Everyone who's A+ing already with Tower Control are jerks
lol I'm just now watching Gamexplain's tower control debut stream. Derrick is not very good at the video game
Poor Derrick, he just sucks with the squelcher. You are supposed to use your range not race to enemies line of firelol I'm just now watching Gamexplain's tower control debut stream. Derrick is not very good at the video game
None of the other weapons can almost guarantee a kill when taking people off the tower. I never said keeping a Blaster on the tower would give an easy victory. Keeping the enemy off the tower is half of the game and the Blaster does it best.Blasters are good at getting people off the tower, but so are a lot of other weapons. You haven't explained how having a blaster on top of the tower makes it a easy victory. If you're talking about the custom blaster with the bubbler then, that's a different story.
Sure, but it uses up far too much ink to keep up the pressure. A Blaster can just continuously shoot.Suction Bombs can do that really well too.
This kinda applies to most of the mid-range weapons and I think the normal Splattershot with burst bombs would be better cause of the knockback and low ink consumption.Mid is far too wide, I can easily control/kill a blaster. Keep in mind I never jump on to the tower, I just hunt people down using the chaos and ninja squid as cover, then defend with suction bombs and inkzooka
No. It's the same between Splat Zones and Tower Control.Are ranks separate for the different modes?
Ranked modes will probably rotate after a short introductory period for the new mode.Just had a go at Tower Control and it's great...but has it completely REPLACED Splat Zones..? I thought they were adding content gradually not replacing old content with new content. Unless I'm missing something..? /
Ranked modes will probably rotate after a short introductory period for the new mode.
Rotating game modes is just dumb.
I gave them the benefit of the doubt with the map rotations, and then separating Splat Zones/Turf Wars into ranked and non-ranked, but taking away a game mode, even for just hours at a time is the worst decision they've made.
I'd actually like to play some ranked Turf Wars, or some non-ranked Splat Zones, but no, they're going to lock us into these decisions for some reason. Surely there's enough players at this time to have more than two playlists going.
Yeah, hopefully we'll get the ability to chose ranked modes in the August update. They should see that they have a large enough player base to support multiple game modes at the same time.
Yeah, hopefully we'll get the ability to chose ranked modes in the August update. They should see that they have a large enough player base to support multiple game modes at the same time.Well that's a bit pants. Would be better to have the choice between the two imo.
Yeah, I meant in general. From the sounds of it you can play whatever you want in custom lobbies.Even if there is currently, their initial plan went with the worst-case scenario (wii u, new ip, all that) - it's understandable, but it's something to be included at or the post-August update imo.
In custom lobbies it seems you'll definitely be able to enter different modes. They should add it in general too, though
Im sure they had this plan in progress before they knew how much they would sell, they are probably going to stick with it for a while. They aren't going to update the game for it now, if anything it will be a part of the August update, which might even give us the ability to have custom rules in our lobby. They will realize eventually that their user base is big enough to support the various modes.Rotating game modes is just dumb.
I gave them the benefit of the doubt with the map rotations, and then separating Splat Zones/Turf Wars into ranked and non-ranked, but taking away a game mode, even for just hours at a time is the worst decision they've made.
I'd actually like to play some ranked Turf Wars, or some non-ranked Splat Zones, but no, they're going to lock us into these decisions for some reason. Surely there's enough players at this time to have more than two playlists going.
None of the other weapons can almost guarantee a kill when taking people off the tower. I never said keeping a Blaster on the tower would give an easy victory. Keeping the enemy off the tower is half of the game and the Blaster does it best.
I suppose you mean with regards to the gyro?I've only played 3 games so far, but this is crazy fun. Not crazy about the controls so far though.
Yeah what is the point of this? Why would anyone want one less option?Just had a go at Tower Control and it's great...but has it completely REPLACED Splat Zones..? I thought they were adding content gradually not replacing old content with new content. Unless I'm missing something..? /
Picked this up yesterday and I've been catching up on tips and tricks--just hit level 6.
What's the general consensus on gyro aiming? I couldn't stand it and turned it off immediately but I've seen a couple videos insisting it's the most accurate way to play. Can't stand the weight of the gamepad.
Yeah what is the point of this? Why would anyone want one less option?
I seriously don't understand Nintendo at times (most of the time lately).
What weapons have you all been using in Tower Control? I've found splat roller to be pretty good. Suction Bombs and Killer Wail seems like one of the best sub/special combos you can get in this mode.
I spent over 100 hours playing with analog controls and maxed out my rank, so you can use them effectively, but I switched to gyro controls maybe a little over a week now just to switch things up. I personally think I can play at the same effectiveness with either( except with a charger), but I can say that it feels like a completely different game than anything I've ever played before. Gyro does help with aiming especially with the charger, I can't play with that weapon without using gyro. I couldn't stand it at first either, but I eventually got used to it and you don't have to hold the gamepad out in front of you I just hold it over my lap as I sit. Just keep giving it a try if you want it definitely feels like a different game once you get used to it.Picked this up yesterday and I've been catching up on tips and tricks--just hit level 6.
What's the general consensus on gyro aiming? I couldn't stand it and turned it off immediately but I've seen a couple videos insisting it's the most accurate way to play. Can't stand the weight of the gamepad.
I might have to try switching to gyro aiming, it seems like the skill of the player base has gotten so much better overall than at launch, and I find myself missing shots quite often against decent players.
I just hate how much it limits your movement with the right stick though. I should be able to aim up/down with the stick as well, and just make small adjustments with the gyro.
I might have to try switching to gyro aiming, it seems like the skill of the player base has gotten so much better overall than at launch, and I find myself missing shots quite often against decent players.
I just hate how much it limits your movement with the right stick though. I should be able to aim up/down with the stick as well, and just make small adjustments with the gyro.
Do you consider yourself an experienced FPS/TPS player because some of us that have identified ourselves as such including myself took a long time getting used to gyro. Personally it took me longer than two days probably somewhere like 6 or so days( not straight) of trying gyro before I could properly use them.Yeah this surprised me as well, it's not very intuitive, it was done better in uncharted golden abyss (the only other game I've played with gyro). It's not bad but I don't really like it after playing with it for two days now.
Picked this up yesterday and I've been catching up on tips and tricks--just hit level 6.
What's the general consensus on gyro aiming? I couldn't stand it and turned it off immediately but I've seen a couple videos insisting it's the most accurate way to play. Can't stand the weight of the gamepad.
Do you consider yourself an experienced FPS/TPS player because some of us that have identified ourselves as such including myself took a long time getting used to gyro. Personally it took me longer than two days probably somewhere like 6 or so days( not straight) of trying gyro before I could properly use them.