Anyone who likes SM64 needs to watch this.
Super Mario 64 - Bowser In The Fire Sea 32"93 [UWR]
This is incredible.
Super Mario 64 - Bowser In The Fire Sea 32"93 [UWR]
This is incredible.
A crazy 1:41:17 SM64 WR by cheese05. It's practically flawless, save for a mediocre Bob-omb Battlefield and bad Hazy Maze Cave/Snowman's Land. He had an insane upstairs time of 1:04:42, which is the best ever, and well under 1:41 pace. So 1:40:xx is definitely in sight now.
Anybody knows a good link that explains what happens in written form?
Not in written form, but Carl goes through it step-by-step in a video and explains it here
the twitch highlight has him explain the trick for the second half of the video, simply put a glitch is causing an overflow and they are setting values and code for the game to see and do something with, very much the same trick as the super mario world credits warp.
Is there a good link for the Super Mario World credits warp?
I'm not a pro, but these are the basic guidelines:Hey everyone, I've enjoyed watching speedruns for several years now but am getting interested in trying my hand at a few. Is there any advice you could give to a beginner?
I'm not a pro, but these are the basic guidelines:
- Begin with a game you really like, and preferably one that has a good amount of guides and material to help you. I started with Super Mario 64, for example.
- Remember to record your runs properly, or else they won't be recognized.
- You must not only train your hand-eye coordination, but also your nerves: your heart will probably pound like crazy and your hands will sweat in the last part of a promising run so you have to be mentally prepared.
Use obs to record. Or your capture card. Streaming is also piss easy if you have passable internet. Also I think it's worth noting that speed running isn't for everyone. While I love watching speeduns the pure execution required to get a run I would be happy with is too intimidating.What is the proper way to record a run? I typically see video/audio captured from the console with the occasional splits or runner cam. I'm still trying to decide on a game to start with but am tossing a couple of ideas around.
By properly recorded I mean with no hiccups and with decent image quality.What is the proper way to record a run? I typically see video/audio captured from the console with the occasional splits or runner cam. I'm still trying to decide on a game to start with but am tossing a couple of ideas around.
Good to know, thanks guys. I doubt I'll be getting WRs anytime soon so any recordings would be for tracking my own PBs/competing with other non-top runners.
I think if you just want to compare your runs to others, splits should be sufficient. Recording definitely helps to discover what mistakes and optimizations you could improve in your runs, though. Streaming is the option I would recommend since if -- in the future -- you decide you want to stream, it's better to start early so you accumulate some viewers over time.
Note: you won't get viewers for a long time. It sucks. Just keep going if you think you may want to stream more in the future. You don't need a super high res/high production value stream, just put your game on and talk to the occasional person that enters chat either via voice or the chat function. simple enough.
When you begin it shouldn't be about competing with others, only yourself. Pick a game you like and want to learn and improve at and stick with just that game. You'll start to build viewers regardless of the games' popularity as you improve and interact with them. There's always someone out there who will watch regardless of how obscure a game may be.I was planning on streaming and wasn't really expecting to have a whole lot of viewers. The only popular games I was considering starting out with wouldn't be very fun to watch since I won't be able to compete with the top runners.
Hey everyone, I've enjoyed watching speedruns for several years now but am getting interested in trying my hand at a few. Is there any advice you could give to a beginner?
Don't try to run your favorite game or you'll end up hating it, try your second favorite or similar.
So, when you exit a crawlspace, there is a brief period of time where the camera doesn't follow Link. If, during this brief period, you get the "I just got deku nuts for the first time ever" message window to pop up, then the sudden camera change will interrupt this message box, allowing enemies to move during it. If Link is hit, then he can also move during it. This delays the nuts actually being acquired until you (for some reason I don't understand) dive into water and resurface. HOWEVER, if you walk in front of various treasure chests, the item you resurface with will change, and it just so happens that the Dungeon Map chest will change this item to a Blue Potion.
Also, doing this will crash the game on both N64 and iQue. This is why Wii VC version is now used.
I love how so many OoT glitches are of the form "it just so happens" or "fortunately, thing X we wanted to happen is actually possible". There aren't that many chests to choose from in Deku Tree to begin with, and only a few of them would make this route viable over the old route. It just so happens that the dungeon map chest gives the exact item that was needed. I can't help but laugh.
OoT in general is such a joke nowadays that i lost all interest in watching the traditional categories... we arrived to the point that you can do anything in the game, where's the fun in watching any% then? There's even something that spectacular that could improve drastically the time?
The last thing i was excited about something OoT related was when Wrong Warp was discovered.
Once you've seen OoT any% 1, 2, 3, 4, 20 times it essentially becomes as fun as pressing start in the start menu and then watching the credits immediately after that.I'm not sure what you're saying. You can do a whole lot in the game yes, but why would that fact make any% boring to watch? It's still the fastest way to complete the game.
max% child is nice but personally i was liking more the Glitched 100% he was doing before.If you don't want to watch the fastest way, then there are other interesting categories like max% child that ZFG is routing and will start running soon. Essentially get as many items as you can without ever going adult, with the run ending as soon as you do. You'd be surprised how many adult items are actually obtainable as child.
So basically it has nothing to do with OoT and everything to do with people going for good times in an optimized and difficult category. Your complaints are true in literally every game that is -- as I stated -- optimized and has difficult tricks. If you think this is something inherent to Ocarina you're incredibly confused.Once you've seen OoT any% 1, 2, 3, 4, 20 times it essentially becomes as fun as pressing start in the start menu and then watching the credits immediately after that.
any% is neither fun to watch nor to play since it's incredibly reset heavy and there's no much to see anyway once you've seen it a couple of times.
In other categories stuff can happen and are more subject to route changes.
Actually the fact that any% is boring is pretty much shown by the fact that both the number of runners and viewers for the category are not as big as they were a couple of years ago.
So basically it has nothing to do with OoT and everything to do with people going for good times in an optimized and difficult category. Your complaints are true in literally every game that is -- as I stated -- optimized and has difficult tricks. If you think this is something inherent to Ocarina you're incredibly confused.
Not to mention your reasoning as for why there are less viewers now is also flawed. You know why it was a big a couple years ago? Because streamers that people cared about ran it. People like Cosmo, who can pull viewers playing actually boring games. Additionally, the category used to be far less optimized so there was more potential to get records. That doesn't make it boring but appeals to a different audience. Generally a more 'hardcore' or 'enthusiast' speedrun audience who care more about optimization than just simply beating records.
"requires no effort at all"
Rofl
You clearly have no clue what you're talking about.You are right the only effort it requires is patience because you need to get good movement while also getting the glitches at the first try.
Still, nothing to brag about.
You are right the only effort it requires is patience because you need to get good movement while also getting the glitches at the first try.
Still, nothing to brag about.
Welcome to speedruns? This describes pretty much any speedrun of any classic game ever. Stuff like Gimmick, Mega Man 2 etc also don't require any effort, just patience, right?You are right the only effort it requires is patience because you need to get good movement while also getting the glitches at the first try.
In 100%, as well as not warping you also need to display all the game level content, including:New WR in Battletoads 100% 29:27 by TMR
http://www.youtube.com/watch?v=SuuAOzzjiIE
Whats the difference between 100% and warpless cathegory??