Perrott
Member
Day and date as well, in the case of Until Dawn remake and LEGO Horizon Adventures; and live-service games, of course.We are at 3.5 now. 6 months and less.
Day and date as well, in the case of Until Dawn remake and LEGO Horizon Adventures; and live-service games, of course.We are at 3.5 now. 6 months and less.
if what you say was true, then what's the point on releasing games on other platforms? Nah man, the games must be profitable, also they need a slice of the GAAS pie generate more income/profit.
Returning to exclusivity is leaving lots of money on the table, the Suits and Investors don't care about console wars, they like to see money being made, and lots of it.
every point in this post is wrong, including the idea that Japanese management opposes PC ports.Sony made a mistake borne out of the problem that AAA games cost a ton of money to make these days and you need enough customers using your storefront to offset that cost. Customers they didn't have while Xbox was still alive.
Xbox made the same mistake - their solution was to rent games for below the viability value, buy 90bn worth of third parties, and day/date their games on PC thinking this would offset the acquisition costs.
That single handedly killed their console business to the extent they're putting their games on other consoles now. It becomes a race to the bottom. MS are well in the lead of that race, Sony should let them win.
Sony cannot continue down that path, they'll do is reduce the numbers using their storefront in turn choking off their own revenues while Steam takes the lions share. It will end the idea of AAA games on PS and since PS is the only high performance console left, it will end the idea of AAA console gaming.
I think they've spotted the problem though and are course correcting already - Japanese management is a good step - but let's see.
We are trying to increase our share of the overall game market by developing content for PCs as well. There is no doubt that consoles will be at the core of our business, but by offering titles for platforms other than consoles, we will reach a wider range of customers.
At some point there will be mostly 3 gaming ecosystems : Steam (PC / Portable PCs), Nintendo (tablets) and iPhone / Android (Smartphones).
Microsoft and Sony clearly don't want to make their own gaming devices... Steam will devore them.
Owning a large platform eco is far more lucrative for future growth than going third-party only. Shouldn't need to be said.
So two things.every point in this post is wrong, including the idea that Japanese management opposes PC ports.
Here's the newly appointed (Japanese) CEO of Playstation Hideaki Nishino:
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PlayStation’s co-CEO insists consoles will remain the core of its business | VGC
Hideaki Nishino believes PlayStation continues to offer a more convenient experience than PC…www.videogameschronicle.com
We can't even get them to port the Motorstorm and Resistance quintologies to PS5 and you"'re expecting PC releases?As just an armchair game enthusiast, I wish they'd change their strategy for PC ports to porting older games and collections that would do better in the PC marketplace.
Gravity Rush 1+2
Tokyo Jungle
Demon's Souls Remake
Bloodborne
Motorstorm collection
Ico trilogy
etc.
I don't think they'd be millions-sellers, but it would probably do a lot better than most of the stuff they've put on PC lately.
every point in this post is wrong, including the idea that Japanese management opposes PC ports.
Here's the newly appointed (Japanese) CEO of Playstation Hideaki Nishino:
![]()
PlayStation’s co-CEO insists consoles will remain the core of its business | VGC
Hideaki Nishino believes PlayStation continues to offer a more convenient experience than PC…www.videogameschronicle.com
thank you my friendsSpoken has the prophet.
Hell yeah dudeAs just an armchair game enthusiast, I wish they'd change their strategy for PC ports to porting older games and collections that would do better in the PC marketplace.
Gravity Rush 1+2
Tokyo Jungle
Demon's Souls Remake
Bloodborne
Motorstorm collection
Ico trilogy
etc.
I don't think they'd be millions-sellers, but it would probably do a lot better than most of the stuff they've put on PC lately.
So two things.
1.) I 100% believe Sony will at least bring older titles to all consoles and that includes Switch 2. I expect to see Rachet and Clank on Switch 2.
Remember there was a quote from a previous executive at Sony that they “Wanted to be represented in the next Smash Bros.”.
2.) There is a rumor percolating that Apple and PlayStation have come to some form of partnership.
Feb. 13.When is Sony's financial call? - I imagine they will have an update on their PC plans then.
If PS console owners who don't currently have PCs switch to PC on a Sony Store then Sony loses licensing revenue on the 3rd party titles they used to buy on PlayStation. Unless by store you mean a full platform of games tied to their PS accounts with cross play to PS consoles. Basically what Xbox does for most titles. This actually adds a chance that gamers with families have a PC for Dad and a PS5 for the rest of the family.Yeah, the GAAS titles will still be "multiple platforms". Specifically those not tied to PS identity by the hip (like GT7, hence why that one might've had its port cancelled).
Chances are they are doing what they should've done from the start: put most GAAS on PS/PC Day 1, some on Xbox/Nintendo Day 1 (i.e Marathon), keep the non-GAAS exclusive at least for several years (literally 4-6 or more years, some obviously even longer). But much smaller AA remakes or ports of old PS1/2/3/PSP/Vita games in collections or whatever? Can probably use some of those as multiplatform releases on PS, PC or even other consoles (i.e Nintendo) but within a year or two of some new installment or equivalent exclusively for their own console.
It's the only long-term PC/multiplat strategy that makes sense where SIE still lack their own storefront on PC, and both Nintendo and (seemingly) Microsoft still have (or plan to have) gaming hardware on the market. It's just common sense, so if this rumor's true, hopefully it means they're taking an approach like outlined above.
If/when SIE do put out their own PC storefront, the strategy can change dramatically because by then, any shift of console players to PC still means a mostly lateral transfer, i.e they aren't losing that customer to outside ecosystems. The only thing they potentially lose is a console sale, but if they sell the console at-cost or a loss, shifting that player to a PS PC storefront/launcher is probably a net positive (saves money on hardware production). They'd just have to figure out pricing, cross-platform features/benefits (PS console & PS launcher), and monetization (i.e can't really charge for online play on PC).
Those are probably among the reasons a PS launcher is still at least several years away.
can you give examples of people saying this? or are you referring to what Hermen said himself. Nobody on this forum said that would happen, especially not to a large degreeI have no idea why Playstation fans are now suddenly trying to beg Sony to stop releasing games on PC, when previously they praise it as a great “trojan horse” strategy to get PC players to buy PS5.
If PS console owners who don't currently have PCs switch to PC on a Sony Store then Sony loses licensing revenue on the 3rd party titles they used to buy on PlayStation. Unless by store you mean a full platform of games tied to their PS accounts with cross play to PS consoles. Basically what Xbox does for most titles. This actually adds a chance that gamers with families have a PC for Dad and a PS5 for the rest of the family.
Feb. 13.
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It's a Q3 report, and in Q1/Q2/Q3 reports regarding PC they only report their 'other software' revenue, which is the revenue made by 1st party games outside PS (PC+Xbox+Switch).
When they sometimes talk about PC plans is in Q4 reports, when they share the results of the complete fiscal year and mention plans for the next fiscal year. Their PC initiative is being very successful and the PC/'other software' revenue keeps growing a lot every year and for them is very profitable because each port only cost them a handful million dollars and only need to sell a few dozen thousand units to make them profitable. Plus had no negative effects in their console business: the opposite, most console metrics keep growing and some of them (including active userbase) recently reached all time high records for any PS console, or in some cases for any console in gaming history.
So since their PC strategy works, they won't make big changes. If something they'll continue doubling down on it, porting more old games and maybe reducing the PS vs PC window for non-GaaS titles, plus to continue working on integrating PSN on their PC games, which may end having their own PC PSN store & launcher in a year or two.
It might be a good strategy for Sony to release future games first on PC and a year later on Paystation.It is their coping mechanism. Meanwhile PC players will just enjoy the Playstation first party games with the best possible fidelity.
Sony won’t be doing the porting, they will staff it out to some porting studio. Sony themselves will focus on their 1st party games.Will rather they focus on pushing out future releases faster. Maybe when port the older games when there's a drought period of new 1st party games
Sony won’t be doing the porting, they will staff it out to some porting studio. Sony themselves will focus on their 1st party games.
I understand. I will be surprised if they handle the Switch 2 and Xbox ports as well.Sony has been utilizing their own in-house studios to do the PC releases so far.
It's coming, we saw in job offers that they are working on it. Which makes sense, because obviously prefer to skip to pay Valve 20-30% (in fact is less, because part of that are taxes/currency exchance/payment platform fees they'll pay anyways) of at least part of their PC sales, and on top of that to throw there extra money from 3rd party games they could sell in their PC PSN store.Zero chance they have a PC launcher in 2 years. For one they don't need it.
A good moment to do so would be when releasing their own PC handheld and/or when releasing PS6 in order to simplify its marketing.Truth is, I don't think an opportune time is present for a PS PC launcher unless sometime in the future, Steam goes to shit and sees a major drop-off.
The SP games that get late PC ports are made by dedicated teams while the teams who did the original games keep focused on making new ones.Sony has been utilizing their own in-house studios to do the PC releases so far.
It's coming, we saw in job offers that they are working on it. Which makes sense, because obviously prefer to skip to pay Valve 20-30% (in fact is less, because part of that are taxes/currency exchance/payment platform fees they'll pay anyways) of at least part of their PC sales, and on top of that to throw there extra money from 3rd party games they could sell in their PC PSN store.
A good moment to do so would be when releasing their own PC handheld and/or when releasing PS6 in order to simplify its marketing.
They could do a 'one PSN for all devices' messaging. All PS6 games (plus from all previous PS gens avalaible in both PS and PC stores) would be cross-buy, cross-play, cross-save, shared trophies and friendlist between their home console, portable console and PC store. You buy the game once and play it where you want day one, natively in console or PC, or (if you have PS+ Premium) via cloud gaming also in phones, tablets or tvs.
The PC store would be their current PS Store website, and would launch with the PS6 late 2027. The portable would release 2 or 3 years later as PSPlayer next gen replacement, and would play natively all PS1-PS6 games available in their PC store. Including new PS6 games thanks to evolved portable hardware and evolved upscaling and frame generation thanks to next gen PSSR.
The SP games that get late PC ports are made by dedicated teams while the teams who did the original games keep focused on making new ones.
Sony's PC ports have been made by Nixxes, Iron Galaxy, Sumo or Jetpack Interactive. Out of them Sony only owns Nixxes.
Plans change, though. Timescales change, get pushed back, get cancelled and so on. Like the rumor saying PC ports for Demon's Souls and GT7 are cancelled; that's an example of plans changing.
With Xbox out of the market Sony will port their games for PC faster than ever. With no competition, no reason to keep games out of PC. For some reason, Sony don't see PC as a competitor. I don't know if they are right, but that's exactly how they think.
SavageYour source for this is LITERALLYBryank75 . A man who like you turned into a human shaped pile of pure sodium when Sony started doing PC ports.
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Your source for this is LITERALLYBryank75 . A man who like you turned into a human shaped pile of pure sodium when Sony started doing PC ports.
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That forum is something else alright. I’d say it’s an echo jerk, as it perfectly combines a circle jerk and echo chamber into one.
Can't charge PC players $80 to go online but I agree they're going to be prioritizing the PC ports more than ever. They just need to stop doing a piss poor job on the ports.With Xbox out of the market Sony will port their games for PC faster than ever. With no competition, no reason to keep games out of PC. For some reason, Sony don't see PC as a competitor. I don't know if they are right, but that's exactly how they think.
Currently, most ports are outsourced after the PS5 version is complete. They've got to get the 1st party teams maintaining their own PC build during the whole dev cycle. Nixxes should mainly consult on best practices and develop middleware all teams can use (API translators, Dualsense implementation, etc)Can't charge PC players $80 to go online but I agree they're going to be prioritizing the PC ports more than ever. They just need to stop doing a piss poor job on the ports.
Yes, plans frequently change, get tweaked, and some things get delayed, cancelled or added.Plans change, though. Timescales change, get pushed back, get cancelled and so on.
I think these ports never existed. At least the GT7 one as of last year according to its director, and bizarrely not having ported Bloodborne and Demon's Souls being two games that would perfectly fit on PC better than most of the other ones already released, I think it has to be because Miyazaki wants to address himself once he has available resources, or maybe Sony wanted to save them to release them close to some movie/anime adaptation, sequels, Kadokawa acquisition or Sony PC store release.Like the rumor saying PC ports for Demon's Souls and GT7 are cancelled; that's an example of plans changing.
Sony had this growth in PC until FY22, in FY23 they ended making $678M (also counting Xbox & Switch) and in FY24 they continue growing fast:SIE don't really need a PC launcher right now, and if they were to do one, I don't see a reason to leverage it outside of GAAS titles.
Stores like Battle.net or other ones like the EA, Ubisoft, the MS PC one, etc. are worth for them because even if they represent a small percent of their revenue, each copy sold there is more profitable than when sold in Steam or in console, and since aren't on somebody else's platform/store, means other people can't track their metrics there. So the more copies they sold there, the better for them.Sort of like how ABK utilize Battle.NET. Yes in theory they skip paying Valve a cut of the software sales, but if having their own storefront/launcher right now galvanizes a console owner to shift to PC because SIE feel compelled to push everything Day 1 to their launcher, then without mass 3P support in that launcher off jump, SIE risk those same players doing their 3P purchases on Steam or EGS instead.
They can't just leave Steam once they release their PC store/launcher, because a ton of players are on Steam and don't want to move anywhere else. What would be smart, and what I think they are planning, is to take over the PC market step by step:So it's still a losing proposition for them, because competing storefronts like Steam are just too stable and massive right now. They'd have to wait until Steam took a bit hit in its revenue and player metrics AND one of the other storefronts like EGS or GOG are too slow to capitalize off of such. Too many things outside of SIE's control would have to magically go their way for a PC launcher/storefront to both launch and not risk major drop inn 3P/services/peripheral sales of a console-to-PC customer.
PS5/PS6 tech are tweaked PC devices, like Xbox, Steamdeck and the upcoming MS and Sony handhelds.Not a good moment. For starters that rumored handheld won't be a PC device; it'll be based on PS5/PS6 tech
PS is the main platform for most 3rd parties. If Sony merges their PS and PC stores, and considering almost all 3rd parties also release their games on PC, for 3rd parties it would mean that releasing their PC game there they'd be also reaching PS, and that their PS sales would be bigger because also would be selling on PC.Another reason that wouldn't work for timing is down to what I was just saying above: no way to guarantee massive 3P support from the get-go on a PC launcher means aside from 1P ports, SIE risk losing 3P B2P & MTX sales to competing launchers/storefronts.
Steam has all that 3rd party support and exclusives because outside mobile they have the biggest revenue/userbase/playtime. The second is Sony with PS/PSN.All of this supposes the idea a new PC storefront launching against Steam, EGS, GOG etc. can just get major market share and 3P support by competing on features. That is not reality. Features alone won't get them anywhere; having all the same 3P titles as Steam won't get them too far on its own unless paired with better-than-Steam features/QOL, and them getting all the same 3P as Steam or even GOG would be a very uphill battle.
Steam has TONS of defacto exclusives and that's in addition to having features/QOL that vast majority of its audience are happy with. So then SIE would be left to compete on exclusives; unfortunately it doesn't seem most of their 1P have major appeal to Steam audiences, outside of select titles like Helldivers 2, and it's not like SIE are going to remove that game from Steam to make it exclusive to their PS launcher on PC.
I never said that. But I think it's a good idea what Sony does: to keep some teams dedicated to PC ports and other teams dedicated to GaaS, different of the teams they have focused on making new console games. With separate investments made on top that don't replace the ones they had making SP console games, which also has been growing.Are you saying this because you think/want SIE should/to acquire more porting studios? Personally I think that'd be a terrible decision.
They need PC because SIE's SP AAA won't exist next gen without PC and GaaS:Again, they don't NEED PC;
SavageBennyBlanco gives me life
I don’t mean to come across as rude but it’s just completely absurd. This would be like me saying “rumors are swirling that hermen hulst slipped on a banana peel and pooped his pants in front of ana de armas, now ps6 is cancelled.” Source -Little Chicken
Jesus Christ, people, get a grip.When you're that dependent on other companies within your ecosystem the way SIE are with PC ATM, the chances of losing a console owner who not only gives you less money for B2P sales, but also less in peripheral sales revenue, subscriptions revenue, MTX revenue, and as you said losing 3P revenue cuts too off that customer...it's a lot that adds up.
The idea I had for a PS storefront on PC is that SIE would leverage it and their console position to incentivize 3P to put their games on the storefront as well.
First you got to seriously lack braincells in order to be a fan of something, especially a brand or a corporate business. Then add insecurity around personal identity which is "escaped" by identifying with the brand, with the special in-group, the "us" versus "them". Basically only a delusional, mentally challenged, immature person can want games to be exclusive. I personally enjoy it so much, TLOU, GoT, GoW on PC are great, and I can't wait for more of them, like the new Naughty Dog game.I have no idea why Playstation fans are now suddenly trying to beg Sony to stop releasing games on PC, when previously they praise it as a great “trojan horse” strategy to get PC players to buy PS5.
absolutely correct.Jesus Christ, people, get a grip.
Some of these games are barely selling anything ON STEAM and the "sensible solution" some of you keep coming up with is "Do your own store!".
I'm going out of my way to guess that 99% of the people making this suggestion DO NOT play regularly games on PC, otherwise they would understand that in the current climate coming out with "another front store" is a suicide.
It will mean selling virtually NOTHING.
They need to find a way to make their current pipeline work better, not worse.
absolutely correct.
it could be that Sony is actually satisfied by these numbers, since it's practically free money and PC ports are greenlit via email. but if sony wants to maximize PC sales, the answer is day 1 releases on steam. any attempt to "support" PC off of steam is a wasted effort.
Not doing Dreams on PC was bonkers. You have a better-than-Roblox, better-than-Minecraft, live service creation + community game ready to go and just let it die instead. Sucks, man.If they want to maximize PC sales they need better selection of games.
I would love an official answer as to why Demon's Souls hasn't released on PC or why a finished Dreams PC port wasn't released.
They need both. Faster re-releases (or even better concurrent ones) and to pick their options (or if nothing else their priorities) a bit better.If they want to maximize PC sales they need better selection of games.
I would love an official answer as to why Demon's Souls hasn't released on PC or why a finished Dreams PC port wasn't released.
I understand. I will be surprised if they handle the Switch 2 and Xbox ports as well.
Or if the Apple partnership rumor is true, I’m sure they will use outside studios due to the volume of work.
Not doing Dreams on PC was bonkers. You have a better-than-Roblox, better-than-Minecraft, live service creation + community game ready to go and just let it die instead. Sucks, man.
They fucking did a PSVR update.
frequently change, get tweaked, and some things get delayed, cancelled or added.
I think these ports never existed. At least the GT7 one as of last year according to its director, and bizarrely not having ported Bloodborne and Demon's Souls being two games that would perfectly fit on PC better than most of the other ones already released, I think it has to be because Miyazaki wants to address himself once he has available resources, or maybe Sony wanted to save them to release them close to some movie/anime adaptation, sequels, Kadokawa acquisition or Sony PC store release.
Regarding a Bloodborne remaster, Miyazaki said that he thought it would be too early and would make more sense to keep two generations of difference as happened with Demon's Souls to keep a more noticiable difference.
Sony had this growth in PC until FY22, in FY23 they ended making $678M (also counting Xbox & Switch) and in FY24 they continue growing fast:
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Even if this growth decreases (which I assume would make sense to happen soonish), they will be making almost a billion per year on PC and more than in console. A lot of money, which would be 20-30% higher if not paying the Valve fee.
A -let's say 25%- of $1B/year they could be making in the mid-term is $250M/year. You can fund a AAA game with that. With that yearly money they could fund and mantain the PC store plus on top to fund a medium sized game every year, just from the money they could potentially make by having their own store/launcher.
Obviously the transition wouldn't be instantaneous, they'd need some time to grow their PS PSN userbase and make the transition, they'd be still minimum a couple years on Steam.
Stores like Battle.net or other ones like the EA, Ubisoft, the MS PC one, etc. are worth for them because even if they represent a small percent of their revenue, each copy sold there is more profitable than when sold in Steam or in console, and since aren't on somebody else's platform/store, means other people can't track their metrics there. So the more copies they sold there, the better for them.
In fact, I think MS has to optimize this: they should have a single store and launcher for all their PC games, they should merge everything into their Xbox ecosystem, which should be the same than in console. For them it would be better to have a single bigger ecosystem than multiple ones.
They can't just leave Steam once they release their PC store/launcher, because a ton of players are on Steam and don't want to move anywhere else. What would be smart, and what I think they are planning, is to take over the PC market step by step:
- Create a PC fanbase inside Steam, Epic, etc. releasing games there
- Integrate PSN support (trophies, etc) inside these without using their own launcher
- Once they have a big enough fanbase, release their store but continue in the other ones
- Once the userbase in the PC PSN store/launcher is big enough, release their PC ports first on their own store
- Once the userbase in their own store reaches a certain point, to stop releasing new games in rival PC stores
- Once reached other milestone, stop selling older games in rival PC stores
PS5/PS6 tech are tweaked PC devices, like Xbox, Steamdeck and the upcoming MS and Sony handhelds.
PS is the main platform for most 3rd parties. If Sony merges their PS and PC stores, and considering almost all 3rd parties also release their games on PC, for 3rd parties it would mean that releasing their PC game there they'd be also reaching PS, and that their PS sales would be bigger because also would be selling on PC.
If Sony implements cross-buy + cross-save, it would make more appealing for PC players get a PS because they'd have already a personal catalog, or to allow PS players to also play in a PC handheld or PC they may also have.
Big publishers and platforms pursue userbase and playtime, to have players with them and not with the competition, and to be where players are. So if Sony is smart and combines their console and PC games under the same ecosystem, 3rd parties will see it more appealing because more userbase and playtime will be there.
Steam has all that 3rd party support and exclusives because outside mobile they have the biggest revenue/userbase/playtime. The second is Sony with PS/PSN.
If Sony brings PSN to PC, not as a separate different thing but the whole package, it would be the first serious competitor for Steam in Steam.
I never said that. But I think it's a good idea what Sony does: to keep some teams dedicated to PC ports and other teams dedicated to GaaS, different of the teams they have focused on making new console games. With separate investments made on top that don't replace the ones they had making SP console games, which also has been growing.
They need PC because SIE's SP AAA won't exist next gen without PC and GaaS:
The AAA budgets keep increasing every generation, nowadays they cost around $300M and need to sell around 8-10M copies to become profitable, something most SIE AAA games across their history didn't sell. On top of this, the game revenue keeps shifting from the game purchase to add-ons, and from non-GaaS to GaaS. Same goes with the playtime, keeps focusing more and more in a few games, most of them GaaS.
Console userbase kept having the same size during a few decades, can't grow it. So they kept growing their marketshare inside that finite space: last gen kicked out Nintendo from home consoles and now are kicking out MS. So won't be able to grow it in a post Xbox stage: they'll need to get players somewhere else: and this is why they -and the rest of console publishers- are expanding to GaaS, PC, mobile or movies: because they need money to pay these dozens of games they have under development that cost hundreds of millions each.
Even you don't believe you are writing. PCMR don't want log in PSN accounts, no way PSN could compete with Steam on PC.
The cross play thing is another stupid argument. Why would you buy a console and PC to play the same games? that is stupid and only a marginal base of users do it.
Last, what would you expect for Playstation users buying an expensive PC when they compare prices on PSN and Steam? They will become a new Steam clients.
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They will once they have the full feature set and perks.Even you don't believe you are writing. PCMR don't want log in PSN accounts, no way PSN could compete with Steam on PC.
You should be new to videogames or authistic, people were asking it for a couple generations. They want it to play with their friends who are in other platforms and to find more players of their same level / lower ping in competitive games.The cross play thing is another stupid argument. Why would you buy a console and PC to play the same games? that is stupid and only a marginal base of users do it.
Most PS users will continue getting their games on PS only. Some would be interested to be able to get them on PC to play them in a portable, or a minority to play them in higher settings if they are part of the tiny portion of PC players who has a rig capable to run them in better conditions than in a PS5.Last, what would you expect for Playstation users buying an expensive PC when they compare prices on PSN and Steam? They will become a new Steam clients.
Even you don't believe you are writing. PCMR don't want log in PSN accounts, no way PSN could compete with Steam on PC.
The cross play thing is another stupid argument. Why would you buy a console and PC to play the same games? that is stupid and only a marginal base of users do it.
Last, what would you expect for Playstation users buying an expensive PC when they compare prices on PSN and Steam? They will become a new Steam clients.
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I think these ports never existed. At least the GT7 one as of last year according to its director, and bizarrely not having ported Bloodborne and Demon's Souls being two games that would perfectly fit on PC better than most of the other ones already released, I think it has to be because Miyazaki wants to address himself once he has available resources, or maybe Sony wanted to save them to release them close to some movie/anime adaptation, sequels, Kadokawa acquisition or Sony PC store release.
Regarding a Bloodborne remaster, Miyazaki said that he thought it would be too early and would make more sense to keep two generations of difference as happened with Demon's Souls to keep a more noticiable difference.
Sony had this growth in PC until FY22, in FY23 they ended making $678M (also counting Xbox & Switch) and in FY24 they continue growing fast:
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Even if this growth decreases (which I assume would make sense to happen soonish), they will be making almost a billion per year on PC and more than in console. A lot of money, which would be 20-30% higher if not paying the Valve fee.
A -let's say 25%- of $1B/year they could be making in the mid-term is $250M/year. You can fund a AAA game with that. With that yearly money they could fund and mantain the PC store plus on top to fund a medium sized game every year, just from the money they could potentially make by having their own store/launcher.
Stores like Battle.net or other ones like the EA, Ubisoft, the MS PC one, etc. are worth for them because even if they represent a small percent of their revenue, each copy sold there is more profitable than when sold in Steam or in console, and since aren't on somebody else's platform/store, means other people can't track their metrics there. So the more copies they sold there, the better for them.
In fact, I think MS has to optimize this: they should have a single store and launcher for all their PC games, they should merge everything into their Xbox ecosystem, which should be the same than in console. For them it would be better to have a single bigger ecosystem than multiple ones.
They can't just leave Steam once they release their PC store/launcher, because a ton of players are on Steam and don't want to move anywhere else. What would be smart, and what I think they are planning, is to take over the PC market step by step:
- Create a PC fanbase inside Steam, Epic, etc. releasing games there
- Integrate PSN support (trophies, etc) inside these without using their own launcher
- Once they have a big enough fanbase, release their store but continue in the other ones
- Once the userbase in the PC PSN store/launcher is big enough, release their PC ports first on their own store
- Once the userbase in their own store reaches a certain point, to stop releasing new games in rival PC stores
- Once reached other milestone, stop selling older games in rival PC stores
PS5/PS6 tech are tweaked PC devices, like Xbox, Steamdeck and the upcoming MS and Sony handhelds.
PS is the main platform for most 3rd parties. If Sony merges their PS and PC stores, and considering almost all 3rd parties also release their games on PC, for 3rd parties it would mean that releasing their PC game there they'd be also reaching PS, and that their PS sales would be bigger because also would be selling on PC.
If Sony implements cross-buy + cross-save, it would make more appealing for PC players get a PS because they'd have already a personal catalog, or to allow PS players to also play in a PC handheld or PC they may also have.
Big publishers and platforms pursue userbase and playtime, to have players with them and not with the competition, and to be where players are. So if Sony is smart and combines their console and PC games under the same ecosystem, 3rd parties will see it more appealing because more userbase and playtime will be there.
Steam has all that 3rd party support and exclusives because outside mobile they have the biggest revenue/userbase/playtime. The second is Sony with PS/PSN.
If Sony brings PSN to PC, not as a separate different thing but the whole package, it would be the first serious competitor for Steam in Steam.
I never said that. But I think it's a good idea what Sony does: to keep some teams dedicated to PC ports and other teams dedicated to GaaS, different of the teams they have focused on making new console games. With separate investments made on top that don't replace the ones they had making SP console games, which also has been growing.
They need PC because SIE's SP AAA won't exist next gen without PC and GaaS:
The AAA budgets keep increasing every generation, nowadays they cost around $300M and need to sell around 8-10M copies to become profitable, something most SIE AAA games across their history didn't sell. On top of this, the game revenue keeps shifting from the game purchase to add-ons, and from non-GaaS to GaaS. Same goes with the playtime, keeps focusing more and more in a few games, most of them GaaS.
Console userbase kept having the same size during a few decades, can't grow it. So they kept growing their marketshare inside that finite space: last gen kicked out Nintendo from home consoles and now are kicking out MS. So won't be able to grow it in a post Xbox stage: they'll need to get players somewhere else: and this is why they -and the rest of console publishers- are expanding to GaaS, PC, mobile or movies: because they need money to pay these dozens of games they have under development that cost hundreds of millions each.