Cindi Mayweather
Member
If I sorta like Sonic Adventure 1 and 2 for the Sonic, Tails (Adventure 1), and Knuckles stages would I like Colors?
This is exactly what I did, damn my curiosityIf you jump while rolling, you don't get any air control. Hence, jumping into those bumpers from a roll traps you.
You can actually hold the jump button to increase Sonic's bounce height to get out of that.
If I sorta like Sonic Adventure 1 and 2 for the Sonic, Tails (Adventure 1), and Knuckles stages would I like Colors?
They went to space to fight some aliens in Sonic X right?
If I sorta like Sonic Adventure 1 and 2 for the Sonic, Tails (Adventure 1), and Knuckles stages would I like Colors?
That sounds fun...
Am I the only one who likes Knuckles stages in Sonic Adventure?
Let's be real here
Stardust Speedway is the only Sonic CD stage that realistically has a chance, right
Controversial statement:
I think Sonic Adventure is better than the Genesis Sonic's. I figured, since I've replayed the Genesis Sonic's to see how they stacked up, let's see how I like Adventure and purchased DX from Steam. Ended up playing it for an hour when I mean to go to bed.
There's just more meat to it. You've got lots of characters. You've got multiple paths in stages and it actually seems to matter because there's no tiers to make it feel like there's gaps in the design. There's trial mode which gives fun goals like "break the capsule within two minutes" or "break the capsule and have 50 rings". It's just more interesting and fun to me. The only problems I have with it are the camera and the slippery controls. I find the game more engaging. There are tremendous flaws in Genesis era Sonic design, and Adventure is coming away a lot better to me. It's not as polished, granted.
Can't wait to play more.
Maybe don't start the Archie Sonic Comic from issue #1, unless you're prepared for a huge lull starting from around issue #50 lasting all the way to #165. It was really bad for a really, really long time.
It's been rebooted a couple times in the last five years, it might be a good place to start from there. (#247 or #248 is probably an alright place to start, I guess)
The Sonic X story arcs that adapted Sonic Adventure 1 and 2's story was actually okay-ish. Everything else is kinda... not.
The big adaptation screw up in SA2 was giving Amy's talk to Shadow to Chris instead, robbing her of a great character moment.
So you do like other Sonic games. Didn't you write in your Sonic 1 thread "there are only two good Sonic games" [Sonic 2, and Sonic 3 & Knuckles]?Cross post and raising flame shield:
Well, there's the excellent soniczone0.com, but it might not have all the info you seek.Arethere any articles or videos on the stage design of sonic 1?
I kinda have my own theories on the themes of the stages but scrap brain act 3 is rather odd in that it is based on labyrinth
So you do like other Sonic games. Didn't you write in your Sonic 1 thread "there are only two good Sonic games" [Sonic 2, and Sonic 3 & Knuckles]?
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Speaking of the comic the sales have apparently been dwindling to fuck.
I was asking if they were, as seen by the fanbase.
What are the thoughts here on Sonic 1 with spindash? does it add? detract? not really change much due to the stage design in general?
Sorta tempted by the 3DS port/overhaul since the Sonic 2 one is pretty swish.
That sounds fun...
Am I the only one who likes Knuckles stages in Sonic Adventure?
Asventure style really opens the doors to possibilities. People who complained about Sonic not being about Sonic anymore got their wish and as such, the games are less diverse in play style than when Adventure dropped.
Maybe they just enjoy they variety of the game
Does the variety really make up for how disposable it is?
Maybe they just enjoy they variety of the gamen and they dont find it disposable. Your questioning comes from a place implying everyone inherently agrees with you. And that isnt particulatly true.
There are forums full of people who might. This value judgement yours and its fine to have one. But you cant ask for a value judgement from someone else and then imply yours is the baseline in the question, there are people who dont find it disposable. Instead just ask what he values and be done with it.
You are asking from a stance that implies everyone else agrees with you. Just as why he values this and leave it neutral.
Disposable as in lack of depth, polish, and inherent stage difficulty. I don't think too many would disagree there,
There are forums full of people who might. This value judgement yours and its fine to have one. But you cant ask for a value judgement from someone else and then imply yours is the baseline in the question, there are people who dont find it disposable. Instead just ask what he values and be done with it.
You are asking from a stance that implies everyone else agrees with you. Just as why he values this and leave it neutral.I'm not asking from an unreasonable standpoint, and I think it's a reasonable inquiry of personal value.
Been on a (Classic) Sonic kick for the last week and ended up playing through Generations again. Even on consoles, those levels are still so colorful and vibrant.
Classic Sonic is definitely stiff, but the level design in Generations is tailored for those physics. Good, solid stuff all round.
Classic Sonic comes off a bit stiff though when you've been playing the actual classics alongside it.
We also got significantly less buggy gameplay when they were able to narrow their focus down to just one or two styles.
Very true! But this game came out in 1999. And Sega is rolling in cash now.
Are they? I know they were able to buy up Index but is the company on a whole in a really good financial place right now?
Sega did not buy Index.
Sega Sammy bought Index.
Sega Sammy is not Sega. Sega is a subsidiary of Sega Sammy.
And Total War games are popular as fuck.
You can see where the confusion stems from though, right?
Is it better to say that Sega-Sammy is in a good financial place right now, or are parent company and subsidiary separate entities when it comes to finances?
I'm playing a lot of Sonic Adventure 1 lately.
All for the chao.
I remember enjoying the game on Dreamcast in 2k. It's fun to dink around in the Sonic levels anymore, but the game is a bit of a chore to play otherwise because there isn't much going on.
I don't understand how you find Genny Sonic to be boring because you're never in danger of dying, but enjoy playing hot and cold with doo-dads in a less complex environment with even less threats. Does the variety really make up for how disposable it is? Or does its trashiness inherently give it a lower bar for standards; that is to say, SA isn't as lauded as the classics, so you've a less critical eye? In a vacuum, SA is a pretty inoffensive 3D platformer, but eesh.
Sega did not buy Index.
Sega Sammy bought Index.
Sega Sammy is not Sega. Sega is a subsidiary of Sega Sammy.
And Total War games are popular as fuck.