Is there a decent single player in this, or is it just multiplayer?
Just lost a match where the enemy team beat us in overtime the same fucking moment we took control back from them.
Bubbler can truly save The whole team and secure a win, if using great timing.as the guy with the bubbler and mines you are pretty much the idiot who has to stand on the tower
Anyone know what the massive update is?
Is it just new maps, new characters? Or are we talking about new modes here, since the only reason I don't own Splatoon yet is because of its lackluster local co-op feature set.
Haha, a Kraken just made us win in Tower Control.
Urchin Underpass is a bad level regardless of the mode. All others are good or excellent, Arowana Mall is terrific especially on Tower Control. I liked Saltspay too, it's devious.
What route did the tower go on Saltspray?
But very few players seem to even be aware of the changes to the different stages, since they only rush along the tower path.
Darn, my programming teacher isn't being able to connect to the internet at all to play Splatoon, so I can't play with him, lmao. My internet is bad for Splatoon but not even being able to play?
He says he can still update games and browse the net and the e-Shop, so it's not like his doesn't work either, just for the games. He may try an adapter or something, but bummer still. Every day with Splatoon without online is a day wasted.lmao
(Which maps are on right now?)
It's a quite short route. Starts from the top middle and goes down where the elevators are and ends up beside the long walkway. It ends really fast, there's no time for big mistakes.
Well the first four hours were up and it was still Tower Control, but with different maps.
We still don't know how long mode rotations will be.
Oh? What are the changes? I've been too busy to notice anything new.
I managed to win about 5-6 matches. Well, there were some others too but mainly it was me. On Underpass too. It didn't make it any better, on some instances the tower can come between the camera and the player which makes hitting anyone a bit more challenging.
Haha, a Kraken just made us win in Tower Control.
On Urchin Underpass, when the tower moves from the middle section and into the enemy area, you now have 3 ways to get in to that area instead of 2. The new passage to the left leads right to the end point for the tower, and by taking that route you can get the enemy behind their back.
If the August update let you select mode/map in friends lobby it would solve most of those issues tbh. We don't know the longevity of Splatoon's playerbase, so it might be for the better if the matchmaking isn't too fragmented.
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I've yet to try Tower Control, but it sounds better than Splat Zones from the impressions so far.
The wall that's normally unpaintable? Cool, thanks.
Can't you shoot him off?
So before I give this splat tower business a whirl, how shitty is the ink brush going to be for it or am I actually going to be pleasantly surprised?
Enjoying the game but the connectivity issues are preeetty maddening. This game and only this game will straight up knock out my Wii U's internet connection. Lose it completely. Need to restart the system for it to work again.
I was thinking that would probably be the case, might be best I try starting off with a safer weapon choice lest I be dead weight.I don't think it would be very good on this mode, but I guess gaining the middle first might be decent. Sadly because the game is not organized your team might not follow you - so a CMON might be a good option when rushing to the middle.
https://twitter.com/sameanko/status/616429875365187584
edit: just saw this
When do we get to play turf wars again? Cuz now its only tower control (not that i dont like it, i think its awesome)
So before I give this splat tower business a whirl, how shitty is the ink brush going to be for it or am I actually going to be pleasantly surprised?
The text uses the word "ground" twice in the explanation. Unless you think walls are "ground", it is explained fairly enough. I haven't seen anyone ink walls since the first day.They should have better rule explanations. They dont say in turf wars that walls dont count..
I've yet to try Tower Control, but it sounds better than Splat Zones from the impressions so far.
I think what makes Tower Control so much more intense is that you can't ever settle for comfort. Much like Splat Zones there's always room for a last minute comeback but I think the difference here is that the closer you settle for a comforting routine in being close to winning, the higher of a chance there is that you'll be screwed over as you move closer to enemy territory.
It's especially easy for the entire team to be screwed over by a well placed blaster, bomb or Killer Wail, particularly if they're huddled up into the tower defense position, and if that's the case, good luck fending off the run back. I have never seen so many consistent rounds where four players area instantly taken out.
Choke points in particular are devastating in this mode which is kind of why Urchin Underpass is a bit of a tricky map to deal with. There was one round where an enemy figured out that they could camp on top of the dispenser that's in the corner of each choke point exit. This guy had a Dynamo Roller too, and every time we got our tower through the walkway we'd get annihilated on exit. Granted, I eventually managed to flank him through the alternate pathway but that's still a risky concession to make considering it cost us a lot of squids and time.
What weapons have you all been using in Tower Control? I've found splat roller to be pretty good. Suction Bombs and Killer Wail seems like one of the best sub/special combos you can get in this mode.
I think what makes Tower Control so much more intense is that you can't ever settle for comfort. Much like Splat Zones there's always room for a last minute comeback but I think the difference here is that the closer you settle for a comforting routine in being close to winning, the higher of a chance there is that you'll be screwed over as you move closer to enemy territory.
It's especially easy for the entire team to be screwed over by a well placed blaster, bomb or Killer Wail, particularly if they're huddled up into the tower defense position, and if that's the case, good luck fending off the run back. I have never seen so many consistent rounds where four players area instantly taken out.
Choke points in particular are devastating in this mode which is kind of why Urchin Underpass is a bit of a tricky map to deal with. There was one round where an enemy figured out that they could camp on top of the dispenser that's in the corner of each choke point exit. This guy had a Dynamo Roller too, and every time we got our tower through the walkway we'd get annihilated on exit. Granted, I eventually managed to flank him through the alternate pathway but that's still a risky concession to make considering it cost us a lot of squids and time.
I played a few hours of Tower Control last night and I'm amazed at how much different the metagame was compared to the other modes. Stealth Jump, Ninja Squid and Echolocator all seem a lot less useful as people generally just opt to pile directly onto the tower. I need to grind up a completely different set of gear just for this mode.