Nocturnowl
Member
Compromise: Miku The Vocaloid in Sonic The Hedgehog 2.
Special Stages go full Project DIVA.
Sonic's special stages are naff anyway so this may well be an improvement.
Compromise: Miku The Vocaloid in Sonic The Hedgehog 2.
Special Stages go full Project DIVA.
I would buy Taxman's Sonic ports on Steam.
Ruby.
Ruuuuuby.
*cough*doit*cough*
I would take the Sonic Advance games on Steam over any other Sonic games but I'm sure there's zero possibility of that ever happening.
I was kind of sad to see M2 cast a little shade on the Mobile release's Special Stages. Taxman's version was pretty faithful.
"Over any other Sonic games" is a bit of a stretch, but I would definitely buy Steam versions of Sonic Advance 1 and 2. Maybe Sonic Battle and Pinball Party, too.
But I'm not sure how Nintendo feels about that. I know Sonic Advance has had other ports on other platforms, though, like Sonic N and an Android port of Sonic Advance, so maybe they don't actually care and Sega can do whatever they want with those games
Something else I wouldn't mind it if they dug up and ported to a platform somebody actually owns in 2015: Sonic Pocket Adventure. It's never left the Neo Geo Pocket Color and it's as good or better than any of the Sonic Advance games
So I just chanced upon this which I am treating as a rumor
http://www.bleedingcool.com/2015/09/28/archie-comics-loses-a-fifth-of-their-staff/
Could it be related to the hiatus of the Megaman comic and word of SU ending?
I'm surprised Archie Comics had such a small staff size. That would make the downsize even more disheartening to the ones that remain.
I'm surprised Archie Comics had such a small staff size. That would make the downsize even more disheartening to the ones that remain.
Pros:For those that put a significant amount of time into it, what would you say are the pros and cons of Lost World Wii U?
-The core gameplay is fantasticFor those that put a significant amount of time into it, what would you say are the pros and cons of Lost World Wii U?
What's Taxman been up to lately?
I have amazing adaptability and apathy towards microtransactions and being a grown adult with powerful emotional control, the forced Sega cash acquisition path won't bother, so how about the classic Sonic gameplay in Sonic Runners?
Rooke explains: Sega has publicly apologised to the fans as the quality of console games in the Sonic franchise hasnt been acceptable over recent years. Its been tough translating that iconic side scrolling 2D experience from the 90s into 3D but Sonic is still huge for us so the new games will be more inspired by how it played in its heyday.
SonicGAF, I bring you life
http://www.tssznews.com/2015/10/26/...-be-more-inspired-by-how-it-played-in-heyday/
Who's ready for Sonic the Hedgehog 5: Season 1?
If you're referring to "how it played in its heyday" I wouldn't say they 'got it' with those three games. Not even Generations Classic.
Generations Classic is tons of fun as a platformer, but plays significantly differently from the classics.
I wouldn't mind more of that. Nor would I mind an actual successful throwback.
I don't mean to do the whole 'fans do it better' dance (because that's pure bollocks) but Freedom Planet scratched the classic Sonic itch hard and it doesn't even play the same way. Lilac controls much less like a paraplegic rock accelerating from zero for example.
Has there ever been a Sonic game that hasn't been pre-empted by a statement like that?
SonicGAF, I bring you life
http://www.tssznews.com/2015/10/26/...-be-more-inspired-by-how-it-played-in-heyday/
Who's ready for Sonic the Hedgehog 5: Season 1?
" Classic sonic"
" there's like a whole section of folks who didn't grow up with that now. Like a large section. Maybe instead of relying one era as some sort of instant problem fixer you can just make good video games for different types of people"
"We can get those classic fans back"
" You can't... you aren't that sega anymore, you haven't been that sega for years. You are the sega who made generations, you are the sega who made the sonic boom TV show. Maybe you can improve on that"
Debating about picking up Sonic Lost World. Is it really as bad as the reviews make it out to be?
It’s more garbage every time I play it. I have this terrible affliction where sometimes I’ll get bored and think “[insert Sonic game] probably wasn’t so bad, I kind of want to revisit it” and it’s always worse than my memories.
Lost World is so… just… flat.
And I mean that both literally and metaphorically. Its attempt to be “Sonic's version of Super Mario Galaxy and Super Mario 3D World!” ends up giving you a lot of very uninteresting environments. They look good, I guess, with some nice high resolution textures, a silky-smooth framerate, and decent art direction…
But they don’t feel like anything. They don’t stand out. They don’t really have tons of great, memorable personality (which goes for quite a lot of other elements in the game).
And they are also just physically flat. This is something I struggled to communicate before release, but it’s like, you look at a level in Sonic Generations or Sonic Unleashed and it’s like…
Hills! Slopes! Curves! Turns! And then you play Sonic Lost World and it’s like… sure, it’s got planetoids, and weird tube-shaped levels, but there’s almost nothing to it. Imagine planet earth, but with no lakes, no oceans, no mountains, no canyons. A mathematically perfect shape.
There’s no slopes, no hills, barely any changes in elevation. Whatever curves and turns presented in the level are mostly automated, as the camera swings to follow the path, basically steering Sonic for you.
And it’s so boring, which makes it equally as bizarre when the difficulty randomly spikes in a few places. Sonic Lost World is a game that flips between two different extremes but never finds a happy, comfortable medium. One moment it is putting you to sleep, the next it’s daring you to snap your $125 Wii U gamepad in half.
And so much about the game is so… clumsy. The parkour is clumsy. You constantly attach to surfaces you don’t want to, but since parkour is tied to the run button, you can’t escape it. And then you have the stupid homing attack/drop kick system, which the game makes zero effort to communicate. Why can’t you kill these robotic spiders? Because you have two nearly identical attack buttons, and only one of them works depending on which phase you’re on, and the game never communicates why one works and the other doesn’t. It just does.
And then of course there’s the story, which is… just… no. They hired writers, they brought in voice actors, they had cinematic directors, and all for a story that doesn’t know what it’s trying to be, doesn’t know what wants to accomplish, and leaves behind ALL of the loose ends. “Here’s our story, please care about our mysteries, but don’t care about them too much because none of it really matters.” Great, thanks for your contribution, I’m glad you wasted your money and my time, Sega.
And it’s just… it’s the worst. It is actually the worst. This wasn’t a game that failed because Sega pushed it out the door before it was done. It failed because it’s just bad idea after bad idea, boring level on top of boring level. It is so confused about what it’s trying to be that it ends up turning in to nothing, made for nobody.
Like just typing this about the game is giving me a headache.
On the one hand, the game would get a good modding community that would offer a better experience than the original game.
Oh, no, those are probably being pulled because of licensing issues with Dreams Come True.
but then why are a bunch of different versions of Sonic 1 and 2 (3DS, for example) still allowed to stay up?
Different contracts.
Different contracts.
but then why are a bunch of different versions of Sonic 1 and 2 (3DS, for example) still allowed to stay up?