when will Beefmas get here
Beef, make Beefmas come faster.
Also, AniHawk made a pretty good post.
AniHawk said:
games should be recognized for the extreme amount of work goes into them, but not for the story. the story can still be there as a motivator or as part of the design in certain genres like an rpg, but it shouldn't be the star. games should be looked at as great pieces of architecture, that dozens and even hundreds of people could come together to create a world where hopefully things make sense, where we can do things we can't, or shouldn't in life. it's not exciting when a game offers me a binary choice of being mega hitler and killing little girls for some power or not killing little girls and still getting some power. it's exciting when a game tells me to go this way, but then i find a shortcut on my own that was made for me to find. it's exciting once i master new controls. it's exciting when i beat a level after persevering time and time again, getting closer to the goal and a little bit better with every replay.
I don't usually like to outright say it, but sometimes I feel this way, too. While RPGs are kind of...
Okay. This goes back to the origin of the RPG, when it was more of a numbers game as opposed to something where the narrative took absolute and central focus. You were role-playing as a character, and your character's stats spoke to that. They were inspired by PnP games, tabletop games, fantasy books, chess, etc. So you had text based RPGs -> dungeon crawler (extending into roguelikes) -> Dungeon n Dragons -> Apshai/Akalabeth -> Ultima/Wizardry -> a loooooad of other stuff. But then you also (in Japan) had The Dragon and the Princess -> Sword & Sorcery -> Secrets of Khufu ... so basically Koei's stuff started it on PCs in Japan. Bokosuka Wars was pretty important because it laid the foundation of TRPGs.
What I'm getting at is that it wasn't necessarily the story that started the genre off, but the games' various mechanics or how they ended up implementing them. It wasn't until much later that apparently storytelling and cinematic stuff took more of a precedence than anything else. That's why sometimes it's strange to me that some devs make sacrifices for gameplay or streamline some things just to tell a story. I suppose part of the reason is to "legitimize" the genre for non-players, but in essence, we're scaling back on some of the game design aspects that make the game itself fun to play and instead turning it into something that should be experienced whether passively, semi-passively, or playing just so you can get to the next cutscene.
Because when you design a game like that, you're left finishing an experience. It's not something you'll necessarily replay that often to find something new or having that satisfaction of finding something completely new yourself because it's kind of like rewatching a movie. You're playing for the scenes that you like a lot. If you can manually save something, you've essentially "bookmarked" the spot in the movie's scene selection to experience it again.
But at the end of the day, video games are different things for different people. And I guess that is what leads to the lack of consistency. It's something I'm reminded of every time I step into an RPG thread, for example. A grand majority of people play the game for the story as opposed to learning the mechanics inside out, or learning about stats, playing a role, or max/mining stats-- which is an interesting evolution from the origins of the genre (ie: dealing with barebones narrative, or maybe even coming up with the narrative on your own with some guidance).
So you're left with some games that don't seem to fit into the mould, and people wondering why in the world do these games not do the things that other games do despite possibly having smaller budgets, a different design vision, a different direction altogether... and then you have these same companies going for sequels which incorporate the things that people wanted before and making a game that isn't necessarily resembling the product that was released before (which may have had good ideas that were removed for the sake of being 'safe' for a score). It's a bit of a shame, really.
So this is where this:
AniHawk said:
but to me all i see are some people just yearning for their hobby, and sometimes their profession, to be taken seriously by mom and dad. so that when thanksgiving rolls around, they can proclaim they aren't wasting time, or that they do have a real job.
...is coming in. The more it resembles other mediums, the more it can gain some sort of legitimacy. I see your point. Why can't games just be games, something to amuse yourself with? It's a good question.
Haven't had mine just yet, is in the back end of the month. Only mentioned it because a couple people were already talking October birthdays, tend not to bring it up otherwise since it's not such a big deal to me these days.
Thanks, though
Either way, happy early birthday.
And that's not old! I turned 25 this year.