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Sonic the Hedgehog Community Thread: Green Hills and Laughing Iizukas

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Looks like Melpontro dropped the cash on one of those homebrew 3DS capture kits and uploaded a bunch of direct feed video from Sonic Generations 3DS for those of you out there who never wanted to deal with weird camcorder videos (like me)

Green Hill - Modern | Classic
Casino Night - Modern | Classic
Mushroom Hill - Modern | Classic

Emerald Coast - Modern | Classic
Radical Highway - Modern | Classic

Water Palace - Modern | Classic
Tropical Resort - Modern | Classic

Metal Sonic
Big Arms

Now that I can see it in action more clearly I am getting a really unfortunate Sonic Rivals vibe. I know people like to give Dimps a lot of shit, but what happened to them? The Sonic Rush games were great! But this is all so bland and blurry and weird and half-assed.

Yea, seeing it in Camcorder footage wasn't the best to judge it, but now? I know I've been critical of Dimps, but man that is some lazy output. I really wish SEGA/Sonic Team would get someone else, at least a supplement if not a full-on replacement outsource.

http://www.3dscapture.com/

$443. But that's to buy a 3DS with the capture board pre-installed. You can send them an existing 3DS and have them install the hardware that way for $258.

interesting...might keep this for future reference.

He had that in PS3/360/PC gyrations too, although, it takes some time to unlock. I'd rather have elemental shield abilities in 2D Sonic than the homing attack.

To be fair, it is totally optional in the consoles/pc version...this on the other hand seems like Sonic 4 mandatory.
 

KenOD

a kinder, gentler sort of Scrooge
Ah Fire, Electric, and Water shields. You weren't a great change to the formula, but you worked perfectly in those well designed stages and weren't forced unto us to use by the developers.

Yea, seeing it in Camcorder footage wasn't the best to judge it, but now? I know I've been critical of Dimps, but man that is some lazy output. I really wish SEGA/Sonic Team would get someone else, at least a supplement if not a full-on replacement outsource.

Anyone would be fine with me. Even if it's another lackluster or poor game, at least a new team would actually try for their first effort out of the gate.
 

qq more

Member
He had that in PS3/360/PC gyrations too, although, it takes some time to unlock. I'd rather have elemental shield abilities in 2D Sonic than the homing attack.
The homing attack was completely optional in the HD versions. The 3DS version forces the homing attack on you after beating the first boss of the game (as in, you can't disable it, ever). And to add insult to injury, the cutscene that gave him it was so blatantly pro-Modern Sonic. :/

Also I hated how they didn't include the elemental shields AT ALL in the 3DS version. They did include the Magnet shield though... which is a water-down version of the Electric shield and that was only in a few stages (I can only remember it being in Emerald Coast). :|
 
So, Sonic Shuffle is...interesting, to say the least.

A Shuffle rerelease on the DS, along with some fixes to the character abilities, would've been fantastic. But as a friend of mine said to me while we were discussing this, "you might as well just make a brand new Shuffle game."
 
As much flak as I give Sonic CD, I love how each stage looks in the past/future. The levels themselves look like crud but the backgrounds can be so nice, especially the special stages. I kind of wish they could do that somehow with the other Genesis games.

Annnnnd, I'm not loving the Japanese song for Stardust...back to American it is! This is still by the far the best designed level. In Sonic CD that is!
 
There weren't a lot of great games on the N64; there's Nintendo, there's Rare, and then there's the slim pickings from everybody else. You end up renting a LOT of weird ass games, most of them terrible. Glover, Chameleon Panic 2, Fighting Force(me and my brother played the hell out of this for some reason), SUPERMAN 64. But every now and again, you get Goemon's Great Adventure or Mischief Makers, games you rent because "eh, why not" and they're fuckin' awesome and make the whole experience worthwhile.

RIP Blockbuster five minutes from my house ;_;
I like that game :I
 
Oh wow, never came across this area of Stardust in the past, with this fancy house like background....so so sooo nice looking. I almost want to print up some of these backgrounds from older games and put them up on a wall or something.
 
Glover and Buck Bumble are just two of the games that I think of that I use to counter people who say that the N64 had good games.
Haven't played Buck Bumble. I do recall it looking kinda eh from videos, though. Very foggy. Great theme song.

But Glover... I wouldn't call it a great game, by any means, it's certainly got some fairly blatant flaws, but I genuinely enjoy it. (Well, I can't beat the Frankenstein boss, but still.)
 
Help on Metallic Madness Zone 3, please? I haven't lost a single life in this game yet but I am burning through them all at an insane pace not seen since I tried to beat Animal Antics.
 
Help on Metallic Madness Zone 3, please? I haven't lost a single life in this game yet but I am burning through them all at an insane pace not seen since I tried to beat Animal Antics.
IIRC there's an extra life up top if you take the spring and head left. Mind the spikes.

From there, you encounter a rarity - a bottomless pit! I know, Dimps makes them seem commonplace, but this is the only one I can think of in Sonic CD that you don't have to go out of your way to reach. Your goal's on the upper-right. If you screw up, I think there's a spring on one of the far sides to get you back up without dying; forget which side, though.

The laser bots are kind of annoying. Try to hit them from above where possible, but they like to stay out of range for that, so if you have to take the hit, just take the hit and move on.

The boss: don't jump at him until he's obviously telegraphing you can hit him. You can if you have some rings left over, but you don't have to sacrifice a hit just to get at him; he'll eventually open up the blades so you can jump between them and hurt him. He's usually out of your reach even WITH post-hit invulnerability, anyway, so really, just wait it out.

It's really not that hard once you know what's up.
 
Which level from Sonic 1 was your favorite?
1) Starlight Zone (11)
2) Green Hill Zone (10)
3) Spring Yard Zone (4)
- I was actually expecting Green Hill to take this one and Starlight coming in 2nd.

Which level from Sonic 2 was your favorite?
1) Chemical Plant Zone (13)
2) Casino Night Zone (6)
3) Aquatic Ruin Zone (4)
- Hahaha, no surprise here with the #1 spot. I was sad that Wing Fortress didn't make the top 3 though. :(

Which level from Sonic 3 was your favorite?
1) IceCap Zone (12)
2) Hydrocity Zone (9)
4) Tie - Angel Island & Carnival Night Zone (2)
- Another no-brainer result. I'm actually surprised that Angel Island got 2 votes to begin with.

Which level from Sonic & Knuckles was your favorite?
1) Lava Reef Zone (10)
2) Flying Battery Zone (6)
3) Sky Sanctuary Zone (5)
- I would've put Sky Sanctuary above Flying Battery, myself, but I can't really disagree with this.

Which level from Sonic CD was your favorite?
1) Stardust Speedway (11)
3) Tie - Palmtree Panic & Quartz Quadrant (5)
4) Tidal Tempest (4)
- I had no idea what to expect here since I haven't put a lot of time into Sonic CD. Stardust Speedway being #1 was something I think everyone expected, though.

Which mainline game had your favorite Special Stages?
Sonic 3 & Knuckles (16)
- While I do love the Sonic 3K special stages, I also like the Sonic 2 ones just a bit more.

What was your favorite final boss from the mainline games?
Sonic & Knuckles - Doomsday Zone (12)
- No love for Final Zone? :p

Which character did you have the most fun using in Sonic 3 + Knuckles?
1) Sonic (17)
2) Knuckles (10)
3) Tails (1 lol)
- lol Tails

What are your Top 5 levels from the mainline series?
This question is something I need to fix in the future, mainly for clarification's sake and for results. Putting it as a fill-in was a nightmare, so I won't be doing that ever again. Not a lot of people put an answer at all, which made things even more problematic. But for the people who DID put an answer, the Top 3 results are:

1) Chemical Plant
2) Hydrocity
3) Lava Reef

What I learned from doing this: People love them some Chemical Plant. Also, the next survey I do...probably won't come anytime soon. Someone else can feel free to take a crack at it. But I wouldn't suggest doing it so soon after this one. Even when I was thinking of times to put these out, my timeframe was a couple of months, at least.
 
I'm the one who voted for Carnival Night...or one of the two. And I'm really really shocked there isn't much love for Mushroom Hill...I really love that stage.

IIRC there's an extra life up top if you take the spring and head left. Mind the spikes.

From there, you encounter a rarity - a bottomless pit! I know, Dimps makes them seem commonplace, but this is the only one I can think of in Sonic CD that you don't have to go out of your way to reach. Your goal's on the upper-right. If you screw up, I think there's a spring on one of the far sides to get you back up without dying; forget which side, though.

The laser bots are kind of annoying. Try to hit them from above where possible, but they like to stay out of range for that, so if you have to take the hit, just take the hit and move on.

The boss: don't jump at him until he's obviously telegraphing you can hit him. You can if you have some rings left over, but you don't have to sacrifice a hit just to get at him; he'll eventually open up the blades so you can jump between them and hurt him. He's usually out of your reach even WITH post-hit invulnerability, anyway, so really, just wait it out.

It's really not that hard once you know what's up.

Ahh thanks for the tips but I just beat it once I took it super serious. Thanks regardless!
 
Too many of those levels were kinda closed, making it tough for him to spread his wi...tails. I bet with a lot more open and wide levels, Tails would be more useful and loved. I think he just gets neglected because he's always around, Knuckles is red and mysterious and kind of a jerk...plus he can climb, glide and punch walls.
 
Modern version of Mushroom Hill Zone is so plain and devoid of life. DIMPS YOU SUCK
It's shocking, I still remember when I first played that stage, to think the last third is just an empty grind of nothingness.

At least the music was good.
I don't even care much for the classic theme but I did at least enjoy this remix.

I kinda wished Shuffle had a DS release, but then Mario Party DS came out
Mario Party DS was pretty competent and fun, a real surprise looking back. And its download play was pretty incredible, only one of us needed the game for the full works.

Help on Metallic Madness Zone 3, please? I haven't lost a single life in this game yet but I am burning through them all at an insane pace not seen since I tried to beat Animal Antics.
Same thing happened to me, that stupid bit with the bottomless pit is like blind luck I swear, at least Animal Antics kicked your arse with genuine difficulty.

Hydrocity Zone is the tits.
I find it funny that it lost out to Ice Cap in the voting for Sonic 3 but gained number 2 out of all the zones, I certianly put my vote towards it and Chemical Plant
Ice Cap is only really good in act 2 anyway, act 1 is kind of ehhhh.

Beef hoping for Wing Fortress, what a maroon!
 
Actually the bottomless pit was the least of my worries...I did die a few deaths to it but my deaths were pretty comical:

Get bounced up into spikes and die.
Get crushed accidentally by spikes and die.
Get bounced into the bottomless pit and die.
Get bounced backwards and get crushed by metal piston and die.
Jump up on creature's head to kill it and die.
Beat Metal Sonic and Final Boss...and not die.
But die to any and everything else.

Die Die DIE!

And Animal Antics was not genuine difficulty, it was just evil.
 
Actually the bottomless pit was the least of my worries...I did die a few deaths to it but my deaths were pretty comical:

Get bounced up into spikes and die.
Get crushed accidentally by spikes and die.
Get bounced into the bottomless pit and die.
Get bounced backwards and get crushed by metal piston and die.
Jump up on creature's head to kill it and die.
Beat Metal Sonic and Final Boss...and not die.
But die to any and everything else.

Die Die DIE!

And Animal Antics was not genuine difficulty, it was just evil.

Okay fine, it's genuine evil at least.
I hate those flying bulb things, I never quite got how to effectively deal with them.
 

Kokonoe

Banned
Looking back at my time here with Sonic on GAF, and what seems to always come to mind are some of the silly posts in that thread I created.

What are your issues with Sonic?

I mean, just look at the first post.

Just let Sonic go, let it go. I don't see how Sega can't come up with something new or backtrack to another old series and renew, do we really need more Sonic? Is it an importance to mankind that Sega endlessly feeds us Sonic titles?

Let it go.

Sonic related things on GAF are almost MLP level in terms of people picking on fans of the series. I see now after that thread and the many Sonic threads on GAF that it won't change, but it's always nice to get a few chuckles at the silliness in them.

Also~

People at the Spriter's Resource have ripped the Sonic Comic covers and game instruction booklet covers that were in Sonic Mega Collection. (plus more Sonic goodies)

http://www.spriters-resource.com/other_systems/sonicmcollect/
uMFi5.png

^ Still my favorite cover to this day.
 

Emitan

Member
I'm the one who voted for Carnival Night...or one of the two. And I'm really really shocked there isn't much love for Mushroom Hill...I really love that stage.



Ahh thanks for the tips but I just beat it once I took it super serious. Thanks regardless!

It's my favorite Sonic stage ever ;~;
 

Kokonoe

Banned
You know what's great about Mushroom Hill? (other than becoming Super Sonic in one level)
At the end of the second act before you fight the boss, if you jump right on the dish to spawn Robotnik and remain in that spot in mid-air, you can get a lot of free hits.
 

qq more

Member
Looking back at my time here with Sonic on GAF, and what seems to always come to mind are some of the silly posts in that thread I created.

What are your issues with Sonic?

I mean, just look at the first post.



Sonic related things on GAF are almost MLP level in terms of people picking on fans of the series. I see now after that thread and the many Sonic threads on GAF that it won't change, but it's always nice to get a few chuckles at the silliness in them.
On the bright side Sonic was at least good at certain points! Can't say the same to MLP! DOH HOH HOH

Anyways... I can sort of see why SOME of the people are still cynical as fuck about Sonic. I blame the god awful creepy fandom and the bad track record with the franchise. It took them until 2010 to actually make a game worth giving a damn about and that was Sonic Colors... on a console that many people on gaming forums sadly ignore. Sonic Generations somewhat restored faith to some people but it wasn't enough. I wonder if Sonic 4 made things much much worse given that it was suppose to be a sequel to the trilogy that everyone liked. What a mess that game was. (And it really didn't help they made Episode 2 after Generations' release and it was still a mediocre game)

But of course you have the beyond cynical people that radioactively hates the Genesis trilogy and saying stuff like "Sonic was never good. NOSTALGIA GOGGLES, DIDN'T AGE WELL, ETC." and people who actually thinks Sonic Generations is as bad as the worst of the 3D Sonics.


Also wow no love for Mushroom Hill? Even though I didn't vote for it, it was my 2nd favorite stage in Sonic & Knuckles. Can't blame them though, Flying Battery and Lava Reef were amazing.
 
Glover and Buck Bumble are just two of the games that I think of that I use to counter people who say that the N64 had good games.

Oh MAN, Buck Bumble, there's another shitpile I rented because there wasn't anything else to play on N64 after you warn out SF64 and Goldeneye. I still remember that theme song to this day.

Edit: I voted mushroom hill at #5. Best first level in the series(I think because it wasn't built as a first level)
 

Sciz

Member
That's another thing I don't get. Both fandoms are more or less pariahs, and yet they both hate each others' guts.

There's enough people in the middle who keep creating crossover material that both sides have the other in their sights on a regular basis. Given that crossover fan material suffers from Sturgeon's law harder than most, it's not surprising that the two groups have a dim view of one another.
 

Dark Schala

Eloquent Princess
Looking back at my time here with Sonic on GAF, and what seems to always come to mind are some of the silly posts in that thread I created.

What are your issues with Sonic?

I mean, just look at the first post.

Sonic related things on GAF are almost MLP level in terms of people picking on fans of the series. I see now after that thread and the many Sonic threads on GAF that it won't change, but it's always nice to get a few chuckles at the silliness in them.
I've started to ignore it. It becomes annoying after a while, especially when people start posting "awesome" fan art in the thread in an attempt to be funny.

That single portion of the fanbase that we like to ignore for good reasons is one of the myriad of reasons why Sonic threads on Gaming side go the way they do, outside of the cruddiness of Sonic games (arguably) post-Adventure up to Sonic 06 (perhaps the storybook games might be included in this). It's pretty ridiculous.

Which game LP of theirs did you try to watch? Because I would start with Goof Troop and Mega Man 7...maybe Pokemon.
Sonic 06, Yoshi's Island, A Link to the Past, and NSMB Wii.

Like I said, it's weird. I like watching LPs but I can't get into these. Half the time, it feels like two guys yelling at video games rather than two guys talking about video games or talking about a bunch of random stuff while they're playing video games (ex: like a podcast, I guess).

The Mario Party ones could be pretty funny, skipping past some of the slower board segments at least, doofus cpu DK brings the chuckles.
I remember also enjoying Jeopardy and Fighter's Destiny 2, that last one mainly because of the completely unbalanced boss character.
I think I'll try out Jeopardy. That could be hilarious. Thanks.
 
Just kind of a shame they chose the SNES version of Aladdin when it's the Genesis version I always think of. Wonder if they'll ever do that one? And get slaughtered by The Escape, of course.
 
What's the differences between the two versions again? The only one of the top of my head that I remember was that in the Genesis version Aladdin had a sword (I think)...
 
Genesis version is better.

Speaking about Sonic fan art, I remember when artwork for Riders first surfaced and everyone and their freaking mom was copying the specific shading style they used for it, they treated it like some sort of new art style. They ran that little fad into the ground so fast. Ahhh just remembering my adventures in Sonic fanart and my experiences with the community on Deviantart...ACK!
 
What's the differences between the two versions again? The only one of the top of my head that I remember was that in the Genesis version Aladdin had a sword (I think)...
This is correct, but really, it's an apples-to-oranges comparison. They're so wildly different.

SNES Aladdin has seven stages (Agrabah, Cave of Wonders, volcanic Cave of Wonders, inside the Genie's lamp, random pyramid, "Whole New World" bonus stage, Jafar's Palace) split up into multiple levels each. It focuses a lot on jumping on enemies' heads, with apples present to stun them. You collect gems scattered around the stages, including 10 red ones (where collecting all of them... does... something, I forget what, but it's not huge). Your typical SNES platformer, very colorful and solid mechanically.

Genesis has about ten (an Agrabah stage, a desert stage, another Agrabah stage, a dungeon stage, a Cave of Wonders stage, a volcanic Cave of Wonders stage, a Rug Ride minigame stage that you automatically clear if you keep dying, inside the Genie's lamp, Sultan's palace, Jafar's palace), generally self-contained. Aladdin has a sword now, which is the primary means of attack, but can also use apples for a weaker projectile attack - apples are the primary collectible in this one, and are plentiful. There are gems scattered about, though, and they can be used at several shops run by the guy from the film's intro to buy extra lives or continues. Animation is done by actual Disney animators, and looks stunning. Some people say the game is clunky and unresponsive because of it, but I call that a bunch of bullhonkey; the game feels great, and pretty much every action is instantaneous without any waiting for a lengthy animation to finish or start up. Not quite as colorful as the SNES game - the colors are much more saturated, generally, but it's got a lot of oranges and browns early on, mixing it up for blues in the Cave of Wonders and Sultan's palace and reds for the two volcano stages and Jafar's palace.
 

Christopher

Member
The sonic 06 soundtrack is pretty rocking I must say from that game I loved the graphics music and the idea of the chaos monster but fire type. If they had the adventure engine and maybe a Star Wars type force for silver I still think it woulda been great
 
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