
I am on Act 2, and I think its erroneous to call this a Sonic game. It doesnt feel like a Sonic game.

Act 2 of what?
 
I AM JOHN! said:
Yeah, it really is. I'm really amazed by how awful every single gun that isn't the shotgun is. Like, seriously, I can shotgun snipe from a mile away, but everything else is just the worst thing ever. But whatever, it was $20 at Best Buy, and I'll flip it on Goozex for the equivalent of $50 once I've wrung all the achievements I want out of it. Win-win, I'd say.

What is this thread about again?
I believe any conversation is okay for this thread, so long as it's not about Sonic 4.
 
FrostuTheNinja said:
I would argue that the altered physics make the game more accessible.

You're probably right.

She hardly ever died, and managed to get through the level without too many hiccups. Pretty sure she would have died a million times in Sonic 1/2/3/K playing the way she did.
 

Blueblur1

Member
I'm still trying to wrap my mind around this game's concept of speed. During certain stages (like the second Casino act) Sonic's top speed caps at a much lower speed. His full speed animation is triggered but he's only moving slightly faster than when he's just walking. Are certain parts of the stages capping his speed on purpose?
 

Iknos

Junior Member
FrostuTheNinja said:
I would argue that the altered physics make the game more accessible.

Thats true with anything. Giving the tires for cars in Gran Turismo super grip would make the game more accessible. But it makes it "not Gran Turismo" at the same time.

Dumb down physics or controls it makes all games more accessible. So you can argue that all you want. You just can't argue that this game is Sonic.
 

dark10x

Digital Foundry pixel pusher
Spent some time playing Sonic Rush and, man, it feels nothing like Sonic 4. Level design is also much less intricate in Rush (it feels very sparse). Sonic 4 is very much it's own thing.
 

Teknoman

Member
Blueblur1 said:
I'm still trying to wrap my mind around this game's concept of speed. During certain stages (like the second Casino act) Sonic's top speed caps at a much lower speed. His full speed animation is triggered but he's only moving slightly faster than when he's just walking. Are certain parts of the stages capping his speed on purpose?

You might be right. I've taken off at some really nice speeds in Mad Gear and Lost Labyrinth, but nothing of the sort in Casino and Splash Hill.
 

Gravijah

Member
Iknos said:
Dumb down physics or controls it makes all games more accessible. So you can argue that all you want. You just can't argue that this game is Sonic.

No game after Super Mario Bros 1 is a Mario game?
 
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