Isn't Black Knight really short? Can't be that bad. I will say the cover looks kinda cool for some reason, although I don't know how in the hell using a sword could possibly work in a Sonic game.
Black Knight takes about two hours to get to the fake "ending" and another hour and a half or so to get to the real ending.
Honestly, a couple days ago somebody asked me what I thought about Black Knight
on my Tumblr, so I'll just paste that here:
"Visually impressive but not much else about it is notable. It feels like one of those games that didn’t need Sonic the Hedgehog to be in it. The music, the setting, and the mechanics are all nothing like a Sonic game at all.
It’s some kind of weird waggle-focused melee combat game where the melee combat really, really sucks. But you can also run fast? But running fast never feels “right”. You’re rarely allowed to just cut loose and run fast because there’s always a wave of enemies that spawns directly in front of you. And there’s no elegant way to deal with them - if you fight them, it takes entirely too long. If you jump over them, you have this weird super floaty jump that slows you way down and breaks your flow… it’s bad.
And, like, what’s the deal with the villager item exchange system? Why do I get loot at the end of a stage? Why does any of this exist? From a game design standpoint it feels so tacked on and weird. Like there’s definitely a functional purpose it serves but it does not contribute to anything cohesive. It’s just kind of there as these weird systems that get brought up in a couple of missions but can be completely ignored 98% of the time.
And then there’s the completely awful dragon battles, the confusing equip system, the abysmal fight with King Arthur… ugh. It’s a technically impressive game, I guess, and not especially buggy or anything, but in terms of its actual design it is nothing but a trainwreck of ideas I don’t ever want to see again."