Pardon the double post, but trihex is talking about some initiative. About to get to some specifics but his damn sub sound is interrupting him. I'll edit with any details if folks don't want to tune in.
Pertains to bringing more people in to speedrunning and growing the community.
Alright, after much unneeded delay, the announcement is a series of speedrunning tutorials that -- and I'm filling some words in here -- are designed to bring people in to the actual act of speedrunning (routing, understanding the game, etc.) with the goal of making the community less intimidating.
and now a bit more fluff...
Okay, looks like the idea is basically to make a more consistent and easily digested presentation for these tutorials. I assume this means giving tutorials something of a 'code' so that people can more easily figure out what shit's going on (having a symbol for a clip, sequence break, different strats, etc.) and interpret the admittedly confusing shit that goes on in these runs. There would also be a timeline for these events so you could anticipate and better appreciate the events, pausing to explain things. Also production value.
Seems that he's planning to bring in as many people as he can to do as many videos as possible. I think he's going to find that lots of people aren't super willing to put in the work.
Oh, actually maybe he's editing everything? unfortunately the presentation isn't terribly explicit about some seemingly important details.
Looks like initially the series will only be Yoshi's Island, with no current plans to expand to other games. That's... not great.
My thoughts:
Thus far it sounds like it'll be a nice series of videos assuming it'll happen. But it'll take time. A hell of a lot of time. I think he's underestimating the willingness of viewers to tell themselves "oh, I couldn't do that" and quickly give up. It also doesn't do a whole lot to bring in glitch hunters or routers, who Trihex says himself are the people the community is really lacking.
His example doesn't instill confidence, despite me thinking the idea is solid. I think Trihex has the right idea here, but he isn't necessarily the best person to make the videos. He doesn't seem to have the best read on the things that a newbie would struggle with. He's talking about audio and visual queues for blind shots, when he should be talking about the actual locations of the red coins and why a specific strat is fast, rather than just saying "here's the strat". He's teaching hard facts for memorization rather than theory for implementation and experimentation. The "what not to do" stuff is actually really good though, that's helpful.