Just tried. It doesn't work. Rings up as $20 with $40 being the final price. I'm not the type to bother arguing with them. Ah well. Didn't expect that to work.
They've fucked censored it. All the speech from them. What the fuck? I'm in Australia, not Germany why the hell is it censored? As soon as one character turned into one in a cutscene it immediately muted his speech and ONLY his speech. Are you fucking kidding me? Please tell me this is a really weird bug because if it isn't, oh my god Ubisoft.
Beat it over the week. These things have probably already been mentioned. I spent the first few hours exploring the whole town before I even finished the first main quest. Eventually beat all the side quests and game over 2 days. Don't know the game time but that's not important. As far as South Park it's everything you would want it to be.
There were some problems (PS3) that were irking me by the end. The stuttering/slow down after walking into the next screen. There's also a lot of loading screens. It was annoying. Sometimes the slowdown would fuck up my timing as you would walk into a new screen and try to whack an enemy right in front of you because of stuttering.
I was hesitant by the end to start a new game for trophies and play a different class.
My other concerns aren't legit but about the trophies.
End game, still need to buy weapons and equipment for trophy. Is there an easy way to get money or do you have to grind? Fighting those wolves are so frustrating fuck call of the wild.
And if you have already got the Hoarder trophy, sell anything that you have that isn't a weapon and costume. Patches, consumables, junk. Anything that isn't mandatory for the trophy, which is indicated in the collectables section of the menu. Alter the difficulty to casual so the need for health packs and other consumables is minimized and make liberal use of Bleeding to kill enemies quickly.
I have to do this trophy now along with Chinpokomon and it is a massive pain in the arse because of the missable items. The Save games will be getting a nice workout.
Is the No Child Left Behind Trophy glitched for anyone else? I could've sworn I pulled it off in my first playthrough unless ending a battle while Kenny is dead counts against you.
A 6.5 or 7 seems kind of harsh. Games costs $60, that is just how it is for new games that are not mobile or handheld. Most of the games share the same length of time. That fact that this is an RPG I don't think is relevant. What is relevant is, did you get as much out of the game as you do any other game you pay $60 for. The answer to me is an astounding hell yeah! I had fun with this game and it made me laugh a lot. What else can you really expect from a game? Maybe you didn't have the same experience as I did which is certainly possible.
By the way, personally I feel no game should cost $60 but I'm not going to fault a game because it does.
My answer to that would be a resounding no, because I never buy those $60 games that provide 6-12 hours of gameplay and have no multiplayer while they're still at the original price.
This is the first time in years, probably a decade, that I have done so because I enjoyed the show so much in the past during the golden years and felt this game had a chance to rekindle that feeling. It did to a large degree, so as mentioned I did enjoy the game. I do think it's realistic to expect more considering the circumstances surrounding the development.
Beat it over the week. These things have probably already been mentioned. I spent the first few hours exploring the whole town before I even finished the first main quest. Eventually beat all the side quests and game over 2 days. Don't know the game time but that's not important. As far as South Park it's everything you would want it to be.
There were some problems (PS3) that were irking me by the end. The stuttering/slow down after walking into the next screen. There's also a lot of loading screens. It was annoying. Sometimes the slowdown would fuck up my timing as you would walk into a new screen and try to whack an enemy right in front of you because of stuttering.
I was hesitant by the end to start a new game for trophies and play a different class.
My other concerns aren't legit but about the trophies.
End game, still need to buy weapons and equipment for trophy. Is there an easy way to get money or do you have to grind? Fighting those wolves are so frustrating fuck call of the wild.
With the development time they had, the hundreds of hours of material they had to draw inspiration from, direct access to the creators of said material, the fact that this is such a small, simple game with a $60 price tag is crazy to me.
As a $30 game, this is a 9 or a 10. As a $60 game, I feel like I can't justify more than a 6.5 or 7.
From what I've been reading, you all enjoy the game quite a bit as well and I'm sure you're going to jump down my throat over this post, but I beat the game early yesterday and can't shake this feeling that while the game is great, it's way too short/limited and we could have had so much more.
Your opinion actually seems to be pretty common, from what I've read and heard from other people. At least one of my friends isn't buying it until it's on sale because he doesn't think it's worth $60 for a 13-hour RPG. That's a fair opinion, I think; his reasoning was you could buy plenty of RPGs that offer far more content for that price, and that's definitely true. Even Obsidian themselves have titles in their back catalog that qualify, like Fallout: New Vegas.
Personally, after going back to Final Fantasy XIII-2 (the game I put on hold to play South Park), it's a little bit harder for me to think that way. The two games are, of course, very very different, but my guess is that 80+ hours of XIII-2 will not add up to the same experience I got out of 13 hours of South Park. Having Stone and Parker write the game really reveals how awful storytelling is in most other games. There's a real understanding of who the characters are and what story they want to tell that I find I want more of in video games. Many of the RPGs I ended up liking were shorter ones--Tales of Vesperia, Valkyria Chronicles and Resonance of Fate were all under 40 hours. Arguably none of those games does nearly as good a job with their stories as Stick of Truth did, and Stick of Truth managed to largely eliminate the need to grind out levels endlessly.
If you really think about it, 13 hours is basically a season or two of South Park, even when you take out the time you spend in battles and whatnot. That's a lot of writing and animating that has to happen, on top of the game design and programming and THQ's bullshit and the Ubisoft takeover and Stone and Parker originally wanting an even bigger game. I don't know if we could've gotten an amazing 50-hour South Park RPG that maintains the high level of quality we got out of Stick of Truth, but I'm guessing it wasn't really on the cards.
(An aside: I will note that I bought this game for about $45, not $60, thanks to Green Man Gaming coupons and store credit. I actually don't remember offhand the last time I paid $60 MSRP for a game.)
Is the No Child Left Behind Trophy glitched for anyone else? I could've sworn I pulled it off in my first playthrough unless ending a battle while Kenny is dead counts against you.
Only the Austrian and Germany versions should have had that stuff censored though. All they said were a few scenes were cut and mini-games. This is straight up muted dialog.
Only the Austrian and Germany versions should have had that stuff censored though. All they said were a few scenes were cut and mini-games. This is straight up muted dialog.
That's sortof bullshit, because all it takes for Kenny to die is fucking up his Unicorn move once then he's dead, and you can't revive him with a taco.
A 6.5 or 7 seems kind of harsh. Games costs $60, that is just how it is for new games that are not mobile or handheld. Most of the games share the same length of time. That fact that this is an RPG I don't think is relevant. What is relevant is, did you get as much out of the game as you do any other game you pay $60 for. The answer to me is an astounding hell yeah! I had fun with this game and it made me laugh a lot. What else can you really expect from a game? Maybe you didn't have the same experience as I did which is certainly possible.
By the way, personally I feel no game should cost $60 but I'm not going to fault a game because it does.
Your opinion actually seems to be pretty common, from what I've read and heard from other people. At least one of my friends isn't buying it until it's on sale because he doesn't think it's worth $60 for a 13-hour RPG. That's a fair opinion, I think; his reasoning was you could buy plenty of RPGs that offer far more content for that price, and that's definitely true. Even Obsidian themselves have titles in their back catalog that qualify, like Fallout: New Vegas.
Personally, after going back to Final Fantasy XIII-2 (the game I put on hold to play South Park), it's a little bit harder for me to think that way. The two games are, of course, very very different, but my guess is that 80+ hours of XIII-2 will not add up to the same experience I got out of 13 hours of South Park. Having Stone and Parker write the game really reveals how awful storytelling is in most other games. There's a real understanding of who the characters are and what story they want to tell that I find I want more of in video games. Many of the RPGs I ended up liking were shorter ones--Tales of Vesperia, Valkyria Chronicles and Resonance of Fate were all under 40 hours. Arguably none of those games does nearly as good a job with their stories as Stick of Truth did, and Stick of Truth managed to largely eliminate the need to grind out levels endlessly.
If you really think about it, 13 hours is basically a season or two of South Park, even when you take out the time you spend in battles and whatnot. That's a lot of writing and animating that has to happen, on top of the game design and programming and THQ's bullshit and the Ubisoft takeover and Stone and Parker originally wanting an even bigger game. I don't know if we could've gotten an amazing 50-hour South Park RPG that maintains the high level of quality we got out of Stick of Truth, but I'm guessing it wasn't really on the cards.
(An aside: I will note that I bought this game for about $45, not $60, thanks to Green Man Gaming coupons and store credit. I actually don't remember offhand the last time I paid $60 MSRP for a game.)
I see what you're saying, but we can't equate the production of a season of South Park to this game. It's a fundamentally different process.
I see what you mean about enjoying shorter RPGs. I mean, my favorite of all time will probably forever be Chrono Trigger, but the thing is the shorter games make you feel like you have taken part in something epic. This one feels like you had a fun weekend.
So hard reading this forum. Still waiting for my imported copy, and it seems most people are having a blast with it. Looking forward to finally playing it.
Only the Austrian and Germany versions should have had that stuff censored though. All they said were a few scenes were cut and mini-games. This is straight up muted dialog.
That's sortof bullshit, because all it takes for Kenny to die is fucking up his Unicorn move once then he's dead, and you can't revive him with a taco.
I see what you're saying, but we can't equate the production of a season of South Park to this game. It's a fundamentally different process.
I see what you mean about enjoying shorter RPGs. I mean, my favorite of all time will probably forever be Chrono Trigger, but the thing is the shorter games make you feel like you have taken part in something epic. This one feels like you had a fun weekend.
Oh, no, of course not, I didn't mean to say they were exactly the same or anything. But at a minimum, even if you take away all the game production stuff (which isn't nothing on its own!), Stone and Parker have to write a hell of a lot of material, the voice actors have to record a ton of dialogue, and all of that has to get into the game somehow. I wouldn't be surprised if there ended up being a season's worth of dialogue in the game, though I'm not exactly a reliable estimator of how game dialogue translates into TV dialogue or anything. It definitely feels like more than the Black Friday trilogy, at least.
The epic thing I actually don't care that much about, as one of my favourite series is the Atelier franchise, which definitely are not epic save-the-world JRPGs. South Park I thought was a neat balance between feeling kind of epic (there are some pretty hilarious setpieces in there) and also literally being, like you said, a fun weekend.
On a school week, I guess, so maybe not LITERALLY literally, but close enough.
But you're right, I can see how it might not feel like the scope was big enough--there's definitely more they could do with the story they laid out.
that everyone says is so difficult. I was playing on Hardcore and I fucked him up without dying once. In fact usually, the only times where I did Game Over in this game were when I was screwing around trying to do something else, like the Avenger trophy.
that everyone says is so difficult. I was playing on Hardcore and I fucked him up without dying once. In fact usually, the only times where I did Game Over in this game were when I was screwing around trying to do something else, like the Avenger trophy.
that everyone says is so difficult. I was playing on Hardcore and I fucked him up without dying once. In fact usually, the only times where I did Game Over in this game were when I was screwing around trying to do something else, like the Avenger trophy.
My only issue is because I did the quest so early, it was the first time I ran into heavily armored opponents and I didn't know what a good counter was. Luckily, the jew had just gotten to the level where I could use the plague move and I learned that nothing fucks with you when you throw meteors at it.
that everyone says is so difficult. I was playing on Hardcore and I fucked him up without dying once. In fact usually, the only times where I did Game Over in this game were when I was screwing around trying to do something else, like the Avenger trophy.
3 times now, and everytime the menu has bugged, and i cant move it. so i cant heal, can't use any move except normal attack.
what the fuck. this game is so buggy..
I think my game is broken. I just finished the (Day 2 spoiler)
UFO section and the ship crashed. The cutscene plays where the guy gets a phone call, I get a loading screen and the game opens to a shot of someone's room but doesn't continue.
I tried waiting for a minute, holding B but nothing works. Reloading the checkpoint before the UFO boss doesn't help either, it just gets stuck in the same place.
I think my game is broken. I just finished the (Day 2 spoiler)
UFO section and the ship crashed. The cutscene plays where the guy gets a phone call, I get a loading screen and the game opens to a shot of someone's room but doesn't continue.
I tried waiting for a minute, holding B but nothing works. Reloading the checkpoint before the UFO boss doesn't help either, it just gets stuck in the same place.
CANADA (as soon as the world map appeared I lost it. Lost it I did eh.), the entirety of Clyde's castle (that Kenny fight was epic with the other party members), and the Underpants Gnomes part and Mr. Slaves ass if just for the uncontrollable laughter I had.
All in all this game was a masterpiece. You couldn't ask for a better South Park game. I rolled Thief and it was a fun class, backstab was the shit especially when you leveled it up. In battle all I had to do when facing multiple enemies was backstab the back lines, then attack the front lines while the ones in the back suffered bleeding damage and eventually died on their own. And if it was a boss? Keep backstabbing because they stack up (up to 5, I think) and the damage increased each time.
Best teammate? I would have to say Butters. With his Professor Chaos you could either deal damage, life drain, or get super armor buffs. And Butters' lightning attack was super useful, I noticed throughout the game you had more enemies that were in rows than in a line so that attack helped out a LOT. Plus his Paladin bonus holy damage came through later in the game quite a bit.
I only wish the Woodland Critters played a much bigger part or at least them being a summon!
Other than the slowdown while autosaving and entering new areas, the only other thing I noticed was
while I was in Canada, when I killed the Bishop, after I chose to save him the game started stuttering really bad. I mean, getting his friend request, the mission clear prompt, the experience prompt, were all stuttering and super slow and moving was damn near impossible.
I finished it under that and did all but one side quest.
So, here's the deal...I loved this game. It was fantastic start to finish, and whenever I felt it was a little on the tame side it got crazier and crazier. It was a lot of fun mechanically, even though the farting and commands with L2/R2 can be clunky. The difficulty was lacking, but I don't really think it ruined the experience.
A few sequences were downright hilarious, like
The underpants gnomes sequence, Princess Kenny's themesong battle, the abortion clinic, and the fight with Shelly.
At the end of the day though, this feels more like high-end PSN/XBL game than a full release to me.
As mentioned, it's short. REALLY short for an RPG. It is also not that replayable. The classes do not offer anything unique in terms of core gameplay, just spells that produce generally the same results with different animations/gimmicks.
This is disappointing because the South Park universe is so massive. There were many fun cameos but most of the characters and events are referenced through quickly passed moments or junk collection instead of real opportunities to tie into the game play with sidequests (which are far too few and plain).
The town itself is surprisingly small. In reality, it's about the size of two or three JRPG villages with around five "dungeons".
It's also unforgivably buggy. I experienced game-breaking glitches FOUR TIMES during my adventure. There is extreme slowdown in several sections. Let's be honest - these graphics are endearing and true to the show, but this is a very simple game all around. Obsidian has proven once again that they can't program for shit. Every single game I have ever played from their catalog has crashed multiple times and produced several other headaches that never cleared up. This is no exception.
With the development time they had, the hundreds of hours of material they had to draw inspiration from, direct access to the creators of said material, the fact that this is such a small, simple game with a $60 price tag is crazy to me.
As a $30 game, this is a 9 or a 10. As a $60 game, I feel like I can't justify more than a 6.5 or 7.
From what I've been reading, you all enjoy the game quite a bit as well and I'm sure you're going to jump down my throat over this post, but I beat the game early yesterday and can't shake this feeling that while the game is great, it's way too short/limited and we could have had so much more.
No, I had the same experience. Combat in this game is pretty silly, you just exploit the really OP stuff every battle.
I have nothing wrong with your opinion but I just can't understand the bold part. Out of all the components of a game, gameplay, story, etc., price is the biggest measure of quality? I really hope real reviewers aren't like this.
It depends on the content. If there is little content to appropriately match the length of a game then there is a problem. i havent really seen anyone go "i got to the end and thats it?" or that the ending snuck up on them and they are unsatisfied.
Also i dont think this game is going to be one with little replay value. i re-experience movies/games/books that i find funny more than any other genre. Comedy lends itself well to revisits.
This is not a AAA title. This is a South Park game. The development needed to put this out the door is far beneath games like Mass Effect, Bioshock, Assassin's Creed, etc.
It cannot and should not be compared to them in terms of genre OR dev tier.
And before someone says "oh but they had to write a season's worth of dialog!" or something like that, please think about how much writing goes into the titles mentioned and adjust your sense of reality.
I have nothing wrong with your opinion but I just can't understand the bold part. Out of all the components of a game, gameplay, story, etc., price is the biggest measure of quality? I really hope real reviewers aren't like this.
So tell me this, if you go out to eat and they charge you $60 for a tiny steak that happens to taste really good, but there are plenty of other steaks you've had in your life that not only taste as good but are much bigger and include better and more sides as well, do you ignore that?
By the way, saying "I really hope real reviewers aren't like this" is pretty condescending. It makes me not want to address your original concern, which I did politely anyways.
It depends on the content. If there is little content to appropriately match the length of a game then there is a problem. i havent really seen anyone go "i got to the end and thats it?" or that the ending snuck up on them and they are unsatisfied.
Also i dont think this game is going to be one with little replay value. i re-experience movies/games/books that i find funny more than any other genre. Comedy lends itself well to revisits.
Well, to be fair, once you get to the end of the game, you can gauge exactly what was cut content and its obvious there was at least a good nother hour or so of content that could have been in the game easily and was taken away for no real reason.
Well, to be fair, once you get to the end of the game, you can gauge exactly what was cut content and its obvious there was at least a good nother hour or so of content that could have been in the game easily and was taken away for no real reason.
This is not a AAA title. This is a South Park game. The development needed to put this out the door is far beneath games like Mass Effect, Bioshock, Assassin's Creed, etc.
It cannot and should not be compared to them in terms of genre OR dev tier.
And before someone says "oh but they had to write a season's worth of dialog!" or something like that, please think about how much writing goes into the titles mentioned and adjust your sense of reality.
I didn't say it was the biggest.
So tell me this, if you go out to eat and they charge you $60 for a tiny steak that happens to taste really good, but there are plenty of other steaks you've had in your life that not only taste as good but are much bigger and include better and more sides as well, do you ignore that?
By the way, saying "I really hope real reviewers aren't like this" is pretty condescending. It makes me not want to address your original concern, which I did politely anyways.
If the $60 steak was better I wouldn't rate it lower than the cheaper steak just because it came with extra and was bigger. What if half of the cheaper steak was fat, or filler like in a lot of rpgs?
You clearly said if this game was $30 dollars then it would but a 9 or 10 but at full price it's a 6.5 or 7. Spending $30 extra dollars doesn't mean I'm going to enjoy the game less. I don't want reviewers reviewing the price of a game I'd rather them review the quality.
The presence of both can be justified, Ike is obviously head of the pirates so Kyle wouldn't have much issue recruiting them, the point still stands though that in a story (especially a game that pokes fun at its RPG source material), the main character ends up having a huge hand in almost everything that is going on and you had been everyone's lackey in the game thus far when suddenly Kyle basically tells you not to worry about it, he'll recruit 2 out of the 3 factions we need. Pretty obvious that stuff ended up on the cutting room floor (same with a Goth recruitment quest based on those castle photos that made their way around before the game's release) and its just hard for me to understand why considering how long this got to sit in the oven