Yeah, I'm playing on the PS3.
Then you're doomed to wait for a patch.
Yeah, I'm playing on the PS3.
New Office (next to the Post Office)
is that ainside the vent? I can't seem to get itchinpokomon
You need a skill you unlock later on in the game.
I think I'm at the end of the game, can anyone confirm? I had to save and quit to take care of my puppy for the night.Just killed Nazi Chef and Princess Kenny betrayed me and ran off.
I think I'm at the end of the game, can anyone confirm? I had to save and quit to take care of my puppy for the night.Just killed Nazi Chef and Princess Kenny betrayed me and ran off.
I actually played through the game and only used 2 or 3 speed potions, if I had used more it would have been even easier for me.
A lot of fights were engaging of course but if you can block well then the game becomes really really easy. I felt like fights didn't last long enough, I would have preferred if damage was toned down across the board so fights lasted longer than 2-3 turns.
So I'm really enjoying the game but don't want it to end. How far am I?I just started day 3 and am going to recruit the girls.
Quick question. There is someI went on with the game, but now I am curious to defeat it and get whatever I get from it. (Do I get anything?) My question is: can I return to this location at a later in the game?green goo in the basement of the school that mutates to an enemy that I can't win.
probably the most diverse vendor trash list in RPG history.
Not too much left, but a lot of the game's best content is still ahead of you.
Yes, you can go back to the basement at any time after that.My question is: can I return to this location at a later in the game?
Most of the collecting achievements are annoying. Only because some of the items are in places you can't go back to after finishing the level. So if you miss it you have to either hope you saved there, or restart the game.
The most annoying one for me, was the gettrophy. I had to restart a whole new game because,all friends. I was really mad at that one.I didn't talk to Craig before talking to Cartman before the tutorial
Some of the vendor trash were such cool relics from the show that I just couldn't sell 'em, despite their lack of use.
I didn't even realize it was possible to talk to Craig before the tutorial. I thought he was just in detention the whole time at the beginning. I guess I missed that one too.
It's cool though. Like I said, I wanted a good reason to do another play through.
Some of the vendor trash were such cool relics from the show that I just couldn't sell 'em, despite their lack of use.
So after beating the game on Saturday... I pretty much played all the way through it again yesterday (technically speaking) up until the final battle. Played a Thief this time...
HOLY SHIT, is backstab OP. Pretty much any boss, a couple of speed potions and backstab, and that's the match.
HOLY SHIT, is backstab OP. Pretty much any boss, a couple of speed potions and backstab, and that's the match.
It's hard to laugh when you're extremely frustrated.
Edit: A training montage would have been 10x funnier and infinitely less frustrating.
It's definitely a joke just like that scene whereyou can't skip Jimmy's stuttering. I even thought my game was bugged or something
At the farm, yeah? Fuck me that was frustrating haha, I was sat there spamming the spacebar like "COME ON!!!".
Well played, Matt and Trey.
The thing is genres are ostensibly just about shared core gameplay mechanics or at least features, and RPGs generally have the kind of gameplay mechanics that lends itself to going longer. I'm not sure I can fully pinpoint why, but I'd say slower paced gameplay and more of a focus on exploration rather than just beelining to the next objective (which ostensibly exists in more games than just CoD; Mario and many other platformers are technically obstacle course runs to a finish line afterall.) South Park definitely fulfills those criteria to an extent, turn based battles with some QTE-esque mechanics to keep things engaging, South Park and a bit more to run around in, and quests to do in it. And also the fact that by leveling you gradually open up new abilities to try using (or at least progress bars to watch, and get a feel for more power ideally.)This is the problem with sticking games into genres. 11 hours is perfectly fine for a retail game these days.
With that said I'd really only be for lengthening the game by like 10 hours maybe so it'd be a 20-30 hour game, any more and I don't think the game can sustain it. But my big point is that what's fine for one kind of game isn't automatically fine for all others, 10 hours for CoD would be wearing, 20 and higher outright madness, while something like Bioshock CAN carry itself for 14, and somehow RE4 works really well for being something like 20 hours, insane for what's mostly a straight shooter... though I guess adventure elements and inventory management help there, aspects that notably got dialed down in the later games that weren't as interesting to me as a result.
Ok.. What the fuck! I have no idea why I keep failing theI've failed that stupid think so many times I'm almost ready to quit this game.Abortion
Ok.. What the fuck! I have no idea why I keep failing theI've failed that stupid think so many times I'm almost ready to quit this game.Abortion
Which part are you having trouble on? It should be easy. JustAfter that it's just a really simple QTE.do absolutely nothing until the needle is in the center of the screen.
If you're using a controller, are you? That's what kept doing me in. I wastwirling the thumbstick counterclockwisespinning clockwise.
Reached the part with theand the difficulty spike killed my interest. I also cannot beat Al Gore at level 10. I suck.zombie nazis coming out from the crashed saucer
As a $30 game, this is a 9 or a 10. As a $60 game, I feel like I can't justify more than a 6.5 or 7.