Dark Schala
Eloquent Princess
Well, that's kinda it, eh? It looks like a Sonic game, but it sounds and seems to play a little strangely of how slower-paced it is, and because of the enemy placement and spring/booster alignment. And I guess most of us aren't super-fond of boosters and too many springs since they slow momentum. I've said my piece on the music already; I'm not too sure about the direction here.Something that I haven't really wanted to admit around here is that Lost World looks decent so far but not much more than that. I can't really put my finger on it, while I think the parkour system looks damn cool everything else is very...basic? of course we've barely seen anything yet but as opposed to refining and building up off Generations it looks like a slower colours that doesn't take much advantage of what Sonic as a series presents if that makes any sense (that one 2D pyramid interior stage in the 3DS game being a pretty big example of what i'm driving at).
Everything indeed looks kind of basic, but maybe those levels don't take proper advantage of what Sonic can do? Who knows. I just really don't like what I see in some of those linear levels in terms of control at all. It doesn't look tight. Again, I need to try it for myself to say anything more confidently. Right now I'm going on what I see, which is inadequate in terms of impressions.
Release a dang demo, Sega.