kyliethicc
Member
Don't think it will play PS4 games.
Parts of tracking system in PSVR was baked into games. How do you want to simulate PS camera with inside out tracking of controllers? They could try to render data required for old tracking with data of new system, but that would be really wonky experience with totally broken calibration.this pisses the fuck out of me because there's nothing easier than VR BC when titles are so old
I don't think that's lack of good will. It's technically really hard to do. Especially if they want to achieve smooth seamless console experience with it.Not shocked.
Let me know the next time Sony expresses some goodwill towards thier current customers.
That would be a fucking headline.
I think PSVR2 will be BC with PSVR1 games, but I do not see PSVR2 working as is on PS4. It would also require BC with PSVR1 titles.I'm not sure what you could do to emulate the sensing of the headset (it's the lightbar and the camera that act as the sensor, I guess it really does not have any other sixaxis sensors inside the headset? that's crazy that a 1280×800 camera 8 feet away was considered good enough for VR motion detection,) that would be a clear problem unless there could be a way to have a "virtual head" converting the PS VR2 sensors into position and acceleration data for the game.
As far as then controllers though, doing "virtual hands" might be tricky because there's more finer movement to transcribe, but they could also just default to requiring old PS Move and PS Camera equipment for older games. (I don't think they'd go to the trouble of selling a lame "LED Pack" to stick lights on your PS VR2 helmet.) Newcomers to PS VR2 would be left out, but at least you wouldn't need to keep both headsets out if they could do a little bit of the work internally.
All games for PS4VR require the camera, unfortunately. That's how it works, as I understand it, that the camera watches the lights on your headset and controllers (sort of like Wiimote, albeit backwards from Wii, technically,) and translates that into gameplay movement. PSVR doesn't rely on motion sensors, it relies on visual tracking of markers, aka little LED bulbs on your head and in your hands being seen by the camera.
![]()
PlayStation VR brings virtual reality to console video gaming
This Sony's PlayStation VR review shows you how to bring virtual reality to your living room. Get Playstation VR games and try it out yourself!www.lifewire.com
...Seems like such an easy concept, just make the new thing that's replacing the previous thing work with both thing's games. But once you think about how PSVR worked, you realize that the situation is frustratingly complicated.
Dunno if I got your question right, but they are not saying anything for now as there's going to be a new event (soon?) to fully reveal PSVR2 (headset, price, launch date and games).Why did they qualify that statement with "at the moment"?
Do not think the games themselves are exposed to that in a way that cannot be abstracted to use inside out tracking and the new controllers. Not effortless, but not impossible.how can it be?' The PSVR use a completely different system (Color LED Based) to track moveiments.....
What do you think can't be abstracted for BC?Don't think it will play PS4 games.
Hopefully some sort of movement emulation can be used instead.how can it be?' The PSVR use a completely different system (Color LED Based) to track moveiments.....
PS 1-3 BC was based on rumors.If we are going this way......
People were actually arguing that the PS5 was going to be backward compatible with even PS1 to PS3, because why did they leave that space at the bottom?
Pretty sure it was mentioned the camera is now built-in for in and out tracking.I'm not sure what you could do to emulate the sensing of the headset (it's the lightbar and the camera that act as the sensor, I guess it really does not have any other sixaxis sensors inside the headset? that's crazy that a 1280×800 camera 8 feet away was considered good enough for VR motion detection,) that would be a clear problem unless there could be a way to have a "virtual head" converting the PS VR2 sensors into position and acceleration data for the game.
As far as then controllers though, doing "virtual hands" might be tricky because there's more finer movement to transcribe, but they could also just default to requiring old PS Move and PS Camera equipment for older games. (I don't think they'd go to the trouble of selling a lame "LED Pack" to stick lights on your PS VR2 helmet.) Newcomers to PS VR2 would be left out, but at least you wouldn't need to keep both headsets out if they could do a little bit of the work internally.
All games for PS4VR require the camera, unfortunately. That's how it works, as I understand it, that the camera watches the lights on your headset and controllers (sort of like Wiimote, albeit backwards from Wii, technically,) and translates that into gameplay movement. PSVR doesn't rely on motion sensors, it relies on visual tracking of markers, aka little LED bulbs on your head and in your hands being seen by the camera.
![]()
PlayStation VR brings virtual reality to console video gaming
This Sony's PlayStation VR review shows you how to bring virtual reality to your living room. Get Playstation VR games and try it out yourself!www.lifewire.com
...Seems like such an easy concept, just make the new thing that's replacing the previous thing work with both thing's games. But once you think about how PSVR worked, you realize that the situation is frustratingly complicated.
I suspect its just a choice. More lucrative to sell remasters, offer $10 upgrades, etc. And simpler/cheaper to not build BC tech.What do you think can't be abstracted for BC?
The games actuallyThere is nothing here to suggest it won’t be backwards compatble
PSVR 1 games are already BC with PS5. It's the console that runs the games, not the headset.
PSVR 1 headset doesn't have built-in cameras and sensors though.You can't run the games without the break-out box, camera, lighted move controllers, and headset though. Those are required to run the game, much like the Xbox Kinect games (which also aren't BC).
Again, I expect some of the cross-platform VR stuff (like Vader) to get PS5 ports to the headset as those already have versions that work with the sort of tracking the PSVR2 uses. But the stuff made specifically for the camera/light based tracking probably won't be compatible.
Because everything in PSVR was done in software on console itself. Camera was only sending video signal to it. If that tracking would be done fully on system side then they would be able to make it backward compatible with ease, but some parts of it are game specific (like position verification before you start a game) and that parts are way harder to emulate in sane way because new tracking system don't even have input signal that was used before.PSVR 1 headset doesn't have built-in cameras and sensors though.
All the VR hardware is built-in the PS5 and PSVR 2, which is why you don't need all that stuff.
Why wouldn't tracking be compatible?
Your using the PSVR 2 Sense controllers, not PSVR 1 controllers.
- Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
Position verification would be done similar to Oculus Quest 2, is what I would think.Because everything in PSVR was done in software on console itself. Camera was only sending video signal to it. If that tracking would be done fully on system side then they would be able to make it backward compatible with ease, but some parts of it are game specific (like position verification before you start a game) and that parts are way harder to emulate in sane way because new tracking system don't even have input signal that was used before.
Because it’s two entirely different types of tracking. Do you even have a PSVR? The PSVR uses the PS Eye camera to detect the lights on the PSVR headset and Move controllers to determine their position. It doesn’t really see you or the headset, it’s just looking for the lights.Why wouldn't tracking be compatible?
I don't get why you don't want it to be BC.Because it’s two entirely different types of tracking. Do you even have a PSVR? The PSVR uses the PS Eye camera to detect the lights on the PSVR headset and Move controllers to determine their position. It doesn’t really see you or the headset, it’s just looking for the lights.
PSVR2’s tracking is the modern method for VR where the cameras on the headset actually see the controllers (or your hands if they enable hand tracking).
Games that were programmed for the light-based tracking would need to be updated to support the more precise PSVR tracking. It’s similar to Kinect games on Xbox or how old 8 and 16 bit light guns can’t work on a non-CRT TV.
It's baked into games. It cannot be changed. At best sony could try to render fake camera feed for that.Position verification would be done similar to Oculus Quest 2, is what I would think.
I don't get why you don't want it to be BC.
Why are you so against BC?
Dude, your using PSVR 2 Sense controllers not PSVR 1 controllers.It's baked into games. It cannot be changed. At best sony could try to render fake camera feed for that.
Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
All the tracking input of the game are the same. Both headsets use cameras to detect the controller movement.
And your ignoring what Sony said.It's not that simple. I tried to explain to you how they were different, but you're ignoring that.
Wasn't it leaked that PSV2 wont be native BC because of how different the tracking and controllers are?
How so?If you understand how the tech works, this is the only logical explanation.
How so?
It isn't the game that requires the light, it's the headset and controller for input tracking.
Sony literally says you don't need an external camera, but you just keep ignoring official information. So no light needed.
- Headset-based Controller Tracking: With inside-out tracking, PS VR2 tracks you and your controller through integrated cameras embedded in the VR headset. Your movements and the direction you look at are reflected in-game without the need for an external camera.
This is the same shit as the 'eye tracked foveated rendering' in the other thread.
Every time someone has to spread misinformation for no reason at all.
Don't think it will play PS4 games.
It's almost like they want to deal with their own announcements rather than just waiting for somebody to ask them about it.
Original Oculus rift CV1 works with an external camera (or two or more), the same way that psvr (except for the infrared light) and all oculus games are compatible with the "new" insider tracking for the Oculus Rifts S and Quest series without update the games... So tell me why this is different for psvr 1/2.If you understand how the tech works, this is the only logical explanation.
Original Oculus rift CV1 works with an external camera (or two or more), the same way that psvr (except for the infrared light) and all oculus games are compatible with the "new" insider tracking for the Oculus Rifts S and Quest series without update the games... So tell me why this is different for psvr 1/2.
Isn't BC hugely important, especially with a more niche product like this? I think Sony absolutely should have talked about BC in its initial reveal. Hopefully their silence does not mean that BC is not there. PSVR2 needs BCSony just reveal details in events.
I thought people were used to it after all the “The Evil Sony is silent” bs.
You will get more info in the imminent PSVR2 event.
Not to mention Sony being more committed to BC since PS4.Original Oculus rift CV1 works with an external camera (or two or more), the same way that psvr (except for the infrared light) and all oculus games are compatible with the "new" insider tracking for the Oculus Rifts S and Quest series without update the games... So tell me why this is different for psvr 1/2.
Lol no. Good luck finding oneDead out of the gate if it doesn't. Which means it will.
No where does it say it needs patches to be BC.Actually the Oculus games did receive patches when the new headsets came out. So the PSVR games could receive patches, but that would probably make them native PS5 games.