Phoenix
Member
Goreomedy said:Here's a story about the AOL/Sony partnership:
http://news.com.com/PlayStation+2+gains+Net+access+via+AOL/2100-1040_3-257627.html
It's important to point out, though, that the AOL partnership never materialized because of that company struggling as an ISP. Competition from Cable companies and free ISPs, and lawsuits pertaining to AOL version 5.0, and membership cancellations due to spam and abusive behavior in chatrooms, threw AOL into the shitter around the end of 2001. They re-evaluated their business model after the Time Warner merger and an ugly decline in stock value, to become content based. That was the end of PS2's "web-tv" like ambitions.
There is more to the story than that. There were also serious issues regarding costs and business model that could never be worked out. It wasn't simply that AOL was losing members (this would have been a way of retaining and growing membership) or spam and chatrooms (these things continue to this day). AOL is more of an advertising business today than it is a content business. Much of AOL has come from behind the paywall and that will increase over time as they make more money from their advertising business. That project and a couple more that died on the vine, did so because from a business perspective and IP control perspective - things just never materialized.
Just because something is possible doesn't mean that it makes fiscal sense for partners to move forward on a product.