Sony WWS output thus far.

The first year launch lineup has been pretty mediocre (apart from infamous) and it looks as though it will continue to be the same until late next year.

The indy titles have been pretty average as well

The xbone has by far had the better year game wise and it will probably roll on into next year until it reaches the stacked tail end of 2015 when Sony start getting some of their big guns out

If you look back at the last 2 Sony consoles year 1 and 2 was pretty bland so that's the price you pay for day one.
 
Dude, I don't give a shit what happens with this console race, I'm not a fan of one console over the other. And he directly said that you can't criticize Sony on these forums, so that is indeed lumping everyone together. There are posters on both sides of the coin that do the same thing. I'm sure if I made a thread with this title except with Microsoft as the subject I would get shit from a few posters.



I never said it was normal, he has some valid criticisms, but you saying this forum is like that is where your comment goes wrong.

Yeah you would and that's okay. That's the point of the forum to discuss thongs. But if they called you a shill and shit then they'd be just as fucking bad.
 
Yeah but thats not what you said. This is what you said



Which is wrong.

Oh yeah, scratch the PS3 of the list then. Both consoles are just getting the Vita treatment anyway of Ports and B-Tier Japanese games I guess.

On an unrelated note, I remember the PS2 getting FIFA 2013 last year.
 
Yeah you would and that's okay. That's the point of the forum to discuss thongs. But if they called you a shill and shit then they'd be just as fucking bad.

I said nothing to him, I simply commented on the poster saying you can't criticize Sony on these forums, that's all. Let's get back on topic.
 
Where did I say that?

And how does it have any bearing on what I wrote, other than to affirm my point?

Because it's wrong. Simple as that.
Since he's the big honcho at SCE Japan Studio, they have announced stuff like Puppeteer, Rain (co-developed), Soul Sacrifice (co-developed), Soul Sacrifice: Delta (co-developed), Freedom Fighters (co-developed), Bloodborne (co-developed), Destiny of Spirits (co-developed), Knack, and more.
For a studio, which is still in a "reboot" phase, it's a good lineup.
"Their output is the worst it's ever been"? Surely not!
Cancelling everything and pushing shit (Knack) out the door is not successfully running a large games studio. It's a management failure. Being easy or hard isn't really worth anything in such a competitive industry.
Seems like you work at SCE Japan Studio and you know what they have canceled and what they are developing. Tell us more, please.
 
So far, the only smart decision Sony have made is to partner with From on Bloodborne. I say this as I don't expect DC or The Order to be received that well.

GT and GOW are likely years away, as is Guerillas new IP. They have made a compete mess when it comes to managing thier studios.

Hilarious. Literally the only games Microsoft have from their first party studios are Project Spark and Halo Collection for this coming holiday. smh
 
OP, the order isn't out yet so review speculation is super premature. But, bloodborne, uncharted, bends game, new GOW, etc, do you really think the first year of the ps4 is indicative of everything that will ever be released?
 
Oh yeah, scratch the PS3 of the list then. Both consoles are just getting the Vita treatment anyway of Ports and B-Tier Japanese games I guess.

On an unrelated note, I remember the PS2 getting FIFA 2013 last year.

Okay then that's settled.

PS2 was a beast in its own tier. I don't expect PS3 or 360 to get support for that long maybe till 2016 with very very select games like FIFA. but then its over
 
I'm not worried about PS4s output. If I recall PS3 had a pretty mediocre first year as well but eventually it hit its stride and we got some truly memorable games.

I think LBP3 will be the first big PS4 exclusive to score over 90 on Metacritic. The first two LBP games scored over 90 and LBP3 looks to bring a lot of wanted features and improvements!
 
Personally, I feel the same way. There's not a lot of compelling software out yet that would drive me to pick up a PS4. (I certainly wouldn't consider Knack or Killzone a system seller. Not awful, perhaps, but mediocre for what I'm interested in.)

The only upcoming game worth a damn for me is Bloodborne, and it looks just as incredible as it plays. I cannot wait. That would be the type of game I'd consider buying a console for, but despite how huge of a Souls fan I am, I still don't know if I can quite bite the bullet for just one game. I also have my eye on The Tomorrow Children, Rime, and Until Dawn.

Honestly, the only console that's reaching a buyable point for me is the Wii U, especially with Bayonetta 2 and SSB coming out soon. That system has had a while to grow its library more, though.
 
One thing I like about Sony games for PS4 so far is that they are very technically competent and a good indication of what is to come.

I don't get how people already count The Order as a failure so far from release and coming from a studio that never released a bad game (RaD has a very impressive resume of games).

Killzone did its job as a launch title and will be a good addition to PS+ eventually, Driveclub is very competent at what it does and has a big opportunity to evolve over time.

Sony mistake was being too conservative, I think that this gen more than ever people want new experiences. At least that is what I want, games like Watch Dogs just don't do it for me, the last few years of last gen spoiled me with games like GTAV and TLoU.
 
I'm not worried about PS4s output. If I recall PS3 had a pretty mediocre first year as well but eventually it hit its stride and we got some truly memorable games.

I think LBP3 will be the first big PS4 exclusive to score over 90 on Metacritic. The first two LBP games scored over 90 and LBP3 looks to bring a lot of wanted features and improvements!

I don't think OP is talking about the future, just as of right now. As someone with no interest in jumping next gen, I couldn't care less. I'm keeping my eyes out for next E3, when the hard hitters hopefully come out.
 
Would personally like to see them make some more B tier games like Siren, Puppeteer, Vib Ribbon, Jumping Flash etc and release them digitally only from $10-$40 tops. Those games compliment their exclusive AAA series like Ico, Uncharted, Ratchet, TLoU.
 
Would personally like to see them make some more B tier games like Siren, Puppeteer, Vib Ribbon, Jumping Flash etc and release them digitally only from $10-$40 tops. Those games compliment their exclusive AAA series like Ico, Uncharted, Ratchet, TLoU.

I think Sony and other publishers are getting rid of the 40$ game and its been replaced by the digital games like Rime,The Tomorrow Children,Wild,Child of Eden,Valiant Heart,Child of Light and Transistor.
 
As someone who has grown up with a PS1 and PS2 and was hyped as hell for the PS4 to be the next PS2, I absolutely agree.

There are just no good first party games. I've played them all:

Killzone: pretty but boring as hell with awful level design.
Knack: underwhelming and dull. Just wasn't enjoyable.
Infamous: pretty but very repetitive and slightly dull, had a little fun, not nearly as much as Infamous 1 and 2 though.


I Played a lot of The Last of Us on PS3, the campaign 3 times and at least 50 hours in multiplayer, I'm not re-buying it.


I Got Horizon 2 last week (because liked the previous game and the demo a lot) and getting The Crew later (beta was awesome, felt like a good NFS game). But as a racing fan I was also interested in getting Driveclub, but the games "driving" style looks like a wierd 90's racer and it seems...sterile compared to the other two games I've tried.

I'm also not too interested in The Order. It sounded awesome and I was completely in on it until I heard about the game play style and saw the game play trailer. Why do that to a game with so much promise...

I'm also a big fan of Ratchet and Clank, but I don't give a shit about a remake/ movie tie in. The up-scaled version in R&C Trilogy HD was more than enough for me, I wanted a new game in the series.

Bloodborne is the ONLY thing that interests me on the system now and I don't think I should keep the system for one game. So until next E3 in hope, there's nothing for me on the system. I'm pretty much only keeping it in hope that they release a new Twisted Metal, which I bet they won't.
 
Im on the same boat op. At the moment not much on ps4 for me. Driveclub and the Last of Us Remaster are about it for now. I bought mine too early when I should have waited a year or 2 for the titles I must have.
 
One thing I like about Sony games for PS4 so far is that they are very technically competent and a good indication of what is to come.

I don't get how people already count The Order as a failure so far from release and coming from a studio that never released a bad game (RaD has a very impressive resume of games).

Killzone did its job as a launch title and will be a good addition to PS+ eventually, Driveclub is very competent at what it does and has a big opportunity to evolve over time.

Sony mistake was being too conservative, I think that this gen more than ever people want new experiences. At least that is what I want, games like Watch Dogs just don't do it for me, the last few years of last gen spoiled me with games like GTAV and TLoU.

I do think this is the wrong generation to hope for something new, esp on the beginning of this generation.
 
Because it's wrong. Simple as that.
Since he's the big honcho at SCE Japan Studio, they have announced stuff like Puppeteer, Rain (co-developed), Soul Sacrifice (co-developed), Soul Sacrifice: Delta (co-developed), Freedom Fighters (co-developed), Bloodborne (co-developed), Destiny of Spirits (co-developed), Knack, and more.
For a studio, which is still in a "reboot" phase, it's a good lineup.
"Their output is the worst it's ever been"? Surely not!

Seems like you work at SCE Japan Studio and you know what they have canceled and what they are developing. Tell us more, please.

Puppeteer was OK. I liked it, and am one of the few humans alive who payed "full" price for it.

Everything else was an external project.

The comments that I referenced in my first post specifically lauded Becker for cancelling games and refocusing the massive studio.

OTOH comments about TLGs current development hell and Ueda's exit seem to point specifically to Becker becoming involved and reshaping the project in a way that was not compatible with the original team's vision. Internal projects that should have been slam dunk, one-year dev cycle (e.g. Gravity Rush 2) are AWOL. Rain aside, SCEJ has completely missed the boat on co-developing smaller, indy titles, which SCEE and SCEA have been so successful at. The studio is a complete shitshow. The "reboot phase" excuse is hilarious. If you have nothing to show, you have nothing to show. Nuking a giant studios output is not successfully managing that studio, no matter the excuse. It's not just the fact that nothing has been released in that period, but that almost nothing is even announced or appears extant.

I like how you clearly have no idea what I am referencing but impugn it nonetheless. Kneejerk fanboy posts are the best.
 
I feel like it's too early to complain about this anyway.

What did the PS3 get in its first year from 1st party studios?
 
Sony blew their load in 2013 releasing a TON of software across THREE platforms. 2014 hasn't been as good obviously, but they've done the best with what they've got.

This year was all about establishing the PS4 as the top choice for multiplats, which they've succeeded in. Watch Dogs and Destiny have moved more PS4s than any 2 first-party games could.
 
Well you can't argue against that. On top of that their holiday is a piss poor too. Though Sony is known to deliver great games mid and end of the generation. Lets see if they hold up to their promise. 2015 does look very promising. Though I don't expect anything good from Order. But other games will be great.
 
Puppeteer was OK. I liked it, and am one of the few humans alive who payed "full" price for it.

Everything else was an external project.

The comments that I referenced in my first post specifically lauded Becker for cancelling games and refocusing the massive studio.

OTOH comments about TLGs current development hell and Ueda's exit seem to point specifically to Becker becoming involved and reshaping the project in a way that was not compatible with the original team's vision. Internal projects that should have been slam dunk, one-year dev cycle (e.g. Gravity Rush 2) are AWOL. Rain aside, SCEJ has completely missed the boat on co-developing smaller, indy titles, which SCEE and SCEA have been so successful at. The studio is a complete shitshow. The "reboot phase" excuse is hilarious. If you have nothing to show, you have nothing to show. Nuking a giant studios output is not successfully managing that studio, no matter the excuse. It's not just the fact that nothing has been released in that period, but that almost nothing is even announced or appears extant.

I like how you clearly have no idea what I am referencing but impugn it nonetheless. Kneejerk fanboy posts are the best.
I'd wait until March or so before saying this. Bloodborne and The Tomorrow Children are the 2 upcoming co-developed PS4 games we know of so far. We'll probably hear about the next Gravity Rush sometime soon (no word on the platform although BluePoint Games is likely working on a PS4 port of the first game). We heard that they're focusing on the PS4 so maybe we'll hear about more games soon?

Also, I just remembered this thread.
http://www.neogaf.com/forum/showthread.php?t=741799

I don't think he's working on any of the titles I mentioned so this should be a new game that's been in development for a good while.
 
I'd wait until March or so before saying this. Bloodborne and The Tomorrow Children are the 2 upcoming co-developed PS4 games we know of so far. We'll probably hear about the next Gravity Rush sometime soon (no word on the platform although BluePoint Games is likely working on a PS4 port of the first game). We heard that they're focusing on the PS4 so maybe we'll hear about more games soon?

Also, I just remembered this thread.
http://www.neogaf.com/forum/showthread.php?t=741799

I don't think he's working on any of the titles I mentioned so this should be a new game that's been in development for a good while.

You have good taste- those are definitely my most anticipated PS4 games. I'am also really excited for Oreshika.
 
I did Nintendo's just for comparison.
though only till holidays of 2013; to compare them to Sony & Microsoft

awesome :) added to the list (i give credit to you on the list)

nintendo is still leaning heavily on the same ips with only 101 being a fresh game. I wonder how long they can continue with this trend.

The list now indicated the new IPs for Nintendo/Sony/Microsoft

updated list: http://www.neogaf.com/forum/showpost.php?p=133325498&postcount=509

Please notice, i did this so you can compare the librarys with/without (however you want) exclusive non first party games. I didnt make that list to decide what games "count" (for me, all games do) or to start a "list war".

If someone wants me to change something tell me.
 
Puppeteer was OK. I liked it, and am one of the few humans alive who payed "full" price for it.

Everything else was an external project.

The comments that I referenced in my first post specifically lauded Becker for cancelling games and refocusing the massive studio.

OTOH comments about TLGs current development hell and Ueda's exit seem to point specifically to Becker becoming involved and reshaping the project in a way that was not compatible with the original team's vision. Internal projects that should have been slam dunk, one-year dev cycle (e.g. Gravity Rush 2) are AWOL. Rain aside, SCEJ has completely missed the boat on co-developing smaller, indy titles, which SCEE and SCEA have been so successful at. The studio is a complete shitshow. The "reboot phase" excuse is hilarious. If you have nothing to show, you have nothing to show. Nuking a giant studios output is not successfully managing that studio, no matter the excuse. It's not just the fact that nothing has been released in that period, but that almost nothing is even announced or appears extant.

I like how you clearly have no idea what I am referencing but impugn it nonetheless. Kneejerk fanboy posts are the best.
Fanboy posts.... ahahahaha.
Somebody doesn't agree with me = Fanboy!
How cute!

Do you know how long it takes to develop an AAA game?
They had 40 games at the same time in development, before Allan went there to clean up.
Ueda left, because Allan is running the company like a western studio, with deadlines and a fixed budget. So the "holiday / Do what you want" attitude at SCE Japan Studio was over and Ueda didn't like that.

But yeah, go ahead, breh. Seems like you're a total expert in these regards.
Tweet Yoshida, so that he can fire Allan Becker. Guy knows nothing about running a studio. They should hire you.
 
Fanboy posts.... ahahahaha.
Somebody doesn't agree with me = Fanboy!
How cute!

Do you know how long it takes to develop an AAA game?
They had 40 games at the same time in development, before Allan went there to clean up.
Ueda left, because Allan is running the company like a western studio, with deadlines and a fixed budget. So the "holiday / Do what you want" attitude at SCE Japan Studio was over and Ueda didn't like that.

But yeah, go ahead, breh. Seems like you're a total expert in these regards.
Tweet Yoshida, so that he can fire Allan Becker. Guy knows nothing about running a studio. They should hire you.
The fact that you refuse to actually read what I write or consider my complaints lead me to assume that you have an ulterior motive.

I'm saying that in terms of both quantity and quality, SCEJ has been abysmal in the past two years. Then you just go "FUCK YOU GAMES ARE HARD! LET ME SEE YOU RUN A STUDIO!" and keep bringing up points that are either irrelevant or actually accord with my posts. For example, you ask if I know how hard AAA games are directly after I post chiding them for seemingly abandoning smaller titles.
 
Puppeteer was fantastic.

Sure it bombed but it's easily of the most charming games I've played in a while. And this is from someone who usually doesn't play platformers much.
 
Kinda early to start calling all of their first-party devs trash imo. Playstations have always had a slow start as far as exclusives go. Most of their upcoming titles, we know nothing about thus far. By your logic, PS2 and PS3 were never supposed to have any games either.
 
The fact that you refuse to actually read what I write or consider my complaints lead me to assume that you have an ulterior motive.

I'm saying that in terms of both quantity and quality, SCEJ has been abysmal in the past two years. Then you just go "FUCK YOU GAMES ARE HARD! LET ME SEE YOU RUN A STUDIO!" and keep bringing up points that are either irrelevant or actually accord with my posts. For example, you ask if I know how hard AAA games are directly after I post chiding them for seemingly abandoning smaller titles.

The fact, that you are ignoring their current status... again (being in a reboot phase) shows me that you aren't listening or simply don't care.
Calling Allan Becker out and talking about an "abysmal output"? That's my issue here.
Again, cleaning the mess up (over 40 games in development, "part time" work attitude, employees doing whatever the fuck they wanted) and helping other studios by co-developing games (Rain, Soul Sacrifice, Soul Sacrifice: Delta, Freedom Fighters, Bloodborne, Destiny of Spirits, Deep Down, Oreshika, The Tomorrow Children, ....) is actually a nice list and clever management, as long as you are restructuring.
And by the way, SCE as a whole is abadoning your smaller games.
Just like Yoshida mentioned, they won't be doing a lot of these mid-sized games anymore.
Teams getting bigger for AAA games.

So talking crap about Allan Becker, for his work in the last ~2 years (like management failure) is hilarious.
But yeah, go on.
 
Sony WWS has been shockingly mediocre so far this gen with regards to AAA titles.

Knack?
KZ: SF?
Drive Club?
Order 1886? (so much negativity around this one, will likely review poorly)

The only one that scored well was I:SS, but even that paled in comparison to other
Infamous games. Then we have TLoU:R, but that's a last gen port.

Personally, Sony so far has become synonymous with the "style over substance" saying,
like we get it: the PS4 is capable of great graphics, but it seems to come at the expense
of compelling/substantial gameplay!

Complete props to Nintendo and MS for putting out worthwhile titles this year which
will no doubt succeed critically and commercially

Update:

I've noticed several posts claiming I have an agenda or am a shill of sorts, none of which
are true. Check it out:

img_20141007_184554e9u8c.jpg



Short of owning actual stocks, I'm about as balls deep into Sony as I can be.

As such, their WWS AAA output has been rather mediocre this gen, a criticism I feel quite
confident in leveling against them, especially when their main competitors have
released a number of great titles this year :/

DC's tepid critical performance compelled me to make this thread. I will likely
voice similar concerns if The Order under performs as well.

You really sound like a friend of mine.
I can't disagree more with you and well I think we can respect each other at the end of the day.
If you think MS and Nintendo are good and Sony is mediocre with their respective releases, that is ok, but look out there, look into this forum and you will find a ton of people who enjoyed knack, killzone and loved ISS. Not to mention we are enjoying Driveclub.

Yes, I really dislike your post, sorry.
 
"Yoshida's WWS output the last few yeas has been very disappointing. He's made terrible decisions like releasing Puppeteer, Beyond and GT6 during PS4 launch. He greenlit Knack. He greenlit GoW Ascension, an unnecessary prequel that bombed. He didn't believe in Demon's Souls. The Last Guardian fiasco. Closure of Studio Liverpool and barely any output from European studios. Naughty Dog thrived because they're Naughty Dog. "

Cross posting from another thread since it's more relevant here.
 
"Yoshida's WWS output the last few yeas has been very disappointing. He's made terrible decisions like releasing Puppeteer, Beyond and GT6 during PS4 launch. He greenlit Knack. He greenlit GoW Ascension, an unnecessary prequel that bombed. He didn't believe in Demon's Souls. The Last Guardian fiasco. Closure of Studio Liverpool and barely any output from European studios. Naughty Dog thrived because they're Naughty Dog. "

Cross posting from another thread since it's more relevant here.

Yup.

That's the crux of the issue at hand right now. 2015 output will have to redeem the guy,
otherwise I'll be hoping hard that Sony replaces the guy. He's fucking up :/
 
Sony seems to win with the length of that list. But I've played a lot of those free "indie" games and....they're not very good at all.

There we have it, the judge of game quality has spoken and he has deemed:

Fez
Towerfall
Resogun
Trine 2
PixelJunk Shooter
Sportsfriends
Don't Starve + Reign of Giants
Outlast
Strider
Velocity 2x
Stick it to the Man

xWn7Wbp.jpg
 
I don't understand why Yoshida gets a lot of flack for Demon's Souls. The Souls series blowing up in popularity wasn't something anyone could have reasonably predicted at the time.
 
Seems like some people can't enjoy a game without checking its metacritic score first. Has to be a shitty experience letting others decide what you like.

But whats with the formatting on the first page.

I don't understand why Yoshida gets a lot of flack for Demon's Souls. The Souls series blowing up in popularity wasn't something anyone could have reasonably predicted at the time.

Well, it was a really polished exclusive. Seems like it would've been an easy thing to bring over between no region lock, and the limited text, at least compared to some other stuff.
 
Learned my lesson about buying consoles early with previous consoles. Until UC4 releases everything I want to play is multi platform.
 
As of now, you have a point OP. At the same time, though, the Xbox One's first party output doesn't look awesome either.
 
First year output has been fine.

It's hilarious how people think that since a game scores 7-8 that it's somehow bad or poor. I think game reviews in general are shifting downward as franchise fatigue and familiarity mean that even objectively good games are receiving lower scores.

Last gen really introduced the high production value titles, and I think scores tended to skew higher as a result. Now, this level of production is seen as a given....This gen it's going to take games doing something incredibly novel, and doing it well across the board without hardly any flaws in order to earn those 9+ scores.

Gone are the days when something like Gears of War 2 can score an extremely high metacritic....which is fine, because games like that have reason to exist and it doesn't mean the output is somehow poor.
 
As someone who has grown up with a PS1 and PS2 and was hyped as hell for the PS4 to be the next PS2, I absolutely agree.

There are just no good first party games. I've played them all:

Killzone: pretty but boring as hell with awful level design.
Knack: underwhelming and dull. Just wasn't enjoyable.
Infamous: pretty but very repetitive and slightly dull, had a little fun, not nearly as much as Infamous 1 and 2 though.


I Played a lot of The Last of Us on PS3, the campaign 3 times and at least 50 hours in multiplayer, I'm not re-buying it.


I Got Horizon 2 last week (because liked the previous game and the demo a lot) and getting The Crew later (beta was awesome, felt like a good NFS game). But as a racing fan I was also interested in getting Driveclub, but the games "driving" style looks like a wierd 90's racer and it seems...sterile compared to the other two games I've tried.

I'm also not too interested in The Order. It sounded awesome and I was completely in on it until I heard about the game play style and saw the game play trailer. Why do that to a game with so much promise...

I'm also a big fan of Ratchet and Clank, but I don't give a shit about a remake/ movie tie in. The up-scaled version in R&C Trilogy HD was more than enough for me, I wanted a new game in the series.

Bloodborne is the ONLY thing that interests me on the system now and I don't think I should keep the system for one game. So until next E3 in hope, there's nothing for me on the system. I'm pretty much only keeping it in hope that they release a new Twisted Metal, which I bet they won't.

A. You should play Driveclub before dismissing it, you can play the PS+ edition when it gets put up

B. Ratchet and Clank Redux IS NOT an HD remaster. Its essentially a brand new game in the series built from the ground up. The only thing it has in common is that it follows roughly the same story as the original.
 
Someone tell Sony....



Seriously though, is this base doff of just reviews? MLB The Show 14, Infamous SS, KZ SF, and Driveclub all have great gameplay. They're all missing one thing or the other, but they're good games.

Not perfect.

But good.


Not sure where the issue is honestly. Metacritic? Please.
 
"Yoshida's WWS output the last few yeas has been very disappointing. He's made terrible decisions like releasing Puppeteer, Beyond and GT6 during PS4 launch. He greenlit Knack. He greenlit GoW Ascension, an unnecessary prequel that bombed. He didn't believe in Demon's Souls. The Last Guardian fiasco. Closure of Studio Liverpool and barely any output from European studios. Naughty Dog thrived because they're Naughty Dog. "

Cross posting from another thread since it's more relevant here.

So to you it would have been better that they ignored the people who still have ps3's and never upgraded to ps4's like Microsoft did, just to add to the number of games in the first year, even though we got that list that shows Sony still has more than MS? So much for abandoning the 360 to try and get more out than Sony on next gen consoles, that worked out great.

Let alone the fact that it still takes time to stop production on those games on one platform to be then turned to be made for next gen consoles plus learning curve to add to it. Specially Polyphony with how much was already made into the GT 6 at that point.

You like to list bad things sure, he's also the one that greenlit The Last of Us during the last year of the ps3, when he could have easily forced ND to do another uncharted, or to just start on PS4 uncharted.
 
Top Bottom