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Sony could be stopping/changing the PC port strategy?

Hudo

Gold Member
You have no friends outside work? My condolences.
I do. But we're just playing games together on PC if we're in the mood. And usually just games where you can get drunk. E.g. there's a cool browser-based version of Settlers of Catan. Or we play Quake 3. Or we play Age of Empires 2.
Hell, last year, we linked out OG Xboxes together and played Halo.

You act as if you can only talk about new games.
 

Hot5pur

Member
PC is obviously growing so much that it can no longer be ignored.
BUT, some people may still want consoles because a good PC is still expensive to match a PS5 Pro for example.
Personally I think Sony should day 1 their games on PC, they will see much better sales. When they release games 1-2 years later, PC gamers will just wait for a deep key sale, because what's an extra 3-4 months.
I get it, Sony wants to have everything go through their store to make more $$, but I think they're leaving money on the table.
At the same time, they don't put out as much quality stuff anymore, like some of their exclusives have become quite bland and inferior to a lot of 3rd party stuff, so even more motivation.
 

BennyBlanco

aka IMurRIVAL69
Nobody expect nerd to have a friend's with similar tastes. It require some social adaptability, which typical PC nerd lacks :messenger_grinning_squinting:

Gaming is my hobby, I for sure have quite a few friends whom I made on the basis of this hobby, so of course I can discuss games with them - we literally share same interest. "I game alone at night in a garage, so I don't have anybody to talk games about" - it might be a case for some but certainly not for all.

Sony has cultivated a fanbase of absolute brainlets judging by this thread. Some of the biggest games in the world are multiplayer PC exclusives. LoL, DotA, CS2, WoW, etc.
 

Soren01

Member
I'm just relaying what Sony is saying. Profit margins are "not in a wonderful situation". They're less interested in "popularizing the console" and more interested in building strong first party content, where the profits are greater. We all know what the problem is. A Naughty Dog game costs > 400M now. PS5, while doing good overall, still doesn't reach enough people to comfortably make back the budget on massive AAA exclusives. In the big picture, the console pie is not growing cycle-to-cycle. It's no longer sustainable to reset the whole audience every 6-8 years.




Shawn Layden has more detail:





PC offers a number of solutions to Playstation's problems, and it's growing rapidly among gamers. This is a win for everyone.

Isn't that the person who got promoted? Calling it now—more Sony games coming to PC
 

Bojanglez

The Amiga Brotherhood
Isn't that the person who got promoted? Calling it now—more Sony games coming to PC
I think it is inevitable, I think they will eventually also try having a native PS+ game catalogue offering on PC too (to supplement their cloud offering).
 
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poppabk

Cheeks Spread for Digital Only Future
Sony is already forcing people into making accounts which is the biggest part most people hate about new launchers. As a console company they can also add sweeteners like crossbuy, cross progression, trophies etc.
That is not even a major part of why people hate extra launchers.
 

Felessan

Member
You act as if you can only talk about new games.
I am talking about mass market preferences, not particular person preferences
You might like to play Q3, it doesn't change the fact that mass market prefer Fortnite

Some people for some reason feel incredibly offended by the fact that they are not a majority and their opinion is a representation of a group that might hold low relevance to the whole market

Sony has cultivated a fanbase of absolute brainlets judging by this thread. Some of the biggest games in the world are multiplayer PC exclusives. LoL, DotA, CS2, WoW, etc.
Those for sure not local PC SP apologets games (those hate live service games too)
Many players of these games play seldomly or not play SP at all. Or play them on a console as console provide better IQ, those multiplayer PC exclusive often have so low graphics that 10 year old notebook is just fine for them

To put it into context - I am one of those multiplayer PC exclusive games user, I played FF11, wow, ff14 etc for 20+ years and still play online games mostly on PC, so I know a lot of people from this side of gaming
 

poppabk

Cheeks Spread for Digital Only Future
It is. Remember the Helldivers 2 shitstorm? People hate creating and managing accounts for every shit.
The helldivers shitstorm was because they introduced (or started enforcing) an account requirement months in.
I created and linked my Steam and PSN accounts for a free skin in Miles Morales. Wasn't a big deal, but having to have another launcher installed and trying to feed me pop-ups and forgetting it's log in credentials, or ceasing to exist in a decade is a big deal.
 

Guilty_AI

Gold Member
If you are loner with no friends.
PC gamers for some reason always ignore social aspect of gaming - most people want to play a game when all others play a game, when its in news, when you can discuss it with friends etc. Not when you lttp and no one really interested about your opinion on the game.
I know a whole bunch of people into gaming, from family, from childhood or whom i met through gaming itself. You know how many of them care about Sony games?

Zero, no one, nada. Forget day 1, they won't play them day 100 or day 1000 either. People who play games day 1 are either because they're interested in very specific games, or in the case of those who play multiple new releases day one they're the ones who follow hype cycles in media, aka some of the most no-life individuals within the hobby, or kids/teens.
 
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Cakeboxer

Member
The helldivers shitstorm was because they introduced (or started enforcing) an account requirement months in.
I created and linked my Steam and PSN accounts for a free skin in Miles Morales. Wasn't a big deal, but having to have another launcher installed and trying to feed me pop-ups and forgetting it's log in credentials, or ceasing to exist in a decade is a big deal.
It was not just about the sudden change, people could have made an account in like 30 seconds but still preferred to spend much more time complaining and review bombing. That's how much people hate accounts. Downloading and installing a launcher is no big deal for me. But i hate creating and remembering more and more accounts. Apps and programs that require an account are an instant uninstall for me. I don't know who of us is right, but i bet much more people hate making the account rather than downloading a launcher.
 

BennyBlanco

aka IMurRIVAL69
I am talking about mass market preferences, not particular person preferences
You might like to play Q3, it doesn't change the fact that mass market prefer Fortnite

Some people for some reason feel incredibly offended by the fact that they are not a majority and their opinion is a representation of a group that might hold low relevance to the whole market


Those for sure not local PC SP apologets games (those hate live service games too)
Many players of these games play seldomly or not play SP at all. Or play them on a console as console provide better IQ, those multiplayer PC exclusive often have so low graphics that 10 year old notebook is just fine for them

To put it into context - I am one of those multiplayer PC exclusive games user, I played FF11, wow, ff14 etc for 20+ years and still play online games mostly on PC, so I know a lot of people from this side of gaming

You 30 seconds ago: PC gamers are nerds with no friends and don’t care about multiplayer games

Keep crying I guess. Sony isn’t gonna stop the ports for boomer tears.
 

HogIsland

Member
It was not just about the sudden change, people could have made an account in like 30 seconds but still preferred to spend much more time complaining and review bombing. That's how much people hate accounts. Downloading and installing a launcher is no big deal for me. But i hate creating and remembering more and more accounts. Apps and programs that require an account are an instant uninstall for me. I don't know who of us is right, but i bet much more people hate making the account rather than downloading a launcher.
What launcher doesn't also come with a separate account? Separate accounts are annoying, greedy, and unnecessary. Additional launchers are a total disaster.
 

Felessan

Member
I know a whole bunch of people into gaming, from family, from childhood or whom i met through gaming itself. You know how many of them care about Sony games?
Zero, no one, nada.
Given factual metrics it's just show that you live in a very warped environment that heavily skew you perception (priming) leading to subjective bias and faults in recognition of biggerd picture

You 30 seconds ago: PC gamers are nerds with no friends and don’t care about multiplayer games

Keep crying I guess. Sony isn’t gonna stop the ports for boomer tears.
Putting words into my mouth and inability to follow context - not that I surprised.
And short memory too - I pointed out in this thread that current strategy works just fine for Sony as is - so they likely continue it as is (delayed ports).
 
ah yes the usual sony fanboy bs post. lmao. come on man, ports cost 4 million at most, they made their money back and profit just by selling 100k copies, easy money. its fun to enter these threads to read ignorant comments like this one, that have no idea about the PC market and how in the long run, the games will still be making money for Sony, even 20 years after release, unlike consoles.

ah yes, your salty tears are so delicious.
Lmao idc if sony ports games to pc it dont affect me whatsoever i find it funny how pc dorks port beg for games day 1 but dont end up buying them or cry about having to sign to in buy the games 😂
 

Guilty_AI

Gold Member
Given factual metrics it's just show that you live in a very warped environment that heavily skew you perception (priming) leading to subjective bias and faults in recognition of biggerd picture
Here are some factual metrics for you: there are 8 billion people on earth and its estimated roughly 3 billion of those play games. Out of these 3 billion, even super successful releases only see 5 to 10 million copies sold on release, aka around 0.005% of the gaming population. Should be even lower if you cross only the people who buy multiple releases.

You and your hypothetical friends are within those 0.005%, i am with the 99.995%. Who lives in a skewed enviroment again?
 

HogIsland

Member
Lmao idc if sony ports games to pc it dont affect me whatsoever i find it funny how pc dorks port beg for games day 1 but dont end up buying them or cry about having to sign to in buy the games 😂
when they come out on day 1 (Helldivers), PC players buy them. when they come out 3 years later for $60 way less PC players buy them. shocking.

i own a PS5, but I don't buy games for it anymore because PC offers too many benefits. not even talking about graphics.
 

Parazels

Member
Sony should implement the verification:

1) Buy Sony's game on a personal calculator.
2) Quickly accept an user agreement.
3) Confirm your own a PS5, otherwise the game won't launch.
4) No refund.
 
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Topher

Identifies as young
Ferris Buellers Day Off GIF
 

ProtoByte

Weeb Underling
So which is it? Are the ports commercial flops or are they pushing consoles gamers to PC?
Both unironically.

If the goal is to expand the audience, it's already an abject failure.

None of these ports are doing more than 3-4 million sales. Last time we heard, Horizon Zero Dawn was the highest at 3.3 million after most of 3 years and copious sales and price drops.

Common sense would indicate that a significant percentage or even slim majority of those sales are double dips. Also worth remembering that Steam is taking 30% of each sale, and that the average Steam user buys games at a significantly lower price than PlayStation users.

In the medium term, what you're doing is training a 2 million or more of those sales to understand that they do not need a PlayStation. It just so happens that the PS5 is 2-4 million behind the PS4 in units to date despite a significantly lower selling Xbox. This is before you count people who may have never touched a PC who may be converted.

So let's say that the lifetime sales of a first party near the end of the gen would be 15 million if it was only on PS5, and say that it's 17.5 million if it's on PS5 and PC. The PC sales will cut into the PS5 sales - so it's not 15 PS5 + 2.5 PC, but 13 PS5 and 4.5 million PC. Say that the average sale of that game is 50 bucks on PS5 in either scenario, and 30 bucks in the second for PC (which is actually overstating the PC case tbh):
Scenario one comes to 750 million dollars in revenue. Scenario two comes to 744.5 million.
You actually wind up losing out on money. Could be way more than that 5.5 million btw. But even if you argue that the numbers shook out to a gain, you would have to acknowledge that it would be marginal, and more importantly would not account for the tally of lost sales in console revenue, subscription revenue, and the 30% that Sony takes whenever someone buys a third party game on PlayStation.

This will become a serious thorn in their side come PS6, unless they repvdiate this PC pandering all together.

I shouldn't need to explain this: It is EXACTLY what happened to Xbox. And exactly what Nintendo is avoiding, and tripling Sony's current profit margins while doing so.
 
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HogIsland

Member
Adam Boyes, former Playstation exec was on Jeff Gerstmann's show this week. Jeff asked him about Xbox's change in strategy, "this is an Xbox" and putting games on Playstation. Seems relevant to Playstation putting their games on PC too:

consoles at their core are not pieces of plastic, they're not plastic serving devices. that consume the discs you buy. it's now the digital ecosystem. and i have zero qualms about products being available everywhere on planet earth. i think ubiquitous access to amazing content... there's no downside! the anger is hilarious to me. imagine walking into a buffet where there are 100 dishes to choose from, and you're like "why are there beef and broccoli!? i don't like beef and broccoli!! then don't eat it! why are you complaining that they're giving you something you don't want, but other people do. i understand that people feel like they bought a product and now they have to pledge allegiance to that ecosystem. but you have to understand: my kids don't care. the next generation will not care.
 

SNG32

Member
Adam Boyes, former Playstation exec was on Jeff Gerstmann's show this week. Jeff asked him about Xbox's change in strategy, "this is an Xbox" and putting games on Playstation. Seems relevant to Playstation putting their games on PC too:
This the younger generations don’t give a shit about being loyal to a console. It’s all about playing where they can play they favorite game with friends. All the top games on PS5 are all multiplatform. I can tell the ones that are anti multiplatform more than likely grew up in the Sega Genesis vs Super Nintendo era or PS1 vs Nintendo 64 vs Sega Saturn era.
 
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Nickolaidas

Member
There are no evidence to a "day1 PC" besides pipe dream.
The goalposts basically were:

1) "It'll never come to PC - cry harder, 'Master Race!'"

2) "It may come to PC, but it'll take 3-4 years. Feeling lucky, 'Beggar Race'?"

3) "It will come to PC, but it'll take 1-2 years. Enjoy our slops, 'Turtle Race'!"

4) "It will come to PC day one, but will it be optimized, 'Stutter Race'?"

5) "I am selling my PS6 and getting myself a 7070 Ti-based rig."

We are currently in goalpost #3.
 

IntentionalPun

Ask me about my wife's perfect butthole
The goalposts basically were:

1) "It'll never come to PC - cry harder, 'Master Race!'"

2) "It may come to PC, but it'll take 3-4 years. Feeling lucky, 'Beggar Race'?"

3) "It will come to PC, but it'll take 1-2 years. Enjoy our slops, 'Turtle Race'!"

4) "It will come to PC day one, but will it be optimized, 'Stutter Race'?"

5) "I am selling my PS6 and getting myself a 7070 Ti-based rig."

We are currently in goalpost #3.
Well they are clearly trending towards SP games having shorter time-spans, but they are also still in an experimentation phase at this point.

They COULD go day-1 for SP releases, or maybe they won't... it's really not some given that they will. Hell they could ditch the entire effort (I doubt it, but they could.)
 

Gaiff

SBI’s Resident Gaslighter
Both unironically.

If the goal is to expand the audience, it's already an abject failure.

None of these ports are doing more than 3-4 million sales. Last time we heard, Horizon Zero Dawn was the highest at 3.3 million after most of 3 years and copious sales and price drops.

Common sense would indicate that a significant percentage or even slim majority of those sales are double dips. Also worth remembering that Steam is taking 30% of each sale, and that the average Steam user buys games at a significantly lower price than PlayStation users.

In the medium term, what you're doing is training a 2 million or more of those sales to understand that they do not need a PlayStation. It just so happens that the PS5 is 2-4 million behind the PS4 in units to date despite a significantly lower selling Xbox. This is before you count people who may have never touched a PC who may be converted.

So let's say that the lifetime sales of a first party near the end of the gen would be 15 million if it was only on PS5, and say that it's 17.5 million if it's on PS5 and PC. The PC sales will cut into the PS5 sales - so it's not 15 PS5 + 2.5 PC, but 13 PS5 and 4.5 million PC. Say that the average sale of that game is 50 bucks on PS5 in either scenario, and 30 bucks in the second (which is actually overstating the PC case tbh):
Scenario one comes to 750 million dollars in revenue. Scenario two comes to 744.5 million.
You actually wind up losing out on money. Could be way more than that 5.5 million btw. But even if you argue that the numbers shook out to a gain, you would have to acknowledge that it would be marginal, and more importantly would not account for the tally of lost sales in console revenue, subscription revenue, and the 30% that Sony takes whenever someone buys a third party game on PlayStation.

This will become a serious thorn in their side come PS6, unless they repvdiate this PC pandering all together.

I shouldn't need to explain this: It is EXACTLY what happened to Xbox. And exactly what Nintendo is avoiding, and tripling Sony's current profit margins while doing so.
Send this to Sony’s HQ. I’m sure they’d appreciate the input of a random forum poster who never ran a big business, let alone one of Sony’s size.

Michael Jordan Reaction GIF
 

Killer8

Member
Some people speculated that Sony were going to go full steam ahead with their own PC store front. The news today that the mandatory requirement for PSN accounts in their games is now becoming optional signals to me that that plan isn't on the cards any time soon. They are now merely full Steam ahead.
 

SNG32

Member
Some people speculated that Sony were going to go full steam ahead with their own PC store front. The news today that the mandatory requirement for PSN accounts in their games is now becoming optional signals to me that that plan isn't on the cards any time soon. They are now merely full Steam ahead.
Yes but now they are giving exclusive content if you have an account. They playing nice right now to get what they want. That’s how Sony works.
 

ArtHands

Thinks buying more servers can fix a bad patch
We already knew this page was out there, they had an announcement already lol.

The issue being discussed is them not opening preorders, not stating the price on the Steam page, and not releasing specs when we're 3 days away from launch.

I don't think this actually releases on the 30th and might be pushed back a bit for whatever.

You're thinking too much.
 

HogIsland

Member
Well they are clearly trending towards SP games having shorter time-spans, but they are also still in an experimentation phase at this point.

They COULD go day-1 for SP releases, or maybe they won't... it's really not some given that they will. Hell they could ditch the entire effort (I doubt it, but they could.)

At this point, I'd say the development logistics of day-1 PC are a bigger barrier than any corporate strategy.

Spiderman2 is a major fucking Sony/Playstation IP and for them to turn the port around in a year shows they're confident in the approach. As the gap gets shorter and shorter, the waste of marketing money becomes too glaring. Like lets say there's a 9 month gap for Ghost of Yotei. Any abstract damage to The Brand is nothing compared to the concrete loss of PC sales for the game itself you would've had at launch when the marketing machine is in full swing.
 
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Kvally

Member
The goalposts basically were:

1) "It'll never come to PC - cry harder, 'Master Race!'"

2) "It may come to PC, but it'll take 3-4 years. Feeling lucky, 'Beggar Race'?"

3) "It will come to PC, but it'll take 1-2 years. Enjoy our slops, 'Turtle Race'!"

4) "It will come to PC day one, but will it be optimized, 'Stutter Race'?"

5) "I am selling my PS6 and getting myself a 7070 Ti-based rig."

We are currently in goalpost #3.
We are at 3.5 now. 6 months and less.
 
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