Sonic related,
Next sonic racing needs to fix its unlock system. I don't know why they moved away from the story system in the last game. But while I worked through it, and enjoyed it , i feel like Sonic Transformed unlock system might be daunting or offputting to people.The last game you just bought whoever or whatever in the story. In this game, to get the mod for Ages, you have to do an absurd amount of challenges. Yeah Sure, I'm gonna do it. But everyone isn't me, I'm not saying make the game as a whole easier, but make access to all base content easier to get to . I feel like these types of racing games are a bit more casual than say... a regular racing game. And making go through this whole weird unlock progression with stars to unlock stuff in the base game.Whereas the last game just rewarded you for just racing,For just playing the game, it gave you the things to unlock stuff with .
So what should they do in place of the star system, I think there should be more things to unlock. And like the first games system that just costs " money " it increases in price but this time a but load. Music, levels, Characters, Cart types, whatever, reward the player for just playing the base game. Maybe the career mode can be a way to unlock extra money, or one weird thing but don't make the main venue for unlockables.
And this last point brings me to my next one, next sanic racing I feel needs multiple car types. I feel like thats the progression at this point, I feel as though they should have figured out some way to balance bikes by now. From what I remember the reasoning was that bikes were hard to hit. Now while I understand in the air, and on sea, I would argue EVERYTHING is harder to hit in the air on the sea. I have played so many online games, and have yet to actually be hit by something in the air. Thats hard to aim.
Yes, the bikes in the first game had wheelie boosts, but what you do is give the cars and advantage the bikes do not have. Really push the point of it being a car and that being a bike. For example, cars should be knocking bikes around, cars should be WAY better at drifting than bikes should, cars have way better boosts than bike should. Or maybe do a mario kart where as the bikes do not the wheelies anymore, but they could have the smaller hitbox still. And just to go back to the point of having multiple types of vehicles, I'm not gonna assume its easy, design is hard work. I know that shit first hand , but i feel it would be worth it in the long run. And add a lot f cool content to the game.
.. And if you wanna make an extra few bucks you can sell new types of cars for some characters as DLC. Be like " hey.... you want that sonic adventure 2 rouge car for shadow but redesigned a bit , toss a few bucks over here and we'll get you one of those"
Anyways that's my... unintelligible rambling.