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Splatoon 2 |OT2| From Smallfry to FlyFish in 5 Easy Steps!

How many ranked games do you guys play where you'll go what feels like 20-30 seconds as the only one on your team contesting the match? I just went through an entire inkjet special and then another five or so seconds of hand to hand combat in splat zones and no one on my team was there the entire time



??????????????????????
 

Makeda

Member
The worst thing about the dynamo roller isn't even the speed, it's that it uses up all your ink in 5 seconds.

Unfortunately I just found that out the hard way, contributed to a full wipe during a frantic Goldie rush as all my team ran around in circles drawing the mobs into my ink-less squid :(

PS - A roller during Mothership is just cruel torture, can barely do enough damage and no one else has realised that shooting down the cargo boxes gives you eggs.
 

Jintor

Member
Blaster series weapons are definitely my calling card. The kits are seemingly unagreeable, but that just means I have to work harder and I'm starting to appreciate that. It's kind of strange because in Splatoon 1 I absolutely hated blasters. I thought "why would anyone use a weapon this slow and ink inefficient"? But I decided in this game to give them a fair shot once I unlock them all and at first I felt they were still bad, but with more uses I started to gravitate towards them more and more. And now, they're usually the weapons I'm most comfortable with for any type of battle! The Luna is hands down my favorite one to use because it's kit is literally "balls to the walls" (lol) and it feels good to get in the enemy's face and rush them down!

luna blaster + curling bombs are ace, especially with ninja squid
 

Nelo Ice

Banned
Coming back in splat zone is amazing. We were down 100-4 and as soon as we took control we never let them go again.
Edit: omg it ain't over till its over. Came back from 100-3 to win again haha.
 
D

Deleted member 125677

Unconfirmed Member
I wish I could browse the gear in my inventory on the mobile app. Would make it a bit easier to decide on what gear to order from SplatNet.
 
Guys! Guys! Guys!

During Griller attacks, get rid of the Smallfry! The Grillers are super easy to avoid as long as we don't have 30+ little maggots chewing our ankles. Leave the Charger and the Splattershot to the Grillers, Dynamo and Dualies kill the runts..
 

D.Lo

Member
Coming back in splat zone is amazing. We were down 100-4 and as soon as we took control we never let them go again.
Edit: omg it ain't over till its over. Came back from 100-3 to win again haha.
Overtime pisses me off sometimes though. Even when it's to my advantage.

In back and forth, even matches, whoever happens to be in control in any ranked mode at the time of the clock ticking over has a huge second chance the other team did not get.
 
I just used both of my Splashdowns on a Flyfish, pods open, and it was during high tide so I was practically face to face with it--

No effect.

What do you need to do to kill them with it? If we're not going to patch the Flyfish at all, then limit how many can spawn at once. Two at the very most. With how demanding they are to deal with in terms of attention and resources, any more than two and you're letting the other bosses have free reign.
 

Nelo Ice

Banned
Overtime pisses me off sometimes though. Even when it's to my advantage.

In back and forth, even matches, whoever happens to be in control in any ranked mode at the time of the clock ticking over has a huge second chance the other team did not get.

Yeah I've definitely been on the losing end of that. Sucks when it happens in Rainmaker the most since the yeah whoever has final possession will always have a shot. That's why when we're up and there's like less than a minute left I stall like hell if I have the rainmaker lol. On the flip side in my last rainmaker game I was on the winning end thanks to OT. It was pretty nice seeing my teammate patiently waiting for us to clear a path then once we cleared the way he breezed through for the closest to the goal win.
 

Jintor

Member
Overtime pisses me off sometimes though. Even when it's to my advantage.

In back and forth, even matches, whoever happens to be in control in any ranked mode at the time of the clock ticking over has a huge second chance the other team did not get.

everyone sees the clock though so they should know when to redouble their efforts or to play safe and defensive (to lame it out, especially in rainmaker... grrr)

The one thing that weirds me out about ranked is that there's no music change for that last minute remaining so there's no sense of urgency like in turf wars. I get that they time the music and account for possible overtime but there really should be some kind of sound thing that tells everyone "YO YOU GOTTA WRAP THIS SHIT UP THE FUZZ ARE GONNA BE HERE ANY SECOND"
 

D.Lo

Member
Yeah I've definitely been on the losing end of that. Sucks when it happens in Rainmaker the most since the yeah whoever has final possession will always have a shot. That's why when we're up and there's like less than a minute left I stall like hell if I have the rainmaker lol. On the flip side in my last rainmaker game I was on the winning end thanks to OT. It was pretty nice seeing my teammate patiently waiting for us to clear a path then once we cleared the way he breezed through for the closest to the goal win.
I think you should be required a knockout in TC and RM if it's extra time. So you get a chance for a proper win, but not a 'sneak one point over' win which is the unfair part, if you didn't manage to gain enough ground in regular time you shouldn't get a chance to grind a non KO win in extra time.

Kind of like boxing, if you're behind in points, you have to go for a KO.
 

watershed

Banned
Is it possible that people can make it to B+ rank and not know how Tower Control works? I was literally the only member of my team on the tower and the only one trying to take the lead as the clock was counting down. Everyone else was camping and chasing people around, for the entire match. I've never experienced that before.
 

random25

Member
Is it possible that people can make it to B+ rank and not know how Tower Control works? I was literally the only member of my team on the tower and the only one trying to take the lead as the clock was counting down. Everyone else was camping and chasing people around, for the entire match. I've never experienced that before.

Maybe they're thinking that somebody from their team will ride the tower while they keep the enemies busy fighting them. They just so happen to think the same thing lol.
 

timshundo

Member
SOOO over this salmon run. I’m back down to go-getter, where people REALLY don’t know how to play, making us lose even more matches.
Kill me.
 

watershed

Banned
Maybe they're thinking that somebody from their team will ride the tower while they keep the enemies busy fighting them. They just so happen to think the same thing lol.

It's definitely true that good voice chat would help communication in ranked modes a ton, but still, at the end of the match you need at least 2 people on or around the tower. These players were off wandering like it was turf wars.
 

Branduil

Member
Japan has a suggestion for the next Splatfest theme:

DH_ZQDSVoAApF-E.jpg:large

Squids Who Don't Pick Up Eggs vs. Squids Who Don't Put In Eggs
 

zenspider

Member
Is Ninja Squid crazy popular in S+ all of a sudden, or is it just me? It doesn't seem to be slowing anyone down.

I'm finding some success with .52 and point sensors (please buff ink consumption!), but I'm basically off the objective and hunting players - 2 or 3 is unmanagable.

Is a "meta" taking shape? Because I know I have to play an anti-ninja flanker (sploosh, tri-slosher, brush, splat w/burst) with high ink cost subs (sensors, disruptors) or situations gear perks (haunt, thermal ink) to deal with it.

Once the nerf happened in S1, you rarely saw anyone running Ninja Squid. I don't know if we still have the scientists breaking down the speed reduction, but I'm wondering if it's enough.
 
Is Ninja Squid crazy popular in S+ all of a sudden, or is it just me? It doesn't seem to be slowing anyone down.

I'm finding some success with .52 and point sensors (please buff ink consumption!), but I'm basically off the objective and hunting players - 2 or 3 is unmanagable.

Is a "meta" taking shape? Because I know I have to play an anti-ninja flanker (sploosh, tri-slosher, brush, splat w/burst) with high ink cost subs (sensors, disruptors) or situations gear perks (haunt, thermal ink) to deal with it.

Once the nerf happened in S1, you rarely saw anyone running Ninja Squid. I don't know if we still have the scientists breaking down the speed reduction, but I'm wondering if it's enough.

It ain't just S+, because I've definitely been noticing more and more Ninja Squid users who have clearly formed a playstyle around the ability - rather than just people perhaps new to the game thinking the ability seems cool without having actually integrated it into their actual approach overal.

Been noticing a lot of Brush, Tri-Slosher and Luna users skating around with Ninja + usually a bunch of swim speed and ink resistance, and they're usually running offense in TC and RM, disrupting our front line/defensive positions.

Kinda reminds me of how I used to play when I mained the Sploosh in Splatoon 1; sneaking my way to an advantageous spot behind enemy lines, dropping a bunch of Beacons and then throwing myself at the enemy with enough unpredictability to reduce the overall friction for my team's push.
 
Is Ninja Squid crazy popular in S+ all of a sudden, or is it just me? It doesn't seem to be slowing anyone down.

I'm finding some success with .52 and point sensors (please buff ink consumption!), but I'm basically off the objective and hunting players - 2 or 3 is unmanagable.

Is a "meta" taking shape? Because I know I have to play an anti-ninja flanker (sploosh, tri-slosher, brush, splat w/burst) with high ink cost subs (sensors, disruptors) or situations gear perks (haunt, thermal ink) to deal with it.

Once the nerf happened in S1, you rarely saw anyone running Ninja Squid. I don't know if we still have the scientists breaking down the speed reduction, but I'm wondering if it's enough.
I've always used ninja squid for my short to mid range shooters even with the nerf. Here's my current build
kcOJgcs.jpg

I use this with tentatek splat dualies and nzap.
 

etrain911

Member
Japan has a suggestion for the next Splatfest theme:



Squids Who Don't Pick Up Eggs vs. Squids Who Don't Put In Eggs

This is extremely real sadly. I went down a rank due to a couple bad teams and a game I played very poorly in. :( It only gets worse the lower you go.
 

8bit

Knows the Score
Japan has a suggestion for the next Splatfest theme:



Squids Who Don't Pick Up Eggs vs. Squids Who Don't Put In Eggs

Argh, last time I was playing Salmon Run we needed one egg with none to be seen except with someone that had died. I inked them, only watch them throw themselves off the bow of the ship near the egg basket with 2 seconds to go instead of depositing it.
 

DrArchon

Member
ninja squid is always useful if you're always getting in short-range duels

Yep. Against players who aren't that good at keeping track of you, Ninja Squid will save your life more times than you can count. Juking enemies and getting easy kills is so fun with it. Can't tell you how many times I've won a fight by pretending to run away, getting the enemy to lose track, then turning around and blasting them.
 

DrArchon

Member
The ๖ۜBronx;246875954 said:
Ninja Squid for me if I'm going in ranked. Such a useful ability. Sucks you don't have it for Splatfests though.

I wish Splatfests would alternate between forcing certain headgear and shoes on you instead of just shirts. It sucks to always lose cool abilities that you can only get on shirts, like Ninja Squid.

I'm not sure how that'd work, but I like to think the devs are smart enough to come up with something.
 

Col.Asher

Member
Ninja squid also got a huge secondary buff with echolocators removal, a tragedy, and cold blooded losing its utility slot, which makes it suck now.
 

Branduil

Member
I'm pretty sure I've never won tower control on Art Academy, and I never will. I will always have fucking mouthbreathing braindead teammates incapable of doing anything and unless I carry the map all by my fucking self I will never get a single win there.
 
It ain't just S+, because I've definitely been noticing more and more Ninja Squid users who have clearly formed a playstyle around the ability - rather than just people perhaps new to the game thinking the ability seems cool without having actually integrated it into their actual approach overal.

Been noticing a lot of Brush, Tri-Slosher and Luna users skating around with Ninja + usually a bunch of swim speed and ink resistance, and they're usually running offense in TC and RM, disrupting our front line/defensive positions.

Kinda reminds me of how I used to play when I mained the Sploosh in Splatoon 1; sneaking my way to an advantageous spot behind enemy lines, dropping a bunch of Beacons and then throwing myself at the enemy with enough unpredictability to reduce the overall friction for my team's push.

Hell, im a roller main and i use Ninja. An evil smile comes over my face at just the mere thought of me jumping out of the ink point blank with a vertical flick (which pretty much guarantees death at close range). I can only imagine the look of terror the other player has on the other end.
 
-Lost Outpost in Salmon Run Saturday night
-Manta Maria probably in the rotation all weekend
-Splatfest voting starts (aka ability chunk farming).

Going to be busy with Splatoon most of this weekend.
 
-Lost Outpost in Salmon Run Saturday night
-Manta Maria probably in the rotation all weekend
-Splatfest voting starts (aka ability chunk farming).

Going to be busy with Splatoon most of this weekend.

Yeah! Im trying to cap off Uncharted Lost Legacy by tomorrow so i can jump back in! There is not enough time in the day :(
 
Callie and Marie gave some special names to special weapons if you use them at the end of match, so I try to find if there's some from Off the Hook.

In S1

Use Inkstrike at the end: Final Crystal Dust(ファイナルクリスタルダスト)
Share Barrier at the end with everyone: Eternal Phalanx Omega(エターナルファランクスΩ)
Use Bomb Rush at the end: Infinite Tears of Heaven(ティアーズオブヘブン∞)

S2

Use TentaMissiles at the end: Happy Ending Twinkle Star?

 

Regiruler

Member
Wait a second, Splat Charger is stuck with the stingray, but a variant gets a suction rush? What kind of bullshit is this?
Callie and Marie gave some special names to special weapons if you use them at the end of match, so I try to find if there's some from Off the Hook.

In S1

Use Inkstrike at the end: Final Crystal Dust(ファイナルクリスタルダスト)
Share Barrier at the end with everyone: Eternal Phalanx Omega(エターナルファランクスΩ)
Use Bomb Rush at the end: Infinite Tears of Heaven(ティアーズオブヘブン∞)


S2

Use TentaMissiles at the end: Happy Ending Twinkle Star?
Most of these were in the US version were slightly different names.
 

ChrisD

Member
that did not go so well for me https://youtu.be/wq1jPCkVhbk

Man you pulled a lucky straw on the first game, the team colors in both of my Grayscale games were dark gray versus slightly less dark gray -- on Starfish Mainstage, where the floor was sort of in-between the two grays. 😂

"Nuts" is the proper term for it!




Outside of the game, the plaza certainly looks nice. So even if one doesn't want to play with grayscale, y'all should still check out the option there!




On a different note, last night I gave the Dynamo a shot in Ranked. I was +18 in Splat Zones, I figured, "hey, why not, even though it's garbage I have a buffer." Lost every game with it and my tank cracked. It dropped me to S+0. Whether it was a glitch or that's just how it works, I don't know. It was enough to have me putting the game off (sans Salmon Run with VC) for a few days. I'm still bummed out about it, that was a whole month's worth of play lost because I didn't know how the + system really worked.

What I'm really posting the above to say is, don't experiment in things with Ranked if you don't want to lose progress. Lots. Of progress. ;-;
 
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