Dat final push of victory
How does it figure out scoring in ranked? We just lost a tight game 59/58 and I was best in our team, yet I lost 12 points. Thought you only lost 10? Was B- 80 at the time. Was B-90 and lost the previous game and only lost 10 points. Doesn't make any sense.
Ok, last for me, and you are all going down
good thing I was in your team, I don't like going down
this is the last for me as well, Doc
heh that duel at the end, ggs
Lol, be nice.l
Will have to add Azure J if I haven't already done so I suppose since he's always in themand getting his ass whupped apparently
Splash wall and kraken for .96 deco.
Blaster are just too good on TC.
Ranked is making me want to choke people
I thought this was supposed to be fun
Ranked is making me want to choke people
I thought this was supposed to be fun
Feed into your rage.
There is truth to this. Once you get to rank A (and B for the most part), you don't encounter the more frustrating types of players. It feels good to play against people of roughly equal skill and have almost every match come down to the wire.I gets fun when you get good enough.
>.>
I'd argue it has the highest skill ceiling in the game. Someone good with it can go on an absolute slaughter.First time I see a squiffer killing so much
You go S rankFinally A+ again. Splatterscope ftw! What happens if you reach 100?
Also, I'm pretty sure some assholes disconnected when they lost because there was a communication error the moment the game ended, making us, the winning team, lose points, too. Has this ever happened to anyone before?
I'd argue it has the highest skill ceiling in the game. Someone good with it can go on an absolute slaughter.
Splash wall and kraken for .96 deco.
... why?
I don' see how this is an improvement over the regular setup. If you have splash wall then that extra range you have compared to .52 doesn't come into play. In terms of specials, the only real problem .96 has is taking out snipers and the kraken isn't as effective against that as using echolocator which gives your entire team the information advantage.
Don't underestimate the sprinkler too. It's the perfect multitask ability as it can cover ink around my base while I rush up to mid to prevent other rushers, plus at the start of a game you place right as you spawn which builds up your special meter with no drawback whatsoever.
... why?
I don' see how this is an improvement over the regular setup. If you use a splash wall then that extra range you have compared to .52 doesn't come into play. In terms of specials, the only real problem .96 has is taking out snipers and the kraken isn't as effective against that as using echolocator which gives your entire team the information advantage.
Don't underestimate the sprinkler too. It's the perfect multitask ability as it can cover ink around my base while I rush up to mid to prevent other rushers, plus at the start of a game you place it right as you spawn which builds up your special meter with no drawback whatsoever.
My point is if you're adopting the splash wall playstyle then you might as well play the .52. Your "splash wall" against non-snipers is the weapon itself with the .96.
I assume this is a joke. It's basically the worst combo for the 96. Haha.Splash wall and kraken for .96 deco.
But you just said yourself the only real problem .96 gal have is against chargers. Saying that someone should use a short range weapon to combat chargers makes no sense.
I get what you're saying from a solo point of view, you sacrifice the sprinkler for the splash wall and this reduces your weaknesses but the echolocator is a much more effective special than the kraken so from a macroscopic point of view it's not worth it.
The splash wall doesn't kill a sniper, it merely nullifies them. You practically sacrifice yourself for the sake of rendering the sniper useless. The point is you can achieve the very same thing with the .52 as well. You loose alot of what makes my weapon so powerful if your playstyle is to lock down the opponent's sniper.
Dat "92"
I am giving brush some serious effort. I had to crank my sensitivity up. pretty much every time I got splatted, it was due to not being able to turn fast enough.
When you throw a splash wall, the charger moves back. He doesn't stand there and let himself be hit by a .52 gal. Unless the charger isn't paying attention, a single splash wall doesn't allow a .52 gal to close into a charger. What is this about sacrificing yourself? You don't have to commit yourself just because you threw a splash wall, it can be a defensive move as well.
Plus I also mentioned that this is a much better setup for tower control. Echolocator is severely diminished for Tower Control due to how often people respawn. Splash wall is fantastic in some maps and Kraken can allow for the very important push your team sometimes need.
I'm not even saying your preference is invalid, but you're trying to say that the .92 deco has no point which is not even remotely true. Maybe you're so good with the normal .92 that the .92 deco is trash. Okay sure, but you don't need to force your opinion on others.
Your splash wall argument applies to both weapons though. You don't gain anything with the extra range because as you said they'll just back off and you do commit because it drains your ink and to place a new one you need to refill the tank, so this limits your multitasking options.
I can't believe they named a weapon the Sploosh-O-Matic lmao