First off, who gives a fuck it's a game. Oh no, 6 less snails, whatever will I do?
Second, we already had an argument about how wins do in fact matter, and I don't feel like having it again.
Its fine if you don't want to respond. I'm going to reply to what you've said though, and just my thoughts in general on how Splatfest works. If that was the conclusion then you should probably read on.
"it's a game". That's a great defense... So you wouldn't mind if regular and ranked matches were effected by miiverse popularity because "it's a game"? Whichever side collectively has the most "yeahs" wins the popularity portion. That would make for a fun game of skill.
And its not about the snails.
A "winner" is being determined on a slanted ruleset. Normally, gamers are not okay with that. Winning matches actually has less of an effect than popularity despite being 2x more points. The reason is because the random matching of varying skilled players will result in a 50/50 split on overall wins/losses. With a pretty much guaranteed outcome of 50/50 wins, popularity becomes the deciding factor.
Wins x 2 + Popularity is the equation. Let's take a look at the recent Splatfest results.
Japan ​
Winner: Red Fox Udon 161 -139
Wins: 47%
Popularity: 67%
Loser: Green Tanuki Soba
Wins: 53%
Popularity: 33%
Europe ​
Winner: Rock 170 -130
Wins: 53%
Popularity: 64%
Loser: Pop
Wins: 47%
Popularity: 36%
North America ​
Winner: Dogs 160-140
Wins: 49%
Popularity: 62%
Loser: Cats
Wins: 51%
Popularity: 38%
As you can see, the final tally for the events had a 20+ point difference despite the Wins being extremely close. Interestingly the votes are all in the 60/40 - 70/30 range enabling such larger differences in the final tally.
The defense I've seen that makes the most sense is that the less popular side will have their skilled players playing 100% of matches that matter, while on the popular side the skilled players will waste matches playing vs their own team. This will result in a higher win percent for the less popular team. The are many other theories too, all with the conclusion that a popularity bonus is justified because the team with less players is guaranteed to win more. Let's ignore the fact that
in the European Splatfest the less popular team lost 47 - 53 (tied for largest variance with Japan), and instead take a closer look at the scoring system.
You simply need to input some different numbers into the equation to see how broken it is. The real outcomes show it well enough but let's make our own for more proof.
Wins x 2 + Popularity
Team 1
Wins: 49%
Popularity: 52%
150
Team 2
Wins: 51%
Popularity: 48%
150
Final: 150 -150
This is the break-even point with a close as possible 51/49 win. If you add just 1 more point to popularity it becomes a 151 - 149 loss. Seeing as the previous votes were all so one-sided, and I suspect future events being even more so, it is pretty much impossible for the smaller team to win.
Team 1
Wins: 41%
Popularity: 67%
149
Team 2
Wins: 59%
Popularity: 33%
151
Final: 149 -151
This is what it would've taken for Soba in Japan to win with such a massive popularity difference. The win percents so far have been 51%, 53%, 53%, all close to 50/50. Overcoming the popular vote with wins under the current ruleset is not feasible. I've seen suggestions for upping the win multiplier to balance this, with x3 being the most common. Let's try it on the previous event results.
Japan ​
x2:
161 -139
x3:
208 - 192
x4:
255 - 245
x5:
302 - 298
x6: 349 -
351
Europe ​
x2:
170 -130
x3: (lost, no reason to continue)
North America ​
x2:
160 - 140
x3:
209 - 191
x4:
258 - 242
x5:
307 - 293
x6:
356 - 344
x7:
405 - 395
x8:
454 - 446
x9:
503 - 497
x10:
552 - 548
. . .
A small increase to the multiplier doesn't have a substantial effect. A higher percent win needs less multiplier even with a bigger popularity difference. So, if popularity points are in fact needed (with no evidence of that given the current results) as well as a win multiplier to make winning important,
a flat rate x2 is not good enough. It would need to scale based on... something. Or you know, don't factor in popularity in the first place.
TLR A system is in place that is obviously unbalanced. It would be better if it was balanced.
Incoming mocking posts attempting to invalidate my stance.