The plot and the level-design would still have been asinine, though. It'd have graduated from one of the worst games of all time to merely mediocre... not sure which is worse.The sonic 06 soundtrack is pretty rocking I must say from that game I loved the graphics music and the idea of the chaos monster but fire type. If they had the adventure engine and maybe a Star Wars type force for silver I still think it woulda been great
The sonic 06 soundtrack is pretty rocking I must say from that game I loved the graphics music and the idea of the chaos monster but fire type. If they had the adventure engine and maybe a Star Wars type force for silver I still think it woulda been great
The plot and the level-design would still have been asinine, though. It'd have graduated from one of the worst games of all time to merely mediocre... not sure which is worse.
The music is genuinely quite good, yes, but outside of Chronicles and Sonic Genesis for the GBA, what Sonic game's music hasn't been genuinely good?
The percussion sounds like a load of gunfire, oh man I don't remember it being this bad.Sonic 4 Episode 1 comes to mind. It isn't quite near the levels of Sonic 1 GBA and Chronicles but the OST was really halfassed. I'm not just talking about the instruments, I'm also talking about the composition on some of the songs. Worst final boss theme ever.
Do you have some sort of "Tales Scale" of which I can try to assess this rating by?also you guys Tales of Xillia 2 is better than Xillia 1 so far. srsly.
'06 had good anything?
also you guys Tales of Xillia 2 is better than Xillia 1 so far. srsly.
Is it better than Tempest and VS (and maybe Abyss)? Y/N.Do you have some sort of "Tales Scale" of which I can try to assess this rating by?
After a few hours into it, I think it's one of the least import-friendly Tales games I've played unless you have a walkthrough/translation thingy beside you just because of the decision-making you have to do (some of which are timed). I've heard that in NG+ it tells you the decisions that you should make to get relationship boosts with other characters, but on the first playthrough you have to make-do without one unless you're following a wiki or something. There are also decisions to make when you're in the middle of some skits, which is weird. Like, Ludger's pretty badass in cutscenes and in-battle, but it's a shame that he merely grunts or says "mmm, ugh, hmm..." most of the time.I looked at the livestreams a few days ago, and I'm seriously reconsidering my decision to not import it before playing Xillia 1.
Dreams of an Absolution was pretty good.
After a few hours into it, I think it's one of the least import-friendly Tales games I've played unless you have a walkthrough/translation thingy beside you just because of the decision-making you have to do (some of which are timed). I've heard that in NG+ it tells you the decisions that you should make to get relationship boosts with other characters, but on the first playthrough you have to make-do without one unless you're following a wiki or something. There are also decisions to make when you're in the middle of some skits, which is weird. Like, Ludger's pretty badass in cutscenes and in-battle, but it's a shame that he merely grunts or says "mmm, ugh, hmm..." most of the time.
I think you could try to import it if you feel like your JP is strong enough or try to get through it from a battle perspective, but some of the story would be lost. And the game is much darker than previous Tales games. I can see why it was rated CERO C this time (lots of blood). The story's more interesting than Xillia's so far.
The music is genuinely quite good, yes, but outside of Chronicles and Sonic Genesis for the GBA, what Sonic game's music hasn't been genuinely good?
Mario and Luigi style with Sonic and Knuckles, done.
Mario and Luigi style with Sonic and Knuckles, done.
I completely agree.Shadow Hog said:I kind of think the ideal Sonic RPG would be very action-focused, try and play up that strength of the franchise.
This definitely works too.Mario and Luigi style with Sonic and Knuckles, done.
Maybe, plus the wikis are pretty much updating quickly so you could use those. They seemed to have lowered Jude's speed stat or his movement animation speeds because he really is slower than his Xillia version. Ludger's pretty fun to use with his dual knives, though. Really fun.Seven Force said:I could probably manage. I'm playing through Destiny 2 at the moment (without a translation guide) and I can sort of follow along with what's going on. And even then, I'd be in it for the battle system more than anything.
The silence thing really kind of baffles me, though. Seems a bit weird for a series that prides itself on developing character interactions.
Sounds like Tales on Chaos/Unknown mode with stoopid multipliers.No because the enemies had too much hp and if you didn't stagger them, you were screwed. We do not need a system based around a bunch of sponges.
Wow I just realized how lively this thread is tonight.
I should probably start that survey... it's for a project I probably won't start a few years from now. (Have to at least finish Emerald Ties first)
How would you guys feel about a fan game that's pretty much Sonic Generations but for the portable era games instead? Oh and it'd have 4 eras instead of 3 to balance out Classic/Modern Sonic.
Wow I just realized how lively this thread is tonight.
I should probably start that survey... it's for a project I probably won't start a few years from now. (Have to at least finish Emerald Ties first)
How would you guys feel about a fan game that's pretty much Sonic Generations but for the portable era games instead? Oh and it'd have 4 eras instead of 3 to balance out Classic/Modern Sonic.
Sonic 4, both episodes, have some really lame compositions. It's really sad, especially when I hear shit like thisSonic 4 Episode 1 comes to mind. It isn't quite near the levels of Sonic 1 GBA and Chronicles but the OST was really halfassed. I'm not just talking about the instruments, I'm also talking about the composition on some of the songs. Worst final boss theme ever.
If I ever start on this project, I plan to keep the levels interesting. Sonic Generations did a fine job with that (you know, the whole 4 cities thing ended up all being different from each other).They would really have their work cut out for them because some of those Sonic Game Gear games were just plain bland, the stages were similar to the Genesis ones and it'd mean they would use a stage from Sonic Blast.
In an unlikely scenario of these levels being picked, I would make sure they will be damn good levels... or at least not Dimps' "quality".And if they choose Sky Canyon or Altitude Limit...=/
Just no Casino levels.
Is Music Plant in any shape or form considered a Casino level... in a gameplay sort of perspective?
Then I really hope Music Plant and Toy Kingdom make it in. Spy Base is also a fine choice from the Advance series. Or the one Techno style level from Advance 3.
Egg Rocket and Music Plant are what I'd consider to be the standouts of the Advance games. Can't think of an Advance 3 stage since I hate pretty much every one.