Is anyone on that I don't have added?
Me! Quote if you want my NNID.Is anyone on that I don't have added?
Me! Quote if you want my NNID.
fuck man how do i get songs off soundcloud
how do i give money to soundcloud people
really, people are killing it, we need this guy in there with all these mixes.
I was just in the lobby while I took care of some things. Coming back now.Not showing you playing.
I was just in the lobby while I took care of some things. Coming back now.
There's plenty of abilities I like.
Currently I'm using Swim Speed Up, Bomb Reach Up and Cold-Blooded. Although I might switch Bomb Reach Up with either Ink Refill Up or Main Weapon Ink Consumption Down.
Cold-Blooded allows for some great mind games and is pretty much essential in any game with a good Echolocator user with the kind of gameplay I try to lead. Swim Speed Up on the other hand let's you back up quicker (here's the difference between me and Att Up users. I don't even try to deal with enemies that get close enough to use their main weapon from that range but instead maybe drop a bomb and back down to utilize my range once more.) and move around maps quicker. Bomb Reach Up can also be nice in some map but I have noticed it's not as useful against good players. Instead I think Ink Refill Up or Main Weapon Ink Consumption Down could help me when I'm putting a lot of ink down the range.
[snip]
Long post
Its late and I'm tired. I'm the one getting smacked tonight
So Sendou, I have some links for you now:
Don't Jump
Splatterscope Stuff
E-Liter
Random GAF Room
With that done, later all.
It's not like I haven't noticed that you've been commenting with a bit of levity, but I do think either side can be misinterpreted by beginners as an absolute unless there is some discussion. It could seem like damage up is a crutch or a "get competent quick" scheme which misrepresents how I and others use it. I have no problem with people not running any damage up at all but I then again I would expect them to pick different fights and affect different zones on the field. Just like I wouldn't want people stacking dmg up hardcore and not utilizing it proactively but only when jumped.That tragic feeling when missing a play costs you the game.
Gonna read this later with more thought but I should stress that me putting down DMG Up builds have mostly been in jest since most Chargers here use them. It's not my preferred style but if it works for you then great.
So Sendou, I have some links for you now:
Don't Jump
Splatterscope Stuff
E-Liter
Random GAF Room
With that done, later all.
It's not like I haven't noticed that you've been commenting with a bit of levity, but I do think either side can be misinterpreted by beginners as an absolute unless there is some discussion. It could seem like damage up is a crutch or a "get competent quick" scheme which misrepresents how I and others use it. I have no problem with people not running any damage up at all but I then again I would expect them to pick different fights and affect different zones on the field. Just like I wouldn't want people stacking dmg up hardcore and not utilizing it proactively but only when jumped.
It's not like I haven't noticed that you've been commenting with a bit of levity, but I do think either side can be misinterpreted by beginners as an absolute unless there is some discussion. It could seem like damage up is a crutch or a "get competent quick" scheme which misrepresents how I and others use it. I have no problem with people not running any damage up at all but I then again I would expect them to pick different fights and affect different zones on the field. Just like I wouldn't want people stacking dmg up hardcore and not utilizing it proactively but only when jumped.
I could barely outrun a Roller with triple Run Speed Up IIRC. It might have been a different number though. Hilarious stuff.You know Run speed up should affect rollers / brushes, we're like random octolings thrown online for chargers at this point.
I also need to go and highlight BlueSilver's ridiculous snipe on me later today come to think of it.
here's my plan for the August update:
play for an hour of two to get used to the controls again
win one ranked match to get to S
laugh my ass off as I join other GAF squads and watch them go down in rank, likely because I screw up
tell me how you like it
I still can't believe how close I was to trading with you on that second one. Lol
Remember those matches and not any bad one, alright? If not, I might just have to Bumper Brush you to death. >=)
That's why I like the middle route I chose for my gear. It's fairly balanced without much Spyke shenanigans.
Sendou you magnificent bastard, that last second bomb rush scared me
here's my plan for the August update:
play for an hour of two to get used to the controls again
win one ranked match to get to S
laugh my ass off as I join other GAF squads and watch them go down in rank, likely because I screw up
tell me how you like it
I would like it if it weren't a blatant rip off of MY plan.here's my plan for the August update:
play for an hour of two to get used to the controls again
win one ranked match to get to S
laugh my ass off as I join other GAF squads and watch them go down in rank, likely because I screw up
tell me how you like it
here's my plan for the August update:
play for an hour of two to get used to the controls again
win one ranked match to get to S
laugh my ass off as I join other GAF squads and watch them go down in rank, likely because I screw up
tell me how you like it
For the ink wall vs mobile people, I've seen people utilize their wall by walking back and forth into the wall. It looks very effective but with slow fire weapons that also reduce your run speed, I'm not sure if we'll be able to do that. In Port, I usually use the corridors to my advantage. I try not to run straight into hallways and try to lay ink down but make it look like I'm trying to ink turf so that the charger will hold their shots and I can just ninja swim to the next hallway.I switched to 2 main sub-savers specifically to try to make splatwall work but I still found that I had 5 or 6 shots which might be enough for most situations but against good mobile opponents it wasn't enough for me to push forward on Port Mackerel against chargers.
Splatwall seems like it should be really good with the .96, I think maybe I'll try it with ninja squid to see if I can get closer to chargers with it. The two main sub-savers work great with the sprinkler though to get combo OHKOs with the .96, I just couldn't find good situations to use it on tonight's maps :/
I believe he goes by the name Vert here but doesn't post that often.Who here is Vert?
You monster.here's my plan for the August update:
play for an hour of two to get used to the controls again
win one ranked match to get to S
laugh my ass off as I join other GAF squads and watch them go down in rank, likely because I screw up
tell me how you like it
15 minutes away.How long is the map switch? I hate both of these >_>
How long is the map switch? I hate both of these >_>
For the ink wall vs mobile people, I've seen people utilize their wall by walking back and forth into the wall. It looks very effective but with slow fire weapons that also reduce your run speed, I'm not sure if we'll be able to do that. In Port, I usually use the corridors to my advantage. I try not to run straight into hallways and try to lay ink down but make it look like I'm trying to ink turf so that the charger will hold their shots and I can just ninja swim to the next hallway.
Whenever I play the .96 gal with sprinkler, I usually throw the Sprinkler into areas I want to advance to. The enemy has 2 options, reveal themselves and take my sprinkler out (which then I try to kill them) or let it stay and hope I come out. If they choose the latter, I now have new area to where I can stealth around and move my sprinkler to the next area. You could also choose to put it in high places to where only chargers can handle them. I've seen gaf members throwing sprinkler in weird places but oddly enough it works.
I believe he goes by the name Vert here but doesn't post that often.
You monster.
I love using chargers because of all the different ways you can play them. Violet is pretty scary when he's on his perch and can out range me and charge his shots almost as fast as I can. You could also try to be a mobile charger like ryechu. Personally I like running the ninja charger and pop out in weird places and get easy targets. You could also develop a solid bomb game like Blue which makes it harder to approach him with any short range class.
I cannot play without damage up, but I've seen some amazing chargers who can. You could say I'm not using the charger to its full potential by getting close to my target, but I'd argue that I'm utilizing the aspect of fast charge time and the ability to 1 hit kill my targets. Standing close to other short range weapons make them try to attack me and probably due to my blaster experience I see them as easy targets. I use myself as bait (yeah not just my teammates) to lure people who will over extend themselves and put themselves in bad positions. This style won't always work, especially against other chargers, but that's where I change my style of play and try to be a real charger and fight at range.