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Sony Japan announces that SIE Japan Studio will be headed by Nicolas Doucet

Yes. Currypanda must be stopped.

In seriousness, I respect that way of thinking. You should prize your culture above others, strive to make it the best, and keep it pure.

I’m white, but I see no problem in keeping Japanese development teams Japanese. It results in products with a unique flavor, born of a different culture and experiences, just as our western games offer their own style.

One of the most disappointing aspects of the connected age to me, whether due to physical travel or the internet, is that the world is threatening to become this multicultural blob of generic boringness, rather than having all sorts of distinct cultures and histories to enjoy.
dont respect exclusion. respect inclusion . i m multiracial myself of european and middle eastern decent and in this day and age the only thing that should matter should be skills and talent and not ethnicity or gender. keeping your culture alive doesnt mean being exclusive of other cultures/people. you can include them and show them how wonderful your culture is instead of mistreating them and excluding them .these are my opinion ofcourse
 

Neofire

Member
That's all there needs to be said, Sony as a whole is almost ran by Caucasians now.
So far everything (anime) HBO?/Warner/Netflix touched AFAIK turned unto shit because they simply don't get it.
The closest thing to Studio Japan is PQube, but even then the games they have released doesn't have that "it" factor.
Fixed that for ya lol


With ol Jim Ryan at the helm it's beginning to more apparent he's taking Playstation in a different direction opposed to how Andrew House or Kaz hirai did.

Hopefully it's not to the brands detriment.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Yes. Currypanda must be stopped.

In seriousness, I respect that way of thinking. You should prize your culture above others, strive to make it the best, and keep it pure.

I’m white, but I see no problem in keeping Japanese development teams Japanese. It results in products with a unique flavor, born of a different culture and experiences, just as our western games offer their own style.

One of the most disappointing aspects of the connected age to me, whether due to physical travel or the internet, is that the world is threatening to become this multicultural blob of generic boringness, rather than having all sorts of distinct cultures and histories to enjoy.

I agree with you when it comes to multicultural genericness due to the internet, but that time is here. At this point Sony isn't getting their best from their Japanese devs. Polyphony has FALLEN OFF THE MAP!!! And Studio Japan isn't what they once were.
 

joe_zazen

Member


guy is a non-sports, gameplay first guy—a rarity at Sony WWS. He made what i consider to be sony’s crowning achievement this gen with a staff of 30 devs (typical Sony being cheap-as-fuck).

he 100% deserves to head a studio, just like guys like Miyazaki and Myamoto. I hope japanese labor law doesnt saddle him with a bunch of dead weight given sony’s scrooge like spending on development
 
Nobody wants your system. They wanted a Japanese system. Go have your woke pow-wow somewhere else.
? PS sales in the region of jim ryan under him had been the highest. so to me it seemed many wanted his vision .
 
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Dane

Member
Not surprised, Japan Studio was being lead by foreigners for years.

Also, you can even notice that some of the AAAs in Japan are having foreigners in high positions, FFXV character designer is Roberto Ferrari, DMC 5 producer is Matt Walker, RE3 co-producer is Peter Fabiano.
 
Because the One X was a better move than the Pro I’m just Xbox? You fool. I bought my PS4 day one because of Mattrick. The lack of UHD drive drove me away and the Censorship ultimately killed Sony.
Now you’ve got an SJW headquarters in CA and now this dude running the show??? Enjoy your 2020 Atari Jaguar cuck whatever it is.
lol your level of intelligence goes along with your views on matters . blocked . bye👋
 
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-Arcadia-

Banned
dont respect exclusion. respect inclusion . i m multiracial myself of european and middle eastern decent and in this day and age the only thing that should matter should be skills and talent and not ethnicity or gender. keeping your culture alive doesnt mean being exclusive of other cultures/people. you can include them and show them how wonderful your culture is instead of mistreating them and excluding them .these are my opinion ofcourse

I disagree. Also, I never said anything about mistreating them.

My olive branch here would be that if someone is willing to adopt a culture, fully immerse themselves in it, and adapt themselves to a way of life, I’m more open to it.
 

Neofire

Member
dont respect exclusion. respect inclusion . i m multiracial myself of european and middle eastern decent and in this day and age the only thing that should matter should be skills and talent and not ethnicity or gender. keeping your culture alive doesnt mean being exclusive of other cultures/people. you can include them and show them how wonderful your culture is instead of mistreating them and excluding them .these are my opinion ofcourse
Good thing it is your opinion, I agree with a snippet of your post however.

As a, so called Black man I know a thing or two about having your culture misrepresented from individuals saying they mean well and in the end not.

Either way I don't believe in America or Europe's cast system anyway but I do believe it's who has the talent to be the best for the job should have it, education is absolutely a part of of it but even then you have some race of people at a disadvantage when you talk about that.
 
So we Ree now?

Immutable characteristics should never matter when it comes to skill set and experience.
Agreed, a lot of idiotic replies in this thread, the Japanese aren't some super race that turn shit into gold, they were great in the past but things change and evolve, mangement is an art and if a person is gifted with it, then he or she should lead regardless of their background.
But i guess people forget how much of Miyamoto's "magic Japanese touch™" helped Star Fox Zero.
 

sublimit

Banned
Not surprised, Japan Studio was being lead by foreigners for years.

Also, you can even notice that some of the AAAs in Japan are having foreigners in high positions, FFXV character designer is Roberto Ferrari, DMC 5 producer is Matt Walker, RE3 co-producer is Peter Fabiano.
Roberto Ferrari has been living and working in Japan since the 90's. At this point he is much more "Japanese" in terms of cultural influences than most other foreigners working for Japanese publishers/developers including those other two you mentioned.
 

-Arcadia-

Banned
I’m surprised there’s quite a few people in this thread insisting that all people are easily-swappable generic Lego blocks, as if physiological and cultural differences altogether don’t exist.

Asians are, for example, iirc, the highest IQ race in the world. In addition to the previously discussed effect of culture on products.

I do agree that skill is an important factor, but so is culture and identity. Even here in the west, you can have all the qualifications necessary, and then some, but if you aren’t the right fit for a corporate culture...

This is essentially that same concept, but writ large.

Many people in this thread would like Japan to keep making Japanese products with Japanese sensibilities. A random white guy doesn’t really fit into that picture, and it’s not hard to understand why some would be wary.

However, it may be worth giving him a chance. Generally, if a ‘gaijin’ makes it big in Japan, it’s not because a loudmouth American strolled in through the door and got pushed to the top — these people tend to embrace the culture, work just as hard, and earn it.
 
D

Deleted member 17706

Unconfirmed Member
Dude has been at the studio for a long time already. Allan Becker (founder of Santa Monica studio) has been in charge of Japan studio since 2012. There's no "gaijin takeover" happening here and this worry from some folks in this thread is nonsense.
 

-Arcadia-

Banned
Allan Becker (founder of Santa Monica studio) has been in charge of Japan studio since 2012.

That also about perfectly matches up with Japan Studio going quiet and not delivering much of interest, as opposed to the great stuff I seem to recall them delivering beforehand.

Not that a ‘gaijin’ can’t do a great job, but that may not be the best example.
 
D

Deleted member 17706

Unconfirmed Member
That also about perfectly matches up with Japan Studio going quiet and not delivering much of interest, as opposed to the great stuff I seem to recall them delivering beforehand.

Not that a ‘gaijin’ can’t do a great job, but that may not be the best example.

I don't feel like their 2012~ output has been all that bad at all. Of course, I never really got into their pre-2012 output other than stuff like Ape Escape on the PS1 or Ico, Shadow of the Colossus and Demon's Souls.

Pre-2012 said:
Ape Escape
Legend of Dragoon
Pipo Saru 2001
Ape Escape 2
Ico
Genshi no Kotoba
Ape Escape: Pumped & Primed
Ape Escape Academy
Ape Escape: On The Loose
Rogue Galaxy
Ape Escape 3
Shadow of the Colossus
LocoRoco
Mainichi Issho
Jeanne d'Arc
Piyotama
LocoRoco Cocoreccho!
Toy Home
Boku no Natsuyasumi 3
The Eye of Judgment
Patapon
Folklore
Coded Soul: Uketsugareshi Idea
Echochrome
The Last Guy
LocoRoco 2
White Knight Chronicles
LocoRoco Midnight Carnival
Demon's Souls
Trash Panic
Patapon 2
Numblast
The Eye of Judgment: Legends
Patchwork Heroes
White Knight Chronicles II
Kung Fu Rider
No Heroes Allowed
Beat Sketcher
Ape Escape Fury! Fury!
Echochrome II
White Knight Chronicles: Origins
Bleach: Soul Resurrección
Patapon 3
The Ico & Shadow of the Colossus Collection
Ore no Shikabane o Koete Yuke

Post-2012 said:
Tokyo Jungle
Open Me!
Soul Sacrifice
Puppeteer
Rain
Knack
Destiny of Spirits
Oreshika: Tainted Bloodlines
Freedom Wars
Soul Sacrifice Delta
Bloodborne
The Tomorrow Children
The Last Guardian
No Heroes Allowed! VR
Everybody's Golf
Knack II
The Last Guardian VR Demo
Shadow of the Colossus
Déraciné
Everybody's Golf VR
 
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-Arcadia-

Banned
I don't feel like their 2012~ output has been all that bad at all. Of course, I never really got into their pre-2012 output other than stuff like Ape Escape on the PS1 or Ico, Shadow of the Colossus and Demon's Souls.

There’s certainly much more of it than I realized. Although several of those are in conjunction with other developers. I was thinking and speaking of Japan Studio as more of its own developer.

I do feel the studio was more successful back then, delivering several personal favorites.
 
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I don't feel like their 2012~ output has been all that bad at all. Of course, I never really got into their pre-2012 output other than stuff like Ape Escape on the PS1 or Ico, Shadow of the Colossus and Demon's Souls.

Tokyo Jungle

Soul Sacrifice

Puppeteer

Oreshika: Tainted Bloodlines

Freedom Wars

Soul Sacrifice Delta

are the only good games on that post 2012 list.

Bloodborne is made by frome
 
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D

Deleted member 17706

Unconfirmed Member
Tokyo Jungle

Soul Sacrifice

Puppeteer

Oreshika: Tainted Bloodlines

Freedom Wars

Soul Sacrifice Delta

are the only good games on that post 2012 list.

I would add The Last Guardian at least. Maybe Gravity Daze as well for at least being kind of original.

Bloodborne is made by frome

While I can't immediately find out exactly what Japan Studio's involvement was, it was announced as a co-development project with FROM and was certainly produced by Japan Studio.

There’s certainly much more of it than I realized. Although several of those are in conjunction with other developers. I was thinking and speaking of Japan Studio as more of its own developer.

I do feel the studio was more successful back then, delivering several personal favorites.

Check out the Wikipedia article: https://en.wikipedia.org/wiki/SIE_Japan_Studio. They have always heavily relied on external development studios to produce their games.
 
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-Arcadia-

Banned
Check out the Wikipedia article: https://en.wikipedia.org/wiki/SIE_Japan_Studio. They have always heavily relied on external development studios to produce their games.

This is kind of splitting hairs, but the games I most loved from them, like Shadow for example (Team Ico is an offshoot of Japan Studio, it seems), are in-house.

But we’re getting into neither-here-nor-there territory.

Japan Studio is more active than I thought. I was under the impression they hadn’t done much of anything. I don’t find the post-‘12 lineup as appealing, however.
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
KFC

f85f33178eb7af156ebd4ab1cd343907.jpg



:messenger_savoring:
 

Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
I don't feel like their 2012~ output has been all that bad at all. Of course, I never really got into their pre-2012 output other than stuff like Ape Escape on the PS1 or Ico, Shadow of the Colossus and Demon's Souls.

Where is my Gravity rush in the list?
 
Knack 1 & 2, TLG and Astro Bot... (I don't consider Playroom a game) Everything else was developed by someone else with them providing tech support.
You forgot Gravity Rush 2 and, funnily enough, Astro Bot.

You talked about it too much, and now Evilore has thankfully banned all mention of the game.

I believe Gravity Daze is it

That post didn't list Gravity Rush or Gravity Daze (Nor Astro Bot, also).
 

yurinka

Member
Knack 1 & 2, TLG and Astro Bot... (I don't consider Playroom a game) Everything else was developed by someone else with them providing tech support.
Credited or not, most AAA or even AA games are also outsourced partially or even almost totally to at least one studio. In many cases to several studios, mostly to do art assets. A random example: over 20 studios did work on a game like Street Fighter V.

Another random example: many people don't know it, but for some games like Forza a majority of the game is developed outside the studio that is known for making that game.
 
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Some of the sentiments on this thread are sad. As a foreigner working in Japanese game development it's disappointing to hear these things I have to say.
If you skim through what some of these people are saying it pretty much boils down to keeping the Japanese games industry like the Japaneses game industry. I dont care if foreigners are working over there helping in the industry but if there positioning ideas to the higher ups that are the equivalent of Lost planet 3 or trying to "westernize" Japanese/anime style games then most of these people dont want it. I play japanese games for there unquie artistic and gameply style choices I dont want Japaneses games to turn into yearly boring releases like cod or madden that lack of sort of soul along ubisofts whole catalog since 2014 or Cutscnees sims like The last of us or dumbed down hack n slash games like God of war 2018, or have jrpg with the writting style of mass effect andromeda.
 

NikuNashi

Member
If you skim through what some of these people are saying it pretty much boils down to keeping the Japanese games industry like the Japaneses game industry. I dont care if foreigners are working over there helping in the industry but if there positioning ideas to the higher ups that are the equivalent of Lost planet 3 or trying to "westernize" Japanese/anime style games then most of these people dont want it. I play japanese games for there unquie artistic and gameply style choices I dont want Japaneses games to turn into yearly boring releases like cod or madden that lack of sort of soul along ubisofts whole catalog since 2014 or Cutscnees sims like The last of us or dumbed down hack n slash games like God of war 2018, or have jrpg with the writting style of mass effect andromeda.

Lost Planet 3 was made in the US and is an utter piece of shit I agree as someone who loved the original. In a way I can see and I agree with all your points. I only play Japanese games and dislike the way western games have gone, I don't want any politics in my games and I don't want ugly character models and also I don't want any form of censorship.

But blaming 'gaijin' developers for this is misguided. It's much higher up than any artist or programmer that is making games, this is from the top, corporate suits who have bright ideas about how to make Lost Planet cool and sell tons by half arsed copying of this weeks latest trend. I have worked in many Japanese teams and the ratio is no more than 10% foreign, 90% Japanese on all the teams I have worked on.
 

Shin

Banned
I wonder if they will turn this studio into a VR focused one (on the heels of Manchester closing and all).
After all the new head is the creator/director? of AstroBot, plus I think Japan's creativity + VR kinda goes hand in hand in terms of different/new experiences.
 
Lost Planet 3 was made in the US and is an utter piece of shit I agree as someone who loved the original. In a way I can see and I agree with all your points. I only play Japanese games and dislike the way western games have gone, I don't want any politics in my games and I don't want ugly character models and also I don't want any form of censorship.

But blaming 'gaijin' developers for this is misguided. It's much higher up than any artist or programmer that is making games, this is from the top, corporate suits who have bright ideas about how to make Lost Planet cool and sell tons by half arsed copying of this weeks latest trend. I have worked in many Japanese teams and the ratio is no more than 10% foreign, 90% Japanese on all the teams I have worked on.
I agree with what your saying 100% I think the reason why we have so many people being very vocal about "'gaijin's" joining the JP industry is that they bring those same terrible ideas with them. I know its not "'gaijin" fault 100% it a split between what you said the higher ups and corporate suits. Since you work in the industry the info that you have shared is interesting and will make sure to remember it in the future im not surprised the split is 10% foreign, 90% Japanese. I think Japan overhauled how there ips are controlled now I rember atlus basically doing what nintendo does for the US branch there just there to promote the game but they have little to no say so in the games and how there made.
 
I wonder if they will turn this studio into a VR focused one (on the heels of Manchester closing and all).
After all the new head is the creator/director? of AstroBot, plus I think Japan's creativity + VR kinda goes hand in hand in terms of different/new experiences.
japan already has VR arcade games but making those for a console would be much harder
 
Lost Planet 3 was made in the US and is an utter piece of shit I agree as someone who loved the original. In a way I can see and I agree with all your points. I only play Japanese games and dislike the way western games have gone, I don't want any politics in my games and I don't want ugly character models and also I don't want any form of censorship.

But blaming 'gaijin' developers for this is misguided. It's much higher up than any artist or programmer that is making games, this is from the top, corporate suits who have bright ideas about how to make Lost Planet cool and sell tons by half arsed copying of this weeks latest trend. I have worked in many Japanese teams and the ratio is no more than 10% foreign, 90% Japanese on all the teams I have worked on.
GAF is in need of that AMA now more than ever ;)
 

Sygma

Member
I think they're just putting Japan Studios mostly on VR duty in order to have hits. Astrobot was topping the sales chart for a long long time in EU but not in the US, I did not follow the japanese ones so can't tell but it wouldn't surprise me if it sold well there. It also honestly was the best platformer this gen easily, good for that guy
 
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