ForAcademicPurposes
Gold Member
I just want to know who shut down Studio Liverpool.
Sounds like Sony and the studio never committed to proper milestones and deadlines. As someone in the creative field, I'll have to admit that you need to give us a deadlines. You need to give us a schedule to follow. We need milestones that we need to aim for cause baby Jesus knows we can spend forever on iterations and trying to make everything "perfect"... don't leave us alone
Whatever with all those "hit pieces", but this article is basically right on time, if not a little late."Why the PS5 Sucks'
"Concern in Japan about ps5 sales" (Its sold 200k more than the ps4 did at this point launches aligned
"Its bad that the ps5 is the market leader"- IGN guy
"Sony closed down a studio after 5 years with nothing to show for."
All of this in less than a week. Clearly theres an agenda here.
That's good to know. So....
+1.The issue is that they are cutting and cutting and cutting over the past decade and there is little to no expansion and a dilution of the brand through putting games on PC.
There needs to be some big acquisitions soon. It cannot be all regressive.
Xbox isn't doing as well as PlayStation yet they have expanded massively in their 1st party. Sony need to show they are building the ecosystem, building the vision of PlayStation.
We did our part as customers...they have never been so profitable and recently it's all been take, take, take with them.
They say that, despite being in development for roughly five years, the game they were making lingered in pre-production for much of that time, in part due to endless iteration and a lack of pressure from Sony leadership.
a) the studio was never happy with the results after 5 years or
b) the guy prior Hulst did not bother, did not care, was not aware? so
c) they´re blaming Sony, because of "lack of pressure" and not the "director" of said studio in charge of the development, costs, projects direction etc. or the workers of said studio ...
Looks like Hulst saw the shit they produced after 5 years, wondered why sleepy shu did not intervene ... thus Hulst decided to boot them.
It looks like a Bluepoint shaped hole in the Sony lineup. Complaining about lack of pressure is hilarious. Jason needs to write an article on this unfair staff practice.
In this case, Herman is probably justified. Probably.To me, this reads as :
Uh no. If you outsource work in a project and they don't deliver, you cut them off, you don't keep trying and failing to deliverIt's the publisher's job to make sure their studios deliver and their investments pay off. It's on the employer to make sure their investments payoff not the employees (through competency in proper project assembly, guidance, and support).
So was the studio closed or not?"Why the PS5 Sucks'
"Concern in Japan about ps5 sales" (Its sold 200k more than the ps4 did at this point launches aligned
"Its bad that the ps5 is the market leader"- IGN guy
"Sony closed down a studio after 5 years with nothing to show for."
All of this in less than a week. Clearly theres an agenda here.
When a customer based company or product line starts doing exceptionally well, inevitably the "business" people come in or take it over in some way. And that's when shit starts to happen. I don't know much anything about Sony internally, but I'm assuming it's the same phenomenon, or similar.Another Sony victim. How many now? 6/7 studios shut? As this point is almost at EA level.
"Why the PS5 Sucks'
"Concern in Japan about ps5 sales" (Its sold 200k more than the ps4 did at this point launches aligned
"Its bad that the ps5 is the market leader"- IGN guy
"Sony closed down a studio after 5 years with nothing to show for."
All of this in less than a week. Clearly theres an agenda here.
I'm okay with the partnerships with the start ups so far. There is huge potential in the partnerships announced so far. Build a relationship and bring them in once it's known they work well together.I'd be incredibly, incredibly disappointed if Bluepoint is all they are going to buy.
There needs to be something substantial bought. We need something exciting.
I'm okay with the partnerships with the start ups so far. There is huge potential in the partnerships announced so far. Build a relationship and bring them in once it's known they work well together.
I'd like Sony to buy Arc System Works for fighting games. I'd love them to reboot PS All Star Battle Royale to have released for the 30th anniversary.
Never say no to Kojima or Konami IP acquisitions either though.
Ur right on the money. Sony should take no responsibility whatsoever in building a new studio and appointing one of their teams to create unacceptable work over a five year period. It's that pesky Sony Manchester and those meddling kids at it again!Uh no. If you outsource work in a project and they don't deliver, you cut them off, you don't keep trying and failing to deliver
Not all new studios will be a success. Especially if they're given freedom and autonomy - something that developers love to complain they lack in big AAA Studios. They gave them a long rope to try and deliver and they failed.Good business would be putting together studios that are going to deliver in the first place.
I'd be incredibly, incredibly disappointed if Bluepoint is all they are going to buy.
There needs to be something substantial bought. We need something exciting.
It's the publisher's job to make sure their studios deliver and their investments pay off. It's on the employer to make sure their investments payoff not the employees (through competency in proper project assembly, guidance, and support).
Not all new studios will be a success. Especially if they're given freedom and autonomy - something that developers love to complain they lack in big AAA Studios. They gave them a long rope to try and deliver and they failed.
I mean even Nintendo has a shithouse studio in their midst in GameFreak.
Do they need to buy studios? Why not just make new studios? Why does it always come down to "Take something popular and successful and assimilate it into your ecosystem".
That depends on the operating model. A studio can have its own internal hierarchical structure, including producers, directors, project managers, lead developers, game designers and so on right down to the engine programmers. In that case, the Publisher marks out a goal and trusts the studio to handle its affairs and deliver on the project.
You'll notice that Sony has a lot of studios like Sucker Punch, Naughty Dog, Insomniac who basically operate independently and have the freedom to do as they please, so long as they deliver a quality project.
Sony might have given the same freedom, and then it failed so they binned them as they should. No point in carrying around dead weight.
Ur trying to tell me Sony went though the trouble of building a new VR studio, appointed a team, and had 5 years to make sure everything was running smoothly and to right the ship if things went of course, but instead left them to their own demise until it was too late and they had to scrap the whole thing? That sounds like some brilliant strategic planning.That depends on the operating model. A studio can have its own internal hierarchical structure, including producers, directors, project managers, lead developers, game designers and so on right down to the engine programmers. In that case, the Publisher marks out a goal and trusts the studio to handle its affairs and deliver on the project.
You'll notice that Sony has a lot of studios like Sucker Punch, Naughty Dog, Insomniac who basically operate independently and have the freedom to do as they please, so long as they deliver a quality project.
Sony might have given the same freedom, and then it failed so they binned them as they should. No point in carrying around dead weight.
The real question, studio Manchester sounds like a cheap carbon copy of the legendary Psygnosis, only without the passion and drive, no wonder they flopped, they should've gave that money to studio Liverpool instead.I just want to know who shut down Studio Liverpool.
So you think they should have shuttered the studio earlier?Ur trying to tell me Sony went though the trouble of building a new VR studio, appointed a team, and had 5 years to make sure everything was running smoothly and to right the ship if things went of course, but instead left them to their own demise until it was too late and they had to scrap the whole thing? That sounds like some brilliant strategic planning.
That's just what I want....
Sony are not doing it. Lucky for many that play on other platforms.
I think they are acting like pussies and it won't get them anywhere being so charitable...
Back in the day, PS leadership would have gone for the neck...now Jim Ryan just milks the PS users and jacks off about PC, cloud and mobile all day...he's a fucking joke of a leader.
Sony had to release The Last Guardian, because they wanted to keep their promise.Double standards... old Sony let the Last Guardian guy spend nine years developing his 10 hours game that ran at 15 FPS. The GT guy also can do whatever he wants. He earned it in a way as GT games are still big, but I am not sure if the new Western leadership will let him get away with that much.
Bad example. Ninty saw that shit was going south with MP4, and sent Retro in there within 2 years to right the ship. They didn't scrap the project or any of their own studios, or build a defunct studio. They gave Bandai Namco a fair chance until they realised they were not talented enough to pull it off. This is an example of how things should be handled in the event a game doesn't pan out.So you think they should have shuttered the studio earlier?
You think that they did absolutely nothing of value in the last 5 years that could be useful going forwards (development of game engines, VR development tools etc.)
You open a studio, if they don't deliver a game in ....what's considered an acceptable time to make a game? 1 year? 2 years? 3 years? 4 years? 5 years? And then once that time has elapsed you just....fire them?
Ok, so lets take Metroid Prime 4 as a different example. Currently in development for 4 years (it was announced in 2017 so you can expect it to have begun development in earnest before then, but lets ignore that for now), and in a few months time it will have been 5 years. Still nothing. By your logic, I guess Nintendo should have just thrown that development team in the bin by now and cancelled the project. Heck if they don't have a product out by Christmas 2022, then its a certified failure in publisher management and a sign of project management ineptitude from what I imagine you would say is the finest publisher in the world.
Its been nearly 5 years, and there is nothing tangible. No footage, nothing. What would your verdict be for this specific case?
How do you know they're doing nothing? Do you have an insider ear into the PlayStation board room that you know exactly what they are doing or are planning to do?
Relax man, we're 8 months deep into this generation and there's a whole lot of time we must wait before we can draw conclusions as to what will happen.
Sounds like effectiveness and work ethic wasn’t the studios strongest part
Closing down unprofitable departments is not good business? Lol I guess all the big gaming companies or regular ones are not engaging in good business.
So you think they should have shuttered the studio earlier?
You think that they did absolutely nothing of value in the last 5 years that could be useful going forwards (development of game engines, VR development tools etc.)
You open a studio, if they don't deliver a game in ....what's considered an acceptable time to make a game? 1 year? 2 years? 3 years? 4 years? 5 years? And then once that time has elapsed you just....fire them?
Ok, so lets take Metroid Prime 4 as a different example. Currently in development for 4 years (it was announced in 2017 so you can expect it to have begun development in earnest before then, but lets ignore that for now), and in a few months time it will have been 5 years. Still nothing. By your logic, I guess Nintendo should have just thrown that development team in the bin by now and cancelled the project. Heck if they don't have a product out by Christmas 2022, then its a certified failure in publisher management and a sign of project management ineptitude from what I imagine you would say is the finest publisher in the world.
Its been nearly 5 years, and there is nothing tangible. No footage, nothing. What would your verdict be for this specific case?
How do you know they're doing nothing? Do you have an insider ear into the PlayStation board room that you know exactly what they are doing or are planning to do?
Relax man, we're 8 months deep into this generation and there's a whole lot of time we must wait before we can draw conclusions as to what will happen.
I made a thread about this, kinda sorta in jest, but with a hidden agenda of actually discussing this very trend. I have noticed this as well and I'm not a Sony fanboy by any stretch."Why the PS5 Sucks'
"Concern in Japan about ps5 sales" (Its sold 200k more than the ps4 did at this point launches aligned
"Its bad that the ps5 is the market leader"- IGN guy
"Sony closed down a studio after 5 years with nothing to show for."
All of this in less than a week. Clearly theres an agenda here.
Andrew House.I just want to know who shut down Studio Liverpool.
There seems to be zero effort...all I see is cost-cutting and cash grabs. No media outreach or positive PR, ridiculous taxes and treatment of PS5 owners, no answer to Zenimax or any of the other studios that were taken, nothing about the MLB ordeal, shutting down Japan, Shutting down manchester, San Diego making multiplats, games going to PC, no show yet this year, no excitement.... etc etc etc.
Bad example. Ninty saw that shit was going south with MP4, and sent Retro in there within 2 years to right the ship. They didn't scrap the project or any of their own studios, or build a defunct studio. They gave Bandai Namco a fair chance until they realised they were not talented enough to pull it off. This is an example of how things should be handled in the event a game doesn't pan out.
Same thing with Japan Studio.I just want to know who shut down Studio Liverpool.
There seems to be zero effort...all I see is cost-cutting and cash grabs. No media outreach or positive PR, ridiculous taxes and treatment of PS5 owners, no answer to Zenimax or any of the other studios that were taken, nothing about the MLB ordeal, shutting down Japan, Shutting down manchester, San Diego making multiplats, games going to PC, no show yet this year, no excitement.... etc etc etc.
There's only so much patience I can muster.
Ever since Jim and Hermen took over it's been a downer, they fucking suck and it's on them to prove me wrong. Sorry but that is how I feel, I feel no passion from them. NONE.
I imagine there is a reason they opened a new studio to work on experimental games/technologies, rather than bog down their premier development studios who likely have their own timelines and project schedules to contend with - not to mention getting familiar with HDK/SDKs for the new console they likely had early access to.
Imagine if you were an Xbox fanboy, and having to put up with these kind of articles near daily for the last 8 years."Why the PS5 Sucks'
"Concern in Japan about ps5 sales" (Its sold 200k more than the ps4 did at this point launches aligned
"Its bad that the ps5 is the market leader"- IGN guy
"Sony closed down a studio after 5 years with nothing to show for."
All of this in less than a week. Clearly theres an agenda here.
Japan got split into three.Same thing with Japan Studio.
We must find the bastard
I just wanna highlight this comment for being exceedingly bad. Not only are you listing neutral events and trends (games going to PC, San Diego making multiplats, no event this year).
But you are actively attributing them as utmost negatives that are somehow harming the brand. Japan studio has attributed almost nothing to the success of the current PlayStation brand, Japan’s studios output has consistently been the least valueable in the entire company. Every other studio outputs more valuable IP and games than Japan Studio. The most valueable portion of Japan Studio is being spun off into a Japanese arm of X Dev.
Sony could never counteract a Zenimax type deal. But they have been preparing for such a move for years through a massive expansion of their studios and workforce. You can achieve similar gains through increasing hiring and growing into multiple teams. Also they are increasing their 2nd party investments to fill gaps.
I could go on and on about these ridiculous points (ridiculous treatment of PS5 owners???? Are people dying to buy a PS5 to be treated terribly? Lol) but the gist of what I’m seeing is that you hate change even if it might be necessary. PlayStation is expanding and honing in on what it does well. There will be changes but the way you attribute any change as negative even if they are sometimes positives is just wild.