Yeah, it have to be that. The first half of the game there's a lingering sense of going through the motions to it all, and honestly I was a bit bored of it. Fight these crooks, crack this door, swing on them gargoyles; you done these things, exactly these things, only two years ago. I can't be arsed running around for these Riddler challenge things again after AA/AC. I think people would be more fond of it if it didn't come out so recently after AC, or didn't LOOK so much like AC.
By the second half though, its found its groove. Its got the most interesting story in the series, with some great cinematics, surprising twists, and a great Joker performance by Baker. The side missions open up from the usual "find all these monkey butts around the city" type of open world design and start giving you some unique playspaces. The Mad Hatter and Deadshot ones are especially inspired. Its probably got the best overall set of boss fights, although the difficulty peaked a bit with the Deathstroke battle early on. I've unlocked most of my moves, so the rhythmic free-flowing combat system is still just as fun as ever(the sound is a bit muted tho, shame that). I actually had to stop myself from playing it to go do some important things, and I think I still got a few more hours left.
It doesn't deviate a whole lot from the established formula which is gonna give it middling impressions, but of all the current-gen stopgap prequels this year(God of War Ascension, Gears of War Judgment, Arkham Origins), this is the best one I've played. Its like a cover band playing some of your favorite songs; they're clearly not the real deals and it doesn't have that same impact on you, but they've done a pretty admirable job all things considered.
I do hope Rocksteady's next-gen game changes things up, though. I really enjoy this series, but I fear it going down an Assassin's Creed route unless the next one is like an AA to AC jump.
Alright thanks, I'll look out for it when I decide not to be broke again.