jetsetfluken
Member
As you may know, Sony Computer Entertainment (SCE) is split into different branches for each "major" region.
SCEE, encompassing all European/Eurasia regions.
SCEA, encompassing all North American regions.
SCEJ, encompassing Japan.
And SCEAsia, encompassing Hong Kong/rest of Asia.
There are other abbreviations and such like SCEI, but I'll leave those 4 for purposes of releases.
As you also may know, each region, with the advent of this online-centric generation, gets their very own PlayStation Store (PS Store).
The problem is that each PS Store gets radically different content. That different content is many times never released in other regions.
This is due to all the hoops each branch of SCE makes devs/pubs go through with their certification and release process. This is solely speaking on digital PS Store content.
They can dress things up all they want making things look good with self-publishing and such as of late, but that won't change the messy dichotemy of the multi-region PS Store structure, in which accounts are locked to that region store only...with absoluely no way to switch region of the account (note: Microsoft allows you to do this) to another, if say, someone moved?
This is a feature I and many others have requested time and time again, but it seems to be falling on deaf ears. It would render the purpose, in my shoes, of this thread useless if such a feature actually existed.
And so, knowing all of this, you would think I'm only talking about smaller, niche digital titles not being released in all the major region PS Stores.
But that couldn't be further from the truth.
For the purpose of this thread, we'll use two examples there are more.
Two of the some of the arguably most popular IPs that SCE showboats these days, has games that are only available in NA and EU regions.
In late October 2011, a high quality spin-off game from the inFamous series was released, following the success of inFamous 2 earlier that year.
inFamous: Festival of Blood
According to the game's Wikipedia page (citing offficial data released by SCE), inFamous: FoB was the highest/fastest selling game on PSN until Journey came out:
Now, wouldn't that bit of information be enough to entice Sony to release this in their other regions?
If you aren't from Europe or North America, you won't be truly playing it. And sure, you could buy it on another account from those two regions, but key features such as the robust and praised User Generated Content (UGC) features and server is region locked. Meaning, players who don't live in the release regions cannot access any of the game's online features. Not only that, there is a trophy for creating an amount of online content. That's impossible to earn for other players, too,
How about another high-tier IP example?
In late 2012, a new game in the Uncharted franchise was released digital-only and on PS Vita.
Uncharted: Fight for Fortune
This is another high-tier IP game that was only released in North America and Europe. All other regions, which makes up for a large part of the world, are left in the dust.
Unlike with inFamous:FoB, non-European/North American users cannot simply download the game on a EU or NA account and just play it (minus UGC online features of course! that's region-locked!).
Due to the PS Vita having an archaeitc account system that locks only that account to the system, it renders all other region content inaccessable and unplayable. Meaning, players who don't live in EU or NA cannot even access or play this game.
This issue is not limited to these two games. The availabilty between regions is absurd for non-1st party content. But these being first party is even more absurd. I'm sure there are other international Sony IPs only in certain regions in addition to these.
Say whatever you want about these games, but they are from some of if not the most popular (new) IPs from Sony this generation. It's understandable when smaller, third party releases don't make it to all regions, but these IPs? There is a definite issue with SCE and it's different regions. It all doesn't "come together".
These two games are symbols that something is wrong over there.
With all the recent praise for guys now becoming in charge handling releases, such as Adam Boyes and Shuhei Yoshida, I expect better.
Yoshida cannot even bother to get two major IP games out in his own home region, Japan, for instance?
You're going to tell me Toro Friend Network from the Toro IP, previously almost exclusively Japan/Asia only, released in North America...but two blockbuster IPs with previously internationally released games aren't released outside their home region?
I'd like to at least hear an official and honest reply from Yoshida for example, in response to, "Why aren't two games from some of the most successful SCE IPs not out in regions other than NA/EU?"
Feel free to run this as an article on your sites.
SCEE, encompassing all European/Eurasia regions.
SCEA, encompassing all North American regions.
SCEJ, encompassing Japan.
And SCEAsia, encompassing Hong Kong/rest of Asia.
There are other abbreviations and such like SCEI, but I'll leave those 4 for purposes of releases.
As you also may know, each region, with the advent of this online-centric generation, gets their very own PlayStation Store (PS Store).
The problem is that each PS Store gets radically different content. That different content is many times never released in other regions.
This is due to all the hoops each branch of SCE makes devs/pubs go through with their certification and release process. This is solely speaking on digital PS Store content.
They can dress things up all they want making things look good with self-publishing and such as of late, but that won't change the messy dichotemy of the multi-region PS Store structure, in which accounts are locked to that region store only...with absoluely no way to switch region of the account (note: Microsoft allows you to do this) to another, if say, someone moved?
This is a feature I and many others have requested time and time again, but it seems to be falling on deaf ears. It would render the purpose, in my shoes, of this thread useless if such a feature actually existed.
And so, knowing all of this, you would think I'm only talking about smaller, niche digital titles not being released in all the major region PS Stores.
But that couldn't be further from the truth.
For the purpose of this thread, we'll use two examples there are more.
Two of the some of the arguably most popular IPs that SCE showboats these days, has games that are only available in NA and EU regions.
In late October 2011, a high quality spin-off game from the inFamous series was released, following the success of inFamous 2 earlier that year.
inFamous: Festival of Blood
According to the game's Wikipedia page (citing offficial data released by SCE), inFamous: FoB was the highest/fastest selling game on PSN until Journey came out:
As of November 19, 2011, the game is the number one downloaded game on the PlayStation Network, and was the number two downloaded game of November 2011. According to PlayStation Blog, Festival of Blood was the fastest-selling PlayStation 3 downloadable game launched on PlayStation Network, as of December 2011.The record has been later beaten by Journey.
Now, wouldn't that bit of information be enough to entice Sony to release this in their other regions?
If you aren't from Europe or North America, you won't be truly playing it. And sure, you could buy it on another account from those two regions, but key features such as the robust and praised User Generated Content (UGC) features and server is region locked. Meaning, players who don't live in the release regions cannot access any of the game's online features. Not only that, there is a trophy for creating an amount of online content. That's impossible to earn for other players, too,
How about another high-tier IP example?
In late 2012, a new game in the Uncharted franchise was released digital-only and on PS Vita.
Uncharted: Fight for Fortune
Uncharted: Fight for Fortune is a strategic turn-based card game based on the Uncharted series released on December 4, 2012.[1] The game pits two players against each other, represented by characters from the series. The players use their decks of cards to defeat the opposing side. The game can connect with Uncharted: Golden Abyss, earning the player new cards based on their progression in the campaign and the trophies they have earned. Cards in the main game come from Uncharted: Drake's Fortune, Uncharted: Golden Abyss, and the video series Uncharted: Eye of Indra. Two expansion packs were made available on the PlayStation Network to add cards from Uncharted 2: Among Thieves and Uncharted 3: Drake's Deception.
This is another high-tier IP game that was only released in North America and Europe. All other regions, which makes up for a large part of the world, are left in the dust.
Unlike with inFamous:FoB, non-European/North American users cannot simply download the game on a EU or NA account and just play it (minus UGC online features of course! that's region-locked!).
Due to the PS Vita having an archaeitc account system that locks only that account to the system, it renders all other region content inaccessable and unplayable. Meaning, players who don't live in EU or NA cannot even access or play this game.
This issue is not limited to these two games. The availabilty between regions is absurd for non-1st party content. But these being first party is even more absurd. I'm sure there are other international Sony IPs only in certain regions in addition to these.
Say whatever you want about these games, but they are from some of if not the most popular (new) IPs from Sony this generation. It's understandable when smaller, third party releases don't make it to all regions, but these IPs? There is a definite issue with SCE and it's different regions. It all doesn't "come together".
These two games are symbols that something is wrong over there.
With all the recent praise for guys now becoming in charge handling releases, such as Adam Boyes and Shuhei Yoshida, I expect better.
Yoshida cannot even bother to get two major IP games out in his own home region, Japan, for instance?
You're going to tell me Toro Friend Network from the Toro IP, previously almost exclusively Japan/Asia only, released in North America...but two blockbuster IPs with previously internationally released games aren't released outside their home region?
I'd like to at least hear an official and honest reply from Yoshida for example, in response to, "Why aren't two games from some of the most successful SCE IPs not out in regions other than NA/EU?"
Feel free to run this as an article on your sites.