Pretty sure Virtua Fighter 2 was a great port according to a lot of folks. People seemed to like Sonic the Fighters' online for the price it was. It's just like me going, "why does FF4 keep getting ported when that game sucks", when in reality a lot of people like it. People have different opinions.
...you guys.
Yesterday, I found out that my favourite developer from childhood and adolescence--or at least ex-members of that development team who made a spiritual successor to one of the dev's more popular trilogies--is developing Bullet Girls. Quintet was my favourite developer when I was younger. Their games had a profound impact on stuff I actually looked up myself. Illusion of Gaia piqued my interest in world structures and geography and history. It's legitimately the reason why if I hear about something and it interests me enough, I will go out and look stuff up about it. While I'm not a geography/history person (unless you count historical linguistics on my part since I majored in linguistics and neuroscience in undergrad), it's
because of the Soul Blazer trilogy that I look that shit up. It's just like how Suikoden sparked my interest in social justice, and that series is just a shell of what it used to be (with the PSP game confirming that to me when I'd played it two years ago). Or my disappointment that Phantasy Star doesn't seem to be pursuing the same interests as the first four games in the series.
ActRaiser is the reason why I like townbuilding and simulators. While the platforming is stiff as fuck, the little stories that it contains, and the overarching narrative feels pretty ambitious. You play as God, and you need to fight Satan, and towards the end, your people abandon you because they become their own masters. Through townbuilding, you end up having a slight emotional connection to your people, so the ending could be bittersweet for the player. ActRaiser 2, at least the Japanese version, is a love letter to Christian fiction (ex: the Divine Comedy, Paradise Lost, etc), but the English version got so butchered that it just becomes a mere action game.
Quintet's narratives could have some sort of depth and make you ask questions. I wrote a lot about how the Soul Blazer Trilogy made me feel in my
Essential RPGs post. Even the spiritual successor to that trilogy developed by Shade (comprised of former Quintet members), The Granstream Saga, had great combat with some good narrative ideas. So... it's just a shame that they went from profound storytelling to...
that garbage.
I don't necessarily feel like part of my youth died, but I am so,
so disappointed. I keep trying to tell myself that it's probably new staff who don't have that pedigree from Quintet, but man that's not working well.
All I can do is pop Dragon Quest 7 3DS in, but at the same time, I'm starting to realize that games are shifting in a direction that I probably don't care for.