Roger1991.
Just found you on the spreadsheet. Adding you!
Edit:
Got yaa!
Roger1991.
Yeah I need to learn to use my subs more. I find that they leave me with no ink and it gets me in sticky situations when fighting up close. Overall the weapon is okay, definitely a big learning curve.Something I think you're forgetting is the disruptor. This weapon has weaknesses but they can be lessened with good use of the sub. A gal may beat it in a straight fight but you can toss a disruptor, flank and win. The weapon is much better when you use the sub to make up for its weaknesses.
I figured out the firing timing already, no need for a video.
On my way!Yeah I need to learn to use my subs more. I find that they leave me with no ink and it gets me in sticky situations when fighting up close. Overall the weapon is okay, definitely a big learning curve.
Edit: whoa laggy room. Violet I'll join off you and weird may join us.
He is.Ouch... is doc a gaf member? His name looks real familiar. GG regardless.
yeah, Sloth tooOuch... is doc a gaf member? His name looks real familiar. GG regardless.
Yeah I added him a few mins ago.yeah, Sloth too
Guy sloth too. That's some mean netcode right there. Written by Judd.I think I was temporarily invulnerable again![]()
Sometimes it might be better to go into squid form and swim towards him. Same thing applies to blasters.I'm underestimating the dynamo roller range
Put it closer to the middle! Also last game, my aim is starting to suck.I finally had a team that appreciated my beakon-service in the Warehouse game
Why am I always missing the parts where you record... Damm!It's great to see beakons all over the place, also I can see dead squids still shooting and killing, splat everywhere!
Good games Violet! yeah I'm going to upload that part, there's not much we can do once Kraken !
Why am I always missing the parts where you record... Damm!
that fire rate and damage is brutal, though, and it has more range than the .52 Gal. I don't think any of the fast-firing weapons can kill as quickly as the Nozzlenose. This thing is a beast
I suggest using 1 Damage Up main and sub to get to 97 damage
doesn't use much ink, either
Why?
They're out already.When are the new weapons out? Or are they out already?
you won't splat your opponent in one burst but if they have already taken damage (say, by stepping on enemy ink for a second) you'll get a kill
that said, I tried the weapon online and I was pretty bad with it. The Costum Blaster does the same job but with 1-hit ko potential and the bubble. Killing Wail doesn't really make sense on the Nozzlenose to me
The Nozzlenose is not easy to use.
The Nozzlenose is not easy to use.
Are sub abilities useless unless you get 3 of the same kind?
It isn't always consistent with that.Also, Turf War was Walleye Warehouse and Port Mackerel...now Ranked is Walleye Warehouse and Blackbelly Skatepark.
So Maps from Regular are not Ranked after as people thought.
1 sub-ability = 1/3 main abilityAre sub abilities useless unless you get 3 of the same kind?
For the passive ones? Not necessarily. Depends on what you prioritize. The effects diminish with each subsequent equip.
Thanks debating if I should keep going to spike for re rolls. Doesn't seem worth it most of the time.It isn't always consistent with that.
1 sub-ability = 1/3 main ability
Nothing else to spend coins on. You could say gear but that doesn't take that much and weapons you could always prioritize over rerolling stats.Thanks debating if I should keep going to spike for re rolls. Doesn't seem worth it most of the time.
True. I have all the weapons I like. Maybe after the splatfest I'll try re rolling some more. Maybe I can get lucky.Nothing else to spend coins on. You could say gear but that doesn't take that much and weapons you could always prioritize over rerolling stats.
I haven't really gotten comm errors much with the odd one here and there (some times my ISP's or router's fault), but I've noticed an unusual amount of disconnects from other players. A ballpark estimate would be around 5-10% of my Turf War matches have had player(s) disconnect.For those of you who started to play the game from day 1, do you feel that the number of communication errors during gameplay have increased considerably since launch?
I had a pretty flawless first week with the game regarding the online, but the last days there has been lots of communication issues during gameplay. I'm on a wired connection.
Yeah I've been getting disconnects like that as well. Had one match where the whole opposing team was disconnectedI haven't really gotten comm errors much with the odd one here and there (some times my ISP's or router's fault), but I've noticed an unusual amount of disconnects from other players. A ballpark estimate would be around 5-10% of my Turf War matches have had player(s) disconnect.
Thanks debating if I should keep going to spike for re rolls. Doesn't seem worth it most of the time.
Here's for Violet_0, loved your sniper squid's crash at 0:15 !![]()