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Sonic the Hedgehog Community Thread: Green Hills and Laughing Iizukas

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Dark Schala

Eloquent Princess
I was late to the party with Soul Bubbles this year. Does that count? :p

Nayuta no Kiseki has platforming in it, but that's an ARPG. Rayman Origins Vita doesn't count because I played it last year on PS3. Kirby's Dream Collection is a collection of old platformers so I wouldn't count it. SA2 and NiGHTS probably wouldn't count. Sonic 4: Episode 2 came out and apparently all of us forgot it exists. Haven't played NSMB2 yet and I sorta don't want to in a hurry. Haven't played Fez, haven't tried Dustforce yet but I plan on doing so.

I'm not sure if Sound Shapes counts, but it's pretty good.

Started Little Big Planet Vita and I made the decision to put it aside (I still plan on completing the main game, at the very least). I don't know why I bought it, to be honest with you. I don't even like LBP that much...

Rayman Legends is out this year, along with BAH BAH Friend Murder Instigator 2.
Those BAH BAHs would drive people to murder even more. >:D
 
Rayman was booted off to next year guys, the door is wide open for BAH BAH friend murder instigator 2 to take the top spot if it follows up well on the original friendship ending simulator.
 

Pietepiet

Member
So, random question time. What is everyone's favorite platformer from this year so far? It's been a dry spell for the genre, in my opinion, but Dustforce is pretty good.

Yeah Dustforce is definitely up there. I liked Fez's platforming bits but didn't enjoy the metagame. Other than that, I can't really remember any platformers from this year, haha.
 

qq more

Member
WHO THE FUCK DESIGNED THOSE FUCKING FREEZING WALRUSES IN WHITE PARK ACT 3

im playing co-op with a friend and we constantly get literally trapped underwater with NO escape because of them OMFG
 
Oh man, that bit was classic, go too slow which you likely will be because your slow underwater anyway and you get trapped by the impassable ice wall of awful game design.
 
WHO THE FUCK DESIGNED THOSE FUCKING FREEZING WALRUSES IN WHITE PARK ACT 3

im playing co-op with a friend and we constantly get literally trapped underwater with NO escape because of them OMFG

I did not have any trouble with that bit! Oil Desert act 1's ending though, can fuck right off.
 
NSMBU comes out a launch I believe. The music and art style will be just as bad as usual, but I'm sure the core gameplay will be solid, if unexciting.
 

qq more

Member
NSMBU comes out a launch I believe. The music and art style will be just as bad as usual, but I'm sure the core gameplay will be solid, if unexciting.

Art looks a lot better than the other NSMB games... like A LOT BETTER. I wish they'd ditch the damn models or make them look better though.

I did not have any trouble with that bit! Oil Desert act 1's ending though, can fuck right off.

That part was god awful too, but the Walrus thing was seriously evil. Not cool, Dimps. :/
 

RagnarokX

Member
pxxrj.jpg
 

Lijik

Member
I've been slowly playing Sonic 4 episode 2 on my phone over the last month. Beat the last boss last night and cleaning up missed red rings and chaos emeralds today. I kind of like it?

did any platformers come out this year :[

802310-hellyeah.jpg

hell-yeah-preview-1.jpg


Did you see. Did you see what I did there. Cus. I took the name and. Did you see it.

Anyways theres a few interesting puzzle platformers on steam lately that I havent really played like Snapshot. I think They Bleed Pixels is a platformer?? shit b i didnt play it idk. Tiny and Big is kinda neat. Theres Giana Sisters soon. And that Fly'N game is supposed to be out this year I think.
 
It has 2 player co-op but it's not so good as a friend murder simulator.

Oh yeah, Hell Yeah, I was raring to go on day 1 but my PS3 does not agree with it to the point I can't even reach the game itself on the trial without freezing, waiting on a patch and deal of the week price drop now.
 
I'll echo the thoughts of who played NSMB2 but didn't care for it. It held my attention for a time but I soon got bored with it (That and the music is not very good) and sold it off. I haven't played any other platformers this year, shame because last year had some real good ones.
 

TheOGB

Banned
Oh, I didn't really care for what I played of that. And NSMB2 just felt like NSMBWii with a tanuki suit and a reason to get coins instead of skip most of them. Didn't help that I had no one to play it with. After a while I just let my brother hold onto it and haven't cared to get it back since. :/
 
There was a reason to get coins in NSMB2? NOPE.

Actually giving you a counter of how many pointless coins you collected made me want to STOP grabbing so many coins. It had the inverse effect! It makes you realize how useless all this collecting is and you don't bother.
 
I like games where I can get an obscene amount of lives and still burn through them all thanks to one level. Sadly NSMB2 isn't one of those games.
 

goldenpp72

Member
This might be a useless request but, does anyone have that 20th anniversary cake with the caption of GOD IS DEAD on it, I tried to find it through image searches and I figured it might have actually originated here.
 

Combichristoffersen

Combovers don't work when there is no hair
Oh, I didn't really care for what I played of that. And NSMB2 just felt like NSMBWii with a tanuki suit and a reason to get coins instead of skip most of them. Didn't help that I had no one to play it with. After a while I just let my brother hold onto it and haven't cared to get it back since. :/

Same here. Downloaded the demo, and I really wanted to like it because the graphics are great and the story is hilarious (the undead rabbit prince of Hell gets caught taking a bath with his beloved rubber ducky, a paparazzi takes photos of him, and shit hits the fan), but the gameplay just got repetitive and samey very quickly :/
 

Dark Schala

Eloquent Princess
Oh, Hell Yeah has a demo? I'll try it out before I play anything else then. Saw the Quick Look and wasn't completely sold on it.

Anyway, just popping in to say that Dragon Road ~ Night is freaking amazing. I usually listen to BGMs as background noise when I'm studying or reading or grinding in a game or something, but when I sit down and actually listen to it, I hear some new things that I end up really enjoying.

Sonic World Adventure's OST is well-produced and carefully crafted so that the BGMs would be authentic. There's an erhu in there (Kanae Nozawa plays it quite beautifully), and the bamboo flute leads the pack, but I can't help but to feel like the highlight of the entire thing is the combination of the piano, the badass bass (actually, I'm very very very pleased with the bass work on this entire album - Windmill Isle ~ Day & Arid Sands ~ Night are other such examples), and that head-bobbing percussion. Maybe it's because that (referring to the bass) is generally the first thing I gravitate to when listening to music in the first place? It's just too bad that the night tunes have something that irritatingly breaks up the flow for the BGMs every few minutes.

Honestly, I can say that with absolute certainty that Planetary Pieces: Sonic World Adventure OS is one of my favourite albums of the generation. There was so much thought and effort put into the album that it is extremely difficult to ignore it.

I still remember the 'shop someone did where they put that cake in the Sonic Generations cake picture. :lol
I could have sworn I saved it, but I dunno where it is. I probably forgot to. :/
 
I like games where I can get an obscene amount of lives and still burn through them all thanks to one level. Sadly NSMB2 isn't one of those games.
AyvnQ.png


I'd also say Mario has never been one of those games outside of like the odd level from SM3 and lost levels in itself.

Anyway, just popping in to say that Dragon Road ~ Night is freaking amazing. I usually game BGMs as background noise when I'm studying or reading or grinding in a game or something, but when I sit down and actually listen to it, I hear some new things that I end up really enjoying.

Sonic World Adventure's OST is well-produced and carefully crafted so that the BGMs would be authentic. There's an erhu in there (Kanae Nozawa plays it quite beautifully), and the bamboo flute leads the pack, but I can't help but to feel like the highlight of the entire thing is the combination of the piano, the badass bass (actually, I'm very very very pleased with the bass work on this entire album - Windmill Isle ~ Day & Arid Sands ~ Night are other such examples), and that head-bobbing percussion. Maybe it's because that (referring to the bass) is generally the first thing I gravitate to when listening to music in the first place? It's just too bad that the night tunes have something that irritatingly breaks up the flow for the BGMs every few minutes.

Honestly, I can say that with absolute certainty that Planetary Pieces: Sonic World Adventure OS is one of my favourite albums of the generation. There was so much thought and effort put into the album that it is extremely difficult to ignore it.
It's always a treat when i'm reminded of a good piece of night music from Unleashed, for the obvious reasons of upbeat Jazz interruption I basically remember no night themes outside Adabat and i'm pretty sure my remembering of that theme was your doing as well.
 

Slygmous

Member
I finally got 180 emblems on SA2B (XBLA). I had done it before on the Gamecube about 8 years ago, feels good!

Still on a rush, makes me want to finish SADX as well now. I pretty much gave up on the emblems with that Emerald Coast timed mission and never looked back, but now I'm wondering if it's achieveable. Did anybody here get all the emblems?
 
I finally got 180 emblems on SA2B (XBLA). I had done it before on the Gamecube about 8 years ago, feels good!

Still on a rush, makes me want to finish SADX as well now. I pretty much gave up on the emblems with that Emerald Coast timed mission and never looked back, but now I'm wondering if it's achieveable. Did anybody here get all the emblems?

Funny that, I could never see myself getting all the emblems in SA2 but I got all the emblems in SA DX and beat all the missions as well.
There's one very important thing to learn regarding Sonic's timed missions in SA DX, spindash jump is the greatest thing ever, you can make massive long jumps with it and bypass certain areas of stages.
With the way SA1 tends to have more open stages for Sonic that aren't so funnel and linear like there's plenty of time cutting opportunities so keep your eyes open, in the last section of skydeck it's possible to skip the entire switch pressing/room titling stuff if memory serves and it's not that difficult to pull off either.
Basically spindash is your friend, it gives you a lot more speed than in SA2.
 
I'd also say Mario has never been one of those games outside of like the odd level from SM3 and lost levels in itself.


It's always a treat when i'm reminded of a good piece of night music from Unleashed, for the obvious reasons of upbeat Jazz interruption I basically remember no night themes outside Adabat and i'm pretty sure my remembering of that theme was your doing as well.

Actually I was hinting at Donkey Kong Country 2 when I made that post, lol.
 

Slygmous

Member
Funny that, I could never see myself getting all the emblems in SA2 but I got all the emblems in SA DX and beat all the missions as well.
There's one very important thing to learn regarding Sonic's timed missions in SA DX, spindash jump is the greatest thing ever, you can make massive long jumps with it and bypass certain areas of stages.
With the way SA1 tends to have more open stages for Sonic that aren't so funnel and linear like there's plenty of time cutting opportunities so keep your eyes open, in the last section of skydeck it's possible to skip the entire switch pressing/room titling stuff if memory serves and it's not that difficult to pull off either.
Basically spindash is your friend, it gives you a lot more speed than in SA2.

SA2 is more tedious than hard, you'll end up trying for an A rank maybe twice for most missions, with some taking more effort and a small handful of problem stages.
Thanks for the advice, I always tended to avoid spindashing in SA, this is the first time I've ever heard of a spindash jump. I'm kind afraid of Big's missions now though :)
 
Actually I was hinting at Donkey Kong Country 2 when I made that post, lol.
You have chosen wisely.

SA2 is more tedious than hard, you'll end up trying for an A rank maybe twice for most missions, with some taking more effort and a small handful of problem stages.
Thanks for the advice, I always tended to avoid spindashing in SA, this is the first time I've ever heard of a spindash jump. I'm kind afraid of Big's missions now though :)
The sheer quantity of A ranks to gain is a deterrent alone, that and I never quite figured out how I was supposed to get good scores in most speed stages, to this day Metal Harbour still says I suck.

Big's missions are quite groan worthy, don't think I have any tips for those ones, I guess patience will be a virtue at least trying to get the big fish, obviously you'll want to keep away from hooking up Froggy.

A quick point regarding Sonic's Casino stage in SA if you need to meet the time for that stage as well, I think it's easier to just keep getting dropped into the sewer/basement area through pinball failure, emptying rings gained from there into the vault and then dropping back in through a pinball table until you get enough rings to reach the finish.
 

Slygmous

Member
A quick point regarding Sonic's Casino stage in SA if you need to meet the time for that stage as well, I think it's easier to just keep getting dropped into the sewer/basement area through pinball failure, emptying rings gained from there into the vault and then dropping back in through a pinball table until you get enough rings to reach the finish.
That's good advice, thanks. I'll give that a go tonight. I think I left the game with Knuckles mostly complete, and that's it...

SA2's A ranks were mostly score based, so you'd need to bounce off enemies a lot and hit those gold robots.
Metal Harbor really needs you to get to the top of the rocket for an A. You can use a spindash boost to help with speed by spindashing and then pushing B to uncurl so you retain the speed. It can be frustrating though, that's one of the problem stages. I found Crazy Gadget much easier.
 
This is ridiculous because the continuity is fucking garbage to begin with. Who the hell plays Sonic for the story aside from fanfic writers?

Its not nice to just up and quote something someone said five days ago, I know...but this quote is teeming with such ignorance I cannot let it go unchecked.

Who the hell plays Sonic for the story? Sonic fans. People who like the Sonic characters
Sonic's shitty friends to fans like you
. Just look--look at a few of the Sonic communities out there. Those links represent a small portion of the Sonic fandom's vast, multi-tiered online presence. Its not just fanfic writers qq. Its artists, animators, amateur game designers. Its creepy people dressing in fur suits and posting fanart of characters from Sonic X fucking. Its fans of the comic book characters, the cartoon characters, and the Mary Sue-generating manga artist wannabes. Its the people who gather to talk about weird stuff like SilverxBlaze and whether Tails Doll should be featured as a villain in the comic books. THEY are the ones who have supporting this series. How do you think a game as awful as Sonic Chronicles: The Dark Brotherhood, a game that reeks of ideas stolen from a much-maligned period of the Archie Sonic comics, got made in the first place? Despite the supposedly lackluster sales, it was a surefire hit with the hardcore devotees of the franchise who unlike you do give a damn about Sonic and Amy's relationship
all 850, 000 of them were fanfic writers
.

Even Sonic Retro, the almighty bastion of sanity among Sonic fan communities, occasionally has threads where they seriously discuss the extent to which Sonic should should have a backstory and a personality (and it seems at least half the posters are for him having both).

Its the arrogance of this type of Sonic fan who deems everything Sonic has been for the last 14 years a horrible, shitty failure, when in fact the extended focus on story and implementation of new, cute, "shitty" friends caused the fanbase to grow exponentially larger than it ever was in Megadrive era that keeps from wanting to spend any significant amount of time posting in this thread.

A few pages ago someone said that Sonic & Knuckles was his favorite story in a Sonic game. I agree with that guy, and in many ways as a Sonic fan I am still frozen in 1994 myself. But even though its 16-bit era of Sonic that I most identify with as a fan I'm not stuck in some nostalgia bubble of my own creation. Even if I thought that the continuity was garbage, I could never ask "who the hell plays Sonic for the story", because I'm not too good for the rest of the Sonic fan community, the uncouth, fanfic writing, "weird" side of the fan community that SEGA fanservices to with each and every new game. They're not stuck in 1994! They keep buying the new games even when the gameplay is atrocious, so yeah, they are sort of playing them for the characters and stories.
 

qq more

Member
I should of have elaborated but what I'm really trying to say is that I don't think story is that important of an aspect enough to be bothered when it's barely there. I mean... in an RPG like Sonic Chronicles, okay sure since it's an RPG. But not in regular Sonic games.

I was being kind of vague about it (and sort of exaggerated it) but I really don't get why people get bothered by lack of story in the mainline games.
 
I'm just saying story isn't an important aspect. In an RPG like Sonic Chronicles, okay sure since it's an RPG. But not in regular Sonic games.

I was being kind of vague about it (and sort of exaggerated it) but I really don't get why people get bothered by lack of story in the mainline games.

You can count me as one of the ones who isn't bothered by it either way (though it was pretty lame for Classic Sonic to stay silent the whole time).

But two things do bug me about this fandom: One is that people tend to overgeneralize how little story the pre-Adventure games have. Sonic 3 and Knuckles tells a decent story without the use of dialogue. The other thing that bugs is when people overgeneralize how much story and how bad the story quality is in recent Sonic games. If your frame of reference is Sonic the Hedgehog 2006, yes. But people act like every Sonic game is nonstop cutscenes of furries yapping which each other about kissing humans or whatever, and its not. The presence of lack of presence of shitty dialogue and shitty storytelling doesn't ruin Sonic for me either way, and I recognize that, for better or for worse, there's a lot of Sonic fans out who'd like to see Silver get his own game. And, for better of for worse, they are more vocal than the ones that hate everything about modern Sonic.
 

qq more

Member
You can count me as one of the ones who isn't bothered by it either way (though it was pretty lame for Classic Sonic to stay silent the whole time).

To tell you the truth, despite the impression I've probably gave, I actually like story aspects in certain games (Sonic 3 & Knuckles for example). But yeah, I'm with you, no story or story, doesn't affect the game for me. (unless the story in question is REALLY terrible enough I want to vomit like 06 or has annoying dialog that occurs in-game like Heroes.)

But yeah, story is just a little extra. Not necessary but not a problem when it's done right.

he other thing that bugs is when people overgeneralize how much story and how bad the story quality is in recent Sonic games. If your frame of reference is Sonic the Hedgehog 2006, yes. But people act like every Sonic game is nonstop cutscenes of furries yapping which each other about kissing humans or whatever, and its not.

Indeed. Unleashed/Colors are really good examples of modern Sonic games without those awful stuff.
 
...Sonic Retro, the almighty bastion of sanity among Sonic fan communities...
I don't entirely disagree with most of your post, but please tell me your praise of Sonic Retro is sarcasm. There are good people who go there, but it definitely promotes and condones a certain kind of asshole-ry that gets very grating - too grating for me to really hang out there anymore.

I mean, one guy called me a moron for suggesting a guy buy Duke Nukem 3D off of GOG instead of pirating it. He wasn't reprimanded for either the insult, nor the implication that you should opt for an illegal method instead of a legal one. He's still at it, too; just today I peeked at a Virtual Console thread and he's practically saying "why buy anything off of this service when you can go to a ROM site and download it all for free?"

Probably preferable to little kids who talk to Sonic directly in their posts (and have him talk back in their posts), but still.
 

qq more

Member
I don't entirely disagree with most of your post, but please tell me your praise of Sonic Retro is sarcasm. There are good people who go there, but it definitely promotes and condones a certain kind of asshole-ry that gets very grating - too grating for me to really hang out there anymore.

I mean, one guy called me a moron for suggesting a guy buy Duke Nukem 3D off of GOG instead of pirating it. He wasn't reprimanded for either the insult, nor the implication that you should opt for an illegal method instead of a legal one. He's still at it, too; just today I peeked at a Virtual Console thread and he's practically saying "why buy anything off of this service when you can go to a ROM site and download it all for free?"

Probably preferable to little kids who talk to Sonic directly in their posts (and have him talk back in their posts), but still.

Ugh, those kind of people piss me off. :/ I like owning games.
 

WillyFive

Member
Honestly, I can say that with absolute certainty that Planetary Pieces: Sonic World Adventure OS is one of my favourite albums of the generation. There was so much thought and effort put into the album that it is extremely difficult to ignore it.

I agree with this. Sonic Unleashed had absolutely amazing music.
 
The sheer quantity of A ranks to gain is a deterrent alone, that and I never quite figured out how I was supposed to get good scores in most speed stages, to this day Metal Harbour still says I suck.

I have found that Youtube is a great resource for figuring out what you're doing wrong when it comes to going for A-ranks. I always struggled to get an A on Metal Harbor, too, but then I looked an A-rank run up on Youtube and discovered a string of enemies I was missing.

I've never reached 180 emblems, but I'm up to about 122 right now, which is more than I've ever bothered to get before. It's starting to feel more and more do-able though I'm definitely running in to some stumbling blocks:

  • 100 ring missions for some levels seem damn near impossible. Mission Street apparently only has 99 rings in it, requiring you to run the stage twice no matter what. Some hunting stages are woefully understocked with rings, too.
  • Hunting stages in general seem so randomized as to how fast they can be completed. Mad Space and Meteor Herd worry me...
  • "Don't touch other cars!" kart racing missions can go right to hell. Who even knows what is after that.
  • Obviously Chao races are going to be the big bottleneck. I have been told by a friend who is way in to the whole Chao raising system that I need a Chao with minimum stats of level 60 or 70 if I want to brute force all of the races. At 122 emblems of 180 and frequent visits to the garden to offload Chaos Drives, my highest level Chao is at level 11.

The rest seems like the kind of thing where I should just be able to look up walkthroughs on Youtube if I get stuck.
 
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