Greatest hits desperately needs to be refreshed and cultured by devs or something, which appears to not be happening now.
It's been the same since last week edgar, so all those are simple experiment levels from day 1 which is the problem. needs regular refreshes moving forward
Ok thats good then I guess. I was seriously thinking "is this the best people can come up with in a week". Haha.
Hmm, that's strange. I haven't tried any of my levels on PS3 so they might be terrible for all I know.So I can definitely confirm that some levels (mine included) play back with stuttery audio / lower fps on the PS3 version compared to the Vita. There are a couple portions in my level that are so bad the whole effect is sorta ruined -even though they play back flawlessly on the Vita. This is a real shame because it means that in the future I've got to constantly check my levels on the PS3 to make sure the experience is consistent. I suppose best practice would be to create on the PS3 since it's the bottleneck, but you'd have to be nuts to choose a six axis over a touch screen for content creation. So I guess it's edit on Vita, compile and play on PS3.
Or just say fuggit to PS3 I guess, adopt a "made for Vita" stance on levels that push the engine hard.
I wonder why the PS3 version is so much less optimized.
they really should add in a Queued levels section, it gets lost in the Favorites area
Hmm, that's strange. I haven't tried any of my levels on PS3 so they might be terrible for all I know.
Hmm, that's strange. I haven't tried any of my levels on PS3 so they might be terrible for all I know.
Oh and as for wishes for DLC, I also hope that we can gain the ability to set notes to the left or right or center. meaning I could have a guitar playing in the right speaker and another instrument in the left.
It would also create the ability to harmonize.
Are you using the d-pad or stick? I was using the d-pad for awhile but I had to switch because it was destroying my hand. It's still rough either way but you might try switching to the stick if you haven't yet.I pretty much just destroyed my hand playing death mode for 2 hours. I need a grip for the Vita
I agree. There definitely needs to be a better way to find "Greatest Hits." Relying simply on the number of plays just doesn't cut it.Also I know the devs read this board so allow me to plead. That list by Wired All Wrong has a lot of awesome levels that are seemingly neglected and hard to happen upon in the game. Maybe the Greatest Hits can get refreshed by you guys with some the best and most recent levels. Right now the levels that are the most played will always be the most played, and not even the "greatest" because they have the most exposure in the game and on your site. Time to shine a spotlight on some of the best work so that those creators can get their rightful recognition and make it easier on everyone else to find truly great community levels and understand that there is great content out there.
Also I know the devs read this board so allow me to plead. That list by Wired All Wrong has a lot of awesome levels that are seemingly neglected and hard to happen upon in the game. Maybe the Greatest Hits can get refreshed by you guys with some the best and most recent levels. Right now the levels that are the most played will always be the most played, and not even the "greatest" because they have the most exposure in the game and on your site. Time to shine a spotlight on some of the best work so that those creators can get their rightful recognition and make it easier on everyone else to find truly great community levels and understand that there is great content out there.
So i finished the campaign mode, then i tried a little the editor. But it's more complex than what i would have thought. or maybe i'm waiting for too much.
My main problem is.. The music from the levels, it's confusing cause it has many natures.. There is the music done by the objects ok. Then the one you add with the notes, but it's generally not that much. But i guess official levels have also unchanged music in the background.. or have they ? Basically what i'm asking is if the music in the levels has to be only from the dynamic objects and the notes added or if we can add some main base to that in the background..
Also i'm confused with the fact that sometimes the music change from a screen to another, but other time i doesn't... And in the editor, i didn't find a way to decide that, but when i switch screens, the music desappear after 2 or three screens... is it just arbitrary ???
I hope this answers your question....notes that you place on a screen will play on the next 2 screens from it. Meaning it can be heard 2 up, 2 down, 2 left, 2 right, and 1 screen diagonally from it.
Think of it this way if created a level that was a 3x3 grid the note in the center square would play in all 9 but the note in the top left would play in 6 of them.
Yeah, the notes from objects only play in the screen where they're located.Oh thx ok, weird. So that's a fix value and you have to use it, interesting.
But i guess it's true only for the notes you collected, and not for the notes created by the objects ?
Yeah, the notes from objects only play in the screen where they're located.
Also, about that level (and probably the other Beck levels if I recall correctly), did you notice how a lot of times it seems like it takes just long enough to get through a screen to keep the song progressing at an ideal pace? I can imagine a scenario where there was an ideal completion time for each screen and the devs keep tweaking it until the average completion time hit that mark. I might be over-thinking it but it seems a little too perfect at times, you know? Even if they didn't go into that kind of detail I'm sure it was at least a consideration.Correct, and for an excellent example of this check out Beck - Cities, the 1st song on the album. It shows how adding in new objects frame by frame can be used to build a song rather than just notes.
Too bad this game is download only, that perfect potential box quote will go to waste.I'd pay $1000 to play this.
I've been playing it on Vita. I'm so glad this was ported to PS3, the performance on the Vita version is really not up to snuff by comparison. The creation tools a much nicer though, it's cool to have it on both.
The framerate slips on some of the busier screens for me. It's very strange, it'll be perfect one minute, bad the next, very irritating. I do play better on Vita though, no idea why.Really? I've found exactly the opposite to be the case. What performance problems are you noticing on the Vita?
The framerate slips on some of the busier screens for me. It's very strange, it'll be perfect one minute, bad the next, very irritating. I do play better on Vita though, no idea why.
Beck album is magnificent. Cities is so good.
Beat Scool reminds me of Beat It! for iOS, awesome. I wouldn't mind an option to mute every note already in position, to try the other ones.
Death mode is driving me crazy.
I was coming to recommend Beat It to anyone else who loved Beat School, like me. I only wish it were longer!Beck album is magnificent. Cities is so good.
Beat Scool reminds me of Beat It! for iOS, awesome. I wouldn't mind an option to mute every note already in position, to try the other ones.
Death mode is driving me crazy.
So I can definitely confirm that some levels (mine included) play back with stuttery audio / lower fps on the PS3 version compared to the Vita. There are a couple portions in my level that are so bad the whole effect is sorta ruined -even though they play back flawlessly on the Vita. This is a real shame because it means that in the future I've got to constantly check my levels on the PS3 to make sure the experience is consistent. I suppose best practice would be to create on the PS3 since it's the bottleneck, but you'd have to be nuts to choose a six axis over a touch screen for content creation. So I guess it's edit on Vita, compile and play on PS3.
Or just say fuggit to PS3 I guess, adopt a "made for Vita" stance on levels that push the engine hard.
I liked it. Very nice atmosphere and good tune. Left me wanting more. You should try My level - Daydream
Finally finished and uploaded my first song/level… Shadow of the Colossus!
http://soundshapesgame.com/level/0EABTyrT
All 16 Colossi are represented. 10-15 minute runtime. 167 sound pickups. You journey into and through the forbidden land, but where will you end up?
I was bumping right up against the total item limit for a level which was fun when finishing up budgeting the use of certain items. i am happy with how it turned out and i'd love for some others to give it a go. Let me know what you think!
Finally finished and uploaded my first song/level Shadow of the Colossus!
http://soundshapesgame.com/level/0EABTyrT
All 16 Colossi are represented. 10-15 minute runtime. 167 sound pickups. You journey into and through the forbidden land, but where will you end up?
I was bumping right up against the total item limit for a level which was fun when finishing up budgeting the use of certain items. i am happy with how it turned out and i'd love for some others to give it a go. Let me know what you think!