I have never once thought that this was a bad thing. It's one of the better FFs to easily speedrun as a result of that. If it weren't for the fact that junctioning can break the game for you, I would've said that enemies scaling with you and essentially being punished for being at a high/max level (since enemies get harder-hitting skills to go with their newfound stats) would be a nice way of coordinating balance throughout the game.
I hate enemies that scale. For me, leveling up and experience points in RPGs are there so you can have a tough enemy and level until you are stronger than they are. If enemies increase in strength with the player, then there's not really any incentive to keep leveling outside of gaining some kind of perverse pleasure in watching numbers increment.
The worst was Lunar: The Silver Star Story Complete, which:
A) Featured bosses that scaled to the hero's level
B) Discouraged grinding by reducing the encounter rate the more you fought
C) Was distinguished by being a Working Designs joint
I got stuck on the second or third boss in the game and there is absolutely nothing you can do to overcome it. You have a finite amount of money, a finite inventory space, finite EXP, and a boss that can kill you in two hits and frequently attacks twice per turn. Hopeless.
I played to disc 2 of FFVIII and it was the opposite: I breezed through every encounter and didn't care one iota about the story, so the game held nothing of interest for me at all.
Edit: Hey cool! Post #9999 in this thread!