Box of Bunnies
Banned
Giana Sisters: Twisted Dreams comes out next week, so that's a thing. I guess Kirby's Dream Collection doesn't count?
Those BAH BAHs would drive people to murder even more. >Rayman Legends is out this year, along with BAH BAH Friend Murder Instigator 2.
So, random question time. What is everyone's favorite platformer from this year so far? It's been a dry spell for the genre, in my opinion, but Dustforce is pretty good.
WHO THE FUCK DESIGNED THOSE FUCKING FREEZING WALRUSES IN WHITE PARK ACT 3
im playing co-op with a friend and we constantly get literally trapped underwater with NO escape because of them OMFG
Honestly, I'm expecting BAH BAH Friend Murder Instigator 2 to wind up being the lesser title when compared to another entry in the same series, BAH BAH Black Sheep Have U Any Wool.Rayman was booted off to next year guys, the door is wide open for BAH BAH friend murder instigator 2 to take the top spot if it follows up well on the original friendship ending simulator.
Honestly, I'm expecting BAH BAH Friend Murder Instigator 2 to wind up being the lesser title when compared to another entry in the same series, BAH BAH Black Sheep Have U Any Wool.
Oh, I thought BAH BAH Friend Murder Instigator 2 was the 3DS game.That's the same game.
NSMBU comes out a launch I believe. The music and art style will be just as bad as usual, but I'm sure the core gameplay will be solid, if unexciting.
I did not have any trouble with that bit! Oil Desert act 1's ending though, can fuck right off.
Oh, I thought BAH BAH Friend Murder Instigator 2 was the 3DS game.
did any platformers come out this year :[
I'm pretty sure it does, actually. I distinctly recall seeing a 2P mode in either the 3DS E3 presentation or a Nintendo Direct.No, NSMB2 doesn't have any co-op
Oh, I didn't really care for what I played of that. And NSMB2 just felt like NSMBWii with a tanuki suit and a reason to get coins instead of skip most of them. Didn't help that I had no one to play it with. After a while I just let my brother hold onto it and haven't cared to get it back since. :/
There was a reason to get coins in NSMB2? NOPE.
You know I ended up saving it: http://i.imgur.com/s9LbN.jpgThis might be a useless request but, does anyone have that 20th anniversary cake with the caption of GOD IS DEAD on it, I tried to find it through image searches and I figured it might have actually originated here.
You know I ended up saving it: http://i.imgur.com/s9LbN.jpg
If I put that in img tags, I'm going to giggle lots, so I won't.
http://i.imgur.com/V6DFd.jpg[IMG][/QUOTE]
fuck you Sonic 06
I still remember the 'shop someone did where they put that cake in the Sonic Generations cake picture. :lol
Oh, I didn't really care for what I played of that. And NSMB2 just felt like NSMBWii with a tanuki suit and a reason to get coins instead of skip most of them. Didn't help that I had no one to play it with. After a while I just let my brother hold onto it and haven't cared to get it back since. :/
I could have sworn I saved it, but I dunno where it is. I probably forgot to. :/I still remember the 'shop someone did where they put that cake in the Sonic Generations cake picture. :lol
I like games where I can get an obscene amount of lives and still burn through them all thanks to one level. Sadly NSMB2 isn't one of those games.
It's always a treat when i'm reminded of a good piece of night music from Unleashed, for the obvious reasons of upbeat Jazz interruption I basically remember no night themes outside Adabat and i'm pretty sure my remembering of that theme was your doing as well.Anyway, just popping in to say that Dragon Road ~ Night is freaking amazing. I usually game BGMs as background noise when I'm studying or reading or grinding in a game or something, but when I sit down and actually listen to it, I hear some new things that I end up really enjoying.
Sonic World Adventure's OST is well-produced and carefully crafted so that the BGMs would be authentic. There's an erhu in there (Kanae Nozawa plays it quite beautifully), and the bamboo flute leads the pack, but I can't help but to feel like the highlight of the entire thing is the combination of the piano, the badass bass (actually, I'm very very very pleased with the bass work on this entire album - Windmill Isle ~ Day & Arid Sands ~ Night are other such examples), and that head-bobbing percussion. Maybe it's because that (referring to the bass) is generally the first thing I gravitate to when listening to music in the first place? It's just too bad that the night tunes have something that irritatingly breaks up the flow for the BGMs every few minutes.
Honestly, I can say that with absolute certainty that Planetary Pieces: Sonic World Adventure OS is one of my favourite albums of the generation. There was so much thought and effort put into the album that it is extremely difficult to ignore it.
I finally got 180 emblems on SA2B (XBLA). I had done it before on the Gamecube about 8 years ago, feels good!
Still on a rush, makes me want to finish SADX as well now. I pretty much gave up on the emblems with that Emerald Coast timed mission and never looked back, but now I'm wondering if it's achieveable. Did anybody here get all the emblems?
I'd also say Mario has never been one of those games outside of like the odd level from SM3 and lost levels in itself.
It's always a treat when i'm reminded of a good piece of night music from Unleashed, for the obvious reasons of upbeat Jazz interruption I basically remember no night themes outside Adabat and i'm pretty sure my remembering of that theme was your doing as well.
Funny that, I could never see myself getting all the emblems in SA2 but I got all the emblems in SA DX and beat all the missions as well.
There's one very important thing to learn regarding Sonic's timed missions in SA DX, spindash jump is the greatest thing ever, you can make massive long jumps with it and bypass certain areas of stages.
With the way SA1 tends to have more open stages for Sonic that aren't so funnel and linear like there's plenty of time cutting opportunities so keep your eyes open, in the last section of skydeck it's possible to skip the entire switch pressing/room titling stuff if memory serves and it's not that difficult to pull off either.
Basically spindash is your friend, it gives you a lot more speed than in SA2.
You have chosen wisely.Actually I was hinting at Donkey Kong Country 2 when I made that post, lol.
The sheer quantity of A ranks to gain is a deterrent alone, that and I never quite figured out how I was supposed to get good scores in most speed stages, to this day Metal Harbour still says I suck.SA2 is more tedious than hard, you'll end up trying for an A rank maybe twice for most missions, with some taking more effort and a small handful of problem stages.
Thanks for the advice, I always tended to avoid spindashing in SA, this is the first time I've ever heard of a spindash jump. I'm kind afraid of Big's missions now though
That's good advice, thanks. I'll give that a go tonight. I think I left the game with Knuckles mostly complete, and that's it...A quick point regarding Sonic's Casino stage in SA if you need to meet the time for that stage as well, I think it's easier to just keep getting dropped into the sewer/basement area through pinball failure, emptying rings gained from there into the vault and then dropping back in through a pinball table until you get enough rings to reach the finish.
This is ridiculous because the continuity is fucking garbage to begin with. Who the hell plays Sonic for the story aside from fanfic writers?
I'm just saying story isn't an important aspect. In an RPG like Sonic Chronicles, okay sure since it's an RPG. But not in regular Sonic games.
I was being kind of vague about it (and sort of exaggerated it) but I really don't get why people get bothered by lack of story in the mainline games.
You can count me as one of the ones who isn't bothered by it either way (though it was pretty lame for Classic Sonic to stay silent the whole time).
he other thing that bugs is when people overgeneralize how much story and how bad the story quality is in recent Sonic games. If your frame of reference is Sonic the Hedgehog 2006, yes. But people act like every Sonic game is nonstop cutscenes of furries yapping which each other about kissing humans or whatever, and its not.
I don't entirely disagree with most of your post, but please tell me your praise of Sonic Retro is sarcasm. There are good people who go there, but it definitely promotes and condones a certain kind of asshole-ry that gets very grating - too grating for me to really hang out there anymore....Sonic Retro, the almighty bastion of sanity among Sonic fan communities...
I don't entirely disagree with most of your post, but please tell me your praise of Sonic Retro is sarcasm. There are good people who go there, but it definitely promotes and condones a certain kind of asshole-ry that gets very grating - too grating for me to really hang out there anymore.
I mean, one guy called me a moron for suggesting a guy buy Duke Nukem 3D off of GOG instead of pirating it. He wasn't reprimanded for either the insult, nor the implication that you should opt for an illegal method instead of a legal one. He's still at it, too; just today I peeked at a Virtual Console thread and he's practically saying "why buy anything off of this service when you can go to a ROM site and download it all for free?"
Probably preferable to little kids who talk to Sonic directly in their posts (and have him talk back in their posts), but still.
Honestly, I can say that with absolute certainty that Planetary Pieces: Sonic World Adventure OS is one of my favourite albums of the generation. There was so much thought and effort put into the album that it is extremely difficult to ignore it.
The sheer quantity of A ranks to gain is a deterrent alone, that and I never quite figured out how I was supposed to get good scores in most speed stages, to this day Metal Harbour still says I suck.