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Sony Bend has/had been working on three games since 2019

Fake

Member
Id say ND MP’s modes in U2/TLOU/U4 are better than anything Bend has put together combined lol

WTF this have to do with anything? lmao

I was talking about putting money into a trash can. Do you at least understand that?
 
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midnightAI

Banned
Id say ND MP’s modes in U2/TLOU/U4 are better than anything Bend has put together combined lol
who cares what you think GIF
 

Yoboman

Member
Hear me out:

Syphon Filter single player plus an online multiplayer mode that just rips of Spies vs Mercs from Splint Cell
 

schaft0620

Member
They were support for Naughty Dog and then the new game. That could even be 4 games.

TLOU2
TLOUR
TLOU2R
TLOU:O
Bend New IP
 

bitbydeath

Member
lol they do not have 3 of their own games in progress. the naughty dog engine was them acting as support studio.

A guy I used to work with is there as an artist. sony do a lot of talent sharing. I don't know anything about their new game, other than he thinks it's going to be fucking awesome.
I don’t know how good your reading abilities are, but I suggest you try again. 🙂
 
He has been working on three games over the last few years (Two of which are Naughty Dog and a New IP from Bend) and Pre-Production Days Gone 2 Most importantly, he painted his work...

okay, what'm i missing here? is this slang? what is it about him 'painting his work' that's more important than all the multiple project stuff?...
 

CamHostage

Member
lol they do not have 3 of their own games in progress. the naughty dog engine was them acting as support studio.

A guy I used to work with is there as an artist. sony do a lot of talent sharing. I don't know anything about their new game, other than he thinks it's going to be fucking awesome.

Right, 3 projects, maybe. Stuff that came through the office or had to be done or is used in evaluation. Way too small a team to have 3 games (or even one game and a small incubation or strike-team project, the way game dev works these days unfortuaely) on the burners.
 
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yurinka

Member
3 projects, maybe. Way too small a team to have 3 games (or even one game and a small incubation or strike-team project, the way game dev works these days unfortuaely) on the burners.
I’d think the Decima game will be the new IP that Herman previously referenced.

As far as we know due to their public announcements and job offers they only have 1 game under development, which is an open world new IP -apparently with multiplayer or live services elements- running on Unreal Engine 5.

Their UE4 game was Days Gone 1. They did use the ND engine when supporting ND to keep the people busy between the DG release and the greenlight of Bend's next big project: this new IP that Hermen mentioned. Maybe when they starting this new IP they did test Decima to evaluate if it was worth it to use it instead of Unreal, but finally did choose Unreal for this game.

I think they aren't big enough to have two AAA games under development at the same time, and even less 3 games.
 
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Kokoloko85

Member
WTF this have to do with anything? lmao

I was talking about putting money into a trash can. Do you at least understand that?
Relax…I understand it was a waste in the end because it got cancelled.

What does it have to do with anything?
You mentioned imagine how a talented studio would waste time helping ND make TLOU Factions. I was a risk and an un calculated attempt by Sony/ND.

Im just saying, as much as a waste it was, the TLOU Factions/Uncharted 2/4 MP games were way better than anything the less talented Bend ever produced. It was probably a big opportunity for them and they went with it.
 
I think they should do Metal Gear Solid 6, which would be a remake of the story of Metal Gear and Metal Gear 2, written by and starring David Hayter
 

bitbydeath

Member
As far as we know due to their public announcements and job offers they only have 1 game under development, which is an open world new IP -apparently with multiplayer or live services elements- running on Unreal Engine 5.

Their UE4 game was Days Gone 1. They did use the ND engine when supporting ND to keep the people busy between the DG release and the greenlight of Bend's next big project: this new IP that Hermen mentioned. Maybe when they starting this new IP they did test Decima to evaluate if it was worth it to use it instead of Unreal, but finally did choose Unreal for this game.

I think they aren't big enough to have two AAA games under development at the same time, and even less 3 games.
The one in the OP hasn’t used UE5.
He appears to be on the Decima team.
This isn’t the first report of Decima’s use at Bend either.

Sony Bend have been getting larger, sure they’re not like Insomniac who take on 5+ games at once but when Days Gone released they were around 100 staff, two years ago they grew to 150 and the hiring has remained constant since then, who knows how large they are today.
 
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Men_in_Boxes

Snake Oil Salesman
Just because you appeared on his podcast doesn't make you or him interesting.
He is though. I'll take 9 bad takes if the 10th take is thought provoking. Most people can't produce a thought provoking take if their lives depended on it.
 

CamHostage

Member
People get bent out of shape that sony bend isn't developing days gone 2.

I'm still surprised some times right now that they developed Days Gone 1.

It's another zombie game, it's another shooter with generally unremarkable mechanics despite the exemplary storytelling (the horde was the big innovation but that didn't seem to add up to much,) it's on a third-party engine instead of adopting in-house tech from either Guerrilla or one of the American studios (although I personally feel like it's a good thing that Sony has at least one UE-focused studio, it's not like UE is a mystery to game developers even if they don't use it in house, but I think it's good to have that relationship and tech investment... they do have the two 'Fire' studios with Firewalk doing Concord and Firesprite having done Horizon CotM VR in UE, so maybe that's enough?), it ran up almost $30mil budget for a new IP from a studio that hadn't been given the reigns to create a new IP since 1999... Days Gone just does not seem like game that would have made it to market if anybody up top had asked, "Wait, I forgot, what again is this thing over here?"

It was a pleasant surprise that Bend Studio was finally given a big green light after years of toiling away on portable and franchise work (I've always liked this studio and keep wishing for the best things from them,) and I am hopeful that the next Bend game is equally if not moreso a pleasant surprise when it finally arrives. However, when I look at Days Gone in the PlayStation Studios banner, Days Gone still catches me a little as sticking out (or maybe more not sticking out,) among all the other PS brands and game types.

the-new-playstation-studios-banner-who-can-spot-dreams-v0-nsy12gkrmdt81.jpg
 
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bitbydeath

Member
People get bent out of shape that sony bend isn't developing days gone 2.
It doesn’t need to be Days Gone 2 to exceed the greatness of Days Gone 1.

The UE5 game is said to expand on the systems used which is what made Days Gone so great.

-The weather system
-The AI
-The hordes
-The vehicles

How everything comes together as a living world.

People will be fine without DG2.
 

Neilg

Member
I don’t know how good your reading abilities are, but I suggest you try again. 🙂
Try what?
There are a number of people in the thread speculating that they have 3 full games in progress that they're developing and I said that's not true.
 
I'm still surprised some times right now that they developed Days Gone 1.

It's another zombie game, it's another shooter with generally unremarkable mechanics despite the exemplary storytelling (the horde was the big innovation but that didn't seem to add up to much,) it's on a third-party engine instead of adopting in-house tech from either Guerrilla or one of the American studios (although I personally feel like it's a good thing that Sony has at least one UE-focused studio, it's not like UE is a mystery to game developers even if they don't use it in house, but I think it's good to have that relationship and tech investment... they do have the two 'Fire' studios with Firewalk doing Concord and Firesprite having done Horizon CotM VR in UE, so maybe that's enough?), it ran up almost $30mil budget for a new IP from a studio that hadn't been given the reigns to create a new IP since 1999... Days Gone just does not seem like game that would have made it to market if anybody up top had asked, "Wait, I forgot, what again is this thing over here?"

It was a pleasant surprise that Bend Studio was finally given a big green light after years of toiling away on portable and franchise work (I've always liked this studio and keep wishing for the best things from them,) and I am hopeful that the next Bend game is equally if not moreso a pleasant surprise when it finally arrives. However, when I look at Days Gone in the PlayStation Studios banner, Days Gone still catches me a little as sticking out (or maybe more not sticking out,) among all the other PS brands and game types.


I agree with the "it's too generic part".

However, what makes DG stand out is its fun gameplay and crazy-high production values, on par with RDR 2 from a graphical perspective. One of the most beautiful open worlds, with likable characters. It's a Ubisoft game made with Sony standards.

And people loved it.

I doubt Bend's next game will reach that kind of engagement, regardless of its quality. They have pushed themselves into a corner where they won't be able to meet the commercial success of DG, nor the love of players who feel disappointed.
 

Neilg

Member
Oh, you didn’t quote anyone so I thought you mis-read the OP.

I can see how you read it like that, but too many people sharing that opinion to quote them so I put it out as an fyi.

So they're a support studio now.
All Sony studios are also support studios and have been for a good while. It's very hard to keep 300+ people busy in a way that's going to provide a tangible return and a huge part of why a publisher / platform owns studios is to share talent and distribute expenses.
 
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