Alcibiades
Member
http://www.forbes.com/technology/personaltech/2004/06/07/cx_pp_0607mondaymatchup.html
my comments italics...
click for full artice + REALLY COOL SLIDE COMPARISON SHOW, almost like it was built by fanboys, one slide Sony fanboy, next slide Tendo fanboy, etc...
I think a 2-3 month head start could really give Nintendo and edge early on, and that's not mentioned in the article as a big factor though...
my comments italics...
click for full artice + REALLY COOL SLIDE COMPARISON SHOW, almost like it was built by fanboys, one slide Sony fanboy, next slide Tendo fanboy, etc...
Monday Matchup
Sony PSP Vs. Nintendo DS
Penelope Patsuris, 06.07.04, 6:00 AM ET
NEW YORK - Portable gaming isn't just for 10-year-olds anymore...
...competition marks the first time that a company with real clout (cough... Sega... cough) has challenged the lock that Nintendo has had on handheld gaming for 15 years.
...N-Gage, a combination cell phone and game device, has the distinction of being the market's most recent flop. Despite a redesign, analysts say consumers simply don't want a device that is part utility and part entertainment. ()
Meanwhile, Microsoft (nasdaq: MSFT - news - people ) is mum about the possibility of a portable Xbox, but you can bet there's one in the works. lol, in the meantime DS will have to do)
...With both companies vying for an older market, that could give Sony an edge.
The PSP... games will be stored on what the company calls a universal media disc, which bears a striking resemblance to Sony's failed MiniDisc format (bomb bomb), according to Wedbush Morgan gaming analyst Michael Pachter.
..."I think this is a backdoor way for Sony to collect royalties on other entertainment content..." (who didn't see this coming, wouldn't be surprised by UMD home players)
...Pachter is particularly excited about the DS user's ability to actually draw characters like Pac-Man that will then become the game's main character.
"That shows the capacity of the device to do things that you just can't do on consoles," Pachter says...
"Community game play is going to be big," predicts Pachter, "and it's going to be through a local area network and not an online subscription." (maybe this is what Iwata referred to as cheap network play without fees?)
I think a 2-3 month head start could really give Nintendo and edge early on, and that's not mentioned in the article as a big factor though...