That's some 5 stars bass slap right there... going back to my 3 chords guitar, rock rules
e: oh dear kraken, don't watch the end, my eyes!
rapid blaster says nahh
But Luna? And how did I lose 24 points in one match loss?
What if no-one painted the ground.
it's outranged by the luna? that's kind of weird
I'm pretty sure the splattershot out ranges the lunar. Lag might have a factor in this situation.it's outranged by the luna? that's kind of weird
Lovely. Why can't these folks just wait for the August update to start this kind of nonsense? They already ruined MK8 for me by adding an extra team mechanic where it doesn't belong.Well played this morning before work and joined a room where there 4 clan members. Match starts and one member ends up on my team. Dude disconnects and we lose since its 3 vs 4.
I know man it was really lame. I wanted to find 3 gaffers and hunt them down lolLovely. Why can't these folks just wait for the August update to start this kind of nonsense? They already ruined MK8 for me by adding an extra team mechanic where it doesn't belong.
That's some 5 stars bass slap right there... going back to my 3 chords guitar, rock rules
e: oh dear kraken, don't watch the end, my eyes!
So A+ players...
Is it common for teammates to just not go on the point during tower control? I understand that people don't want to be killed but is passive play common in high rank?
I think one of the reason they don't jump on it is because they're too focused on kills. There's no reason to jump on the point if a blaster is waiting for someone to kill as soon as you step up there. Most of the time it feels like they're just playing a deathmatch though, and it's pretty frustrating.So A+ players...
Is it common for teammates to just not go on the point during tower control? I understand that people don't want to be killed but is passive play common in high rank?
It's common in video games. Every game will have gutless chumps who wait for other people to do the job while they sit back and plink away from a corner.So A+ players...
Is it common for teammates to just not go on the point during tower control? I understand that people don't want to be killed but is passive play common in high rank?
but this was a fresh first play for this NNID
it has not history of turf inked k/d
it was the first match
So A+ players...
Is it common for teammates to just not go on the point during tower control? I understand that people don't want to be killed but is passive play common in high rank?
Thanks for the responses everyone.
B+ atm but playing with a room filled with A+ players and it really irks me at times when there are 2 enemies down but no one is getting on the point to advance it even just for a little bit before everyone spawns.
So A+ players...
Is it common for teammates to just not go on the point during tower control? I understand that people don't want to be killed but is passive play common in high rank?
If it's in a middle then it's a wash whether you'll get anywhere significant before they come back. If it's deep into enemy territory, then the decision may be that it would be difficult to push further so going back to center to defend is a better choice. Not saying every A+ player shares the same idea though.
A- here but yeah you'd be surprised how often in both Tower Control and Splat Zones that the group waits for a "hero" to go in and get shit done. Everyone's all "play your role" until they realize that no one has established any sort of momentum prior and get lit the fuck up.
At the same time, it felt pretty rad getting all those Booyahs on my run up the ranks last night covering people and generally playing the main character on my team. :lol
I actually prefer a more conservative playstyle compared to rushing to death (which ironically is even more of a "death"match). Even when I play a charger, I make the judgment whether my team has sufficient control over the area and whether the time is right to go on top of the tower and push it. When you go on the tower, your team will support you. Then you can jump off and switch with your teammates as things go. It's a smarter play. Jumping straight on the tower should not be anyone's main or only goal.
It is kind of annoying when you seem to be the only person willing to go on the tower, which was the case in one of my games yesterday. I was the one riding it and me and an enemy double splatted each other, and there were still two of my teammates inking around the tower but neither jumped on. I had to kind of spam the booyah prompt to let them know "hey no one's on the tower and it's about to start moving back to the center"
It is kind of annoying when you seem to be the only person willing to go on the tower, which was the case in one of my games yesterday. I was the one riding it and me and an enemy double splatted each other, and there were still two of my teammates inking around the tower but neither jumped on. I had to kind of spam the booyah prompt to let them know "hey no one's on the tower and it's about to start moving back to the center"
damn youuuuu!!
I've got 2 out of 3 right now and the other sub is special charge up, so whatever. it honestly annoys me more from an aesthetic standpoint. I want all 3 subs the same. having one be different pisses me off.
I thought having three of the same secondary abilities wasn't desirable because of big diminishing returns. Am I out of the loop on something?DAMMIT I WANT THAT
Congrats though...
Actually, which is the way you guys prefer, two guys on the tower so they can cover it from multiple angles in case of an ambush, or one guy on the tower so you can have more teammates spread out and paving the way for it?
A sub-abilities are equal to 1/3 of a main ability, so it isn't that big of a deal. Most abilities do have diminishing returns, but some are a fixed percentage value.I thought having three of the same secondary abilities wasn't desirable because of big diminishing returns. Am I out of the loop on something?
I thought having three of the same secondary abilities wasn't desirable because of big diminishing returns. Am I out of the loop on something?
Actually, which is the way you guys prefer, two guys on the tower so they can cover it from multiple angles in case of an ambush, or one guy on the tower so you can have more teammates spread out and paving the way for it?
Actually, which is the way you guys prefer, two guys on the tower so they can cover it from multiple angles in case of an ambush, or one guy on the tower so you can have more teammates spread out and paving the way for it?
One of the things I really want to see when we can private lobby is setting ourselves up to maintain a chain of swaps between who's on the tower to handle little aspects of the game better for one another. (i.e. a charger rides it in open spaces, a CQC weapon hops on and lets the charger off when going down tight corridors, a heavy gunner relieves the CQC guy when going down an ambush route and a ninja roller relieves him or something like that -- don't take this as an indication of roles that will work in these situations.)
I thought having three of the same secondary abilities wasn't desirable because of big diminishing returns. Am I out of the loop on something?
All teammates put all points into special charge up and special duration. Super jump swap Krakens to/ from the tower constantly. Win.One of the things I really want to see when we can private lobby is setting ourselves up to maintain a chain of swaps between who's on the tower to handle little aspects of the game better for one another. (i.e. a charger rides it in open spaces, a CQC weapon hops on and lets the charger off when going down tight corridors, a heavy gunner relieves the CQC guy when going down an ambush route and a ninja roller relieves him or something like that -- don't take this as an indication of roles that will work in these situations.)
Unimpressed. Get x3 subs for an ability that a brand doesn't have an affinity for and come back to me.
So A+ players...
Is it common for teammates to just not go on the point during tower control? I understand that people don't want to be killed but is passive play common in high rank?
Unimpressed. Get x3 subs for an ability that a brand doesn't have an affinity for and come back to me.