Professor Beef
Banned
Hip and Hop?
EDIT: Oh those guys at the very beginning of the level. lol
They had names? :lol
Hip and Hop?
EDIT: Oh those guys at the very beginning of the level. lol
They had names? :lol
They had names? :lol
I blame the Sonic 4 Episode 2 thread for making me go look for Trackmania courses to download.
Oh man :lol
This might actually be up there with the MC Hammer/Flying Battery mashup.
They did better than I had expected, but as expected, they had issues with the Classic Sonic version of the level.
lol at the bolded.Sega's Sonic fanbase consists of the 85% people who like classic and hate modern, the 10% of the people who like modern and classic, the 4% of people who like modern and hate classic, and the 1% that likes Sonic 06.
OMG, this is surprisingly very good. Wow.
They did better than I had expected, but as expected, they had issues with the Classic Sonic version of the level.
Going by their reactions, I'm not sure if they liked the level much.
But looking at the Planet Wisp Generations designs right now and knowing that Generations' Planet Wisp was decided just as Colours was being developed, it seems that the Generations team just took the concepts and did their thing. The 'running from the grassy field' thing must have been the very first concept, or at least one of the first concepts...
Yeah, it was in a 4gamer interview. Colours wasn't done when they started putting Generations together, and it would certainly explain the emphasis on Spikes and Rocket throughout their respective stages which heavily contrasts the use of both wisps in Colours.Is that true? I was wondering why they didn't include the section where you run up the side of the wall, which is what I remember from the level right at the beginning.
So far (still reading it and it's really damn long), it's mostly stuff we already know. For a question about how the Sonic games are usually released two years apart, that it was strange the we got Colours the previous year and Generations this year, Iizuka responds that says that Generations and Colours were developed almost at the same time.
From how he's saying it, it seems like Generations 3DS was almost like an afterthought. But since the 3DS was new, and Sonic was popular on Nintendo systems, they decided to make the 3DS version a reality. With Generations HD, Sonic 2006 and Sonic Unleashed, they had expertise/production know-how with those systems and engines and they were developed in a timely manner. Generations 3DS needed more time for development since it was on new hardware.
Around the time of E3, he says that Generations HD's stages were pretty much completed and they went into an "adjustment period" with that version (I guess to polish it up), but the 3DS version was far from finished at that point. Green Hill was pretty much the only thing they could have showed.
He talks about how the stages were picked, but we already know how those got picked. Because Sonic Colours was not completed at the time the voting for stages started, Sonic Team picked the Colours stage themselves.
When asked about other characters, he said the inclusion of the other characters as playable characters was a "no" from the start. This is Sonic's 20th Anniversary and the focus should be on him. While this is an anniversary game, though, the other characters are still important, and they wanted them in the game, so they decided to include them via challenge stages, game cutscenes or gallery pictures/art.
Edit: With regards to the different audiences intended for each version, Iizuka says that the HD version (White Space and Time) was intended for those players who like high-quality games (ex: I think he's talking about graphical quality here), and the game also aimed to "revive the past" for these players. It also features skills and skill customization for those players who want to improve the experience. The 3DS version (Blue Adventure) is made for new and old fans alike, and to be accessible to even children who have no knowledge of Sonic['s past]. It omits the skill customization element, but it's easier to play.
Edit again: He's grateful to Nakamura for allowing the Sonic 1 and 2 music to be used in the game.
When he heard the final arrangements for the new Sky Sanctuary theme, because it was one of the stages he originally designed, he thought it was breathtaking. During the production for Generations HD, the graphics were finished first, so he felt it was a good reproduction. At that time he wasn't even thinking of the music. Sky Sanctuary is a personal favourite of his.
The Sonic Generations OST is a 3-disc set with 90 BGMs from both Sonic Generations HD and 3DS and will be out January 11, 2012.
He talks about how great the Sonic birthday events around the world were, particularly for the fan enthusiasm shown during every event. There were costumes, stage dramas, and people from all over the world at some of the events like the one in London, where some people even came there from Hong Kong.
He talks a little bit about how he came to be at SEGA in 1992. Talks about how Sonic Adventure was a change for the series in terms of playstyle and character design. It was interesting to work on the new hardware such has the Dreamcast. Similarly, when the PS3 and Xbox 360 were about to come out, working with new hardware is sometimes difficult, but they finally got it in 2008 with Sonic Unleashed (huh? I thought they said they had production know-how befo--nevermind). Stuff we know.
A huge topic in 2011 concerned the launch of the PlayStation Vita. But since this year (2011) was the year of Sonic's anniversary, and since they didn't have an accurate timeframe for Vita's release date, they didn't bother with a Vita version of Generations. But will Sonic games exist on Vita? The Vita system is quite attractive, but it's just only been released! It's more of a business decision because they need to determine if there will actually be a user base for Sonic games on that particular platform.
I think it's hard to make fun of things that you're enjoying.Incidentally, I've been disappointed with the Pokecapn LP bar one of the later videos. They've sucked throughout basically (apart from Planet Wisp, of all levels), and there's only been one moment - 'HEY KNUX WHAT'S UP!' - when I laughed out loud from what I can remember. I've actually found it kinda boring.
I hope when they start speed running I find it more entertaining, because now it's pretty dull.
By the way, to those who follows archie Sonic comics... Is Sonic Legacy Graphic Novel Vol #1 a great place to start?
Oh sorry, I didn't see that before.Asking again:
I want to start reading the archie Sonic comics (picking up the Mega Man ones while I'm at it).
qq more said:By the way, to those who follows archie Sonic comics... Is Sonic Legacy Graphic Novel Vol #1 a great place to start?
Let's not get crazy now. (Cracking mash-up though. God damn.)
Oh man, the part where theyis hilarious.botch up going up the clock tower on the board
No,Did all 3 enemies fire at once? Seemed like a bug. Either way it's hilarious
Oh man, the part where theyis hilarious.botch up going up the clock tower on the board
I was going to be mad if it was GenerationsCongrats to Sonic for making #1 on a Top 10 list by Gametrailers
Too bad it's the wrong kind of list
http://www.gametrailers.com/video/top-10-gt-countdown/727456
More like Top 10 Easiest Targets list. Numero uno feels like a troll for hits, but then again, we're a bit biased in this thread, aren't we? I don't truly see how Sonic can top ET, but ok.Congrats to Sonic for making #1 on a Top 10 list by Gametrailers
Too bad it's the wrong kind of list
http://www.gametrailers.com/video/top-10-gt-countdown/727456
On the topic of Sonic LPs, the 20 years of Sonic LP is reaching the end of Sonic Heroes now.
On the topic of Sonic LPs, the 20 years of Sonic LP is reaching the end of Sonic Heroes now.
The latest part is great if you want to see Final Fortress slowly make two people dead inside.
I was watching season 4 of Breaking Bad, then suddenly: http://www.youtube.com/watch?v=w9-2Z1cO5AE
On the topic of Sonic LPs, the 20 years of Sonic LP is reaching the end of Sonic Heroes now.
The latest part is great if you want to see Final Fortress slowly make two people dead inside.
I was watching season 4 of Breaking Bad, then suddenly: http://www.youtube.com/watch?v=w9-2Z1cO5AE
Breaking Bad. Sonic 06.
How can you break something that is already broken?
On another note I have been strangely playing Sonic Heroes lately...it's really weird. I must be going nuts.
Every time I start boot up Heroes now I end up getting mad within 5 minutes and stop playing.BREAKING BAD? MORE LIKE... BADLY BROKEN. AM I RIGHT?
...
I put Sonic Heroes in once every couple years. There's a small handful of levels that are fun enough to go through as Team Sonic - usually Seaside Hill, Ocean Palace, Grand Metropolis, and maaaaybe Rail Canyon, Frog Forest, or Hang Castle.
Team Rose can actually be pretty fun, too, if you can tolerate the characters themselves. All of their levels are usually less than half the length as the other teams, so you don't run in to so much copy/paste level design.
Pretty sure most people in this thread would say that, I don't see how that's an agenda.Way to set an agenda from the first video: 'I have a great affection for the 2D Sonics.' Looking forward to this LP then ...
BREAKING BAD? MORE LIKE... BADLY BROKEN. AM I RIGHT?
...
I put Sonic Heroes in once every couple years. There's a small handful of levels that are fun enough to go through as Team Sonic - usually Seaside Hill, Ocean Palace, Grand Metropolis, and maaaaybe Rail Canyon, Frog Forest, or Hang Castle.
Team Rose can actually be pretty fun, too, if you can tolerate the characters themselves. All of their levels are usually less than half the length as the other teams, so you don't run in to so much copy/paste level design.
I'd add Bingo Highway and Egg Fleet to the list even if the last one repeats itself too much. don't like Hang Castle much though.
I can't abide by Casino Park or Bingo Highway; those are the worst pinball physics in any Sonic game ever made.
A friend pushed me to start a Tumblr on the promise I'd post the dumbest comments I get on my Sonic 2006 video. If you guys are interested:
http://blazehedgehog.tumblr.com/tagged/stupid-youtube-comments
I can't abide by Casino Park or Bingo Highway; those are the worst pinball physics in any Sonic game ever made.
Comment on first post said:shenaniganza said: The Sonic games were based on the Sonic X cartoon.
Pretty sure most people in this thread would say that, I don't see how that's an agenda.
Joncha is fucking nuts sometimes like how he kept saying certain review sites were biased against sonic or something equally asinine when Generations reviews started pouring in.