Splatoon | Spoiler Thread

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I think Rainmaker is going to be some sort of pseudo Turf War where this thing:
6TLWtQY.jpg

will shoot your own team's ink color if you shoot enough of it inside of it.
Nate, I've asked this before (you weren't sure at the time), but maybe having had more time with the game you know this now... Has anyone figured out how joining friends works yet?

1. Spectate until a spot opens up? (the way MK8 works now)
2. Sit on a "please wait" type screen until a spot opens up?
3. Get an error message stating that the lobby is full, making it necessary to relentlessly spam "join" to try to get into their lobby? (the way MK8 worked after the first major update and spectating was broken)
4. Something else?
This is the closest we've gotten to seeing how it works: https://youtu.be/YCcub2rZ3xw?t=56m23s

Stupid 1 hour limit. ;_;
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And yea, I view Tower Control as a single flag CTF mode, but Tower Control is much more interesting in the sense that you have to make it go around from the enemy's side to your side.

Normal CTF would be nice though.
 
Tower control's closest to Payload from TF2.

yeah my immediate thought too. Is tower control tug of war though? Payload was either Payload Race (two teams trying to push their cart to the bomb point first) or simple attack/defend (one team pushing cart, other team trying to stop)

god I had such good times in TF2. man I miss multiplayer shooters that I had fun in.
 
This sound quite fantastic actually. Just the bigger hub part inspired by Hawaii, San Francisco and beaches by itself sounds cool enough, but to add skating and free roaming with stunts etc sounds even more exciting.

What a powerful new IP Splatoon is proving to be already, seeing as so many of us are already brimming with ideas for a sequel or for different games set in the same universe. I can only Hope Nintendo will continue to expand upon the Splatoon universe even if this first game doesn't become a mega sales hit.
Thanks! Hopefully Splatoon is a success and Nintendo further develops this ip.
 
The tower control mode seems like a pseudo capture the flag mode, in a manner of speaking.

But you're right. A "true" capture the flag mode could be very interesting. Especially if the player carrying the flag is unable to spray ink. Massive teamwork needed.

Tower Control does seem to have a similar concept, but I'd really love an actual capture the flag mode, like you said, if you are unable to shoot while carrying the flag (like most games) it'd make for a very interesting set up.
 
We learned in the direct that inklings can't turn into humans until age 14.
That inkling developement. The squid lab will have quite some research to do on how these inklings go about their lives.

All the modes they've announced so far. There could be more. For now it's a 'no', but it's certainly within the realm of possibility.

How much they will add beyond the already announced stuff will probably depend on how it will do.
I know. That's pretty much stating the obvious.

Thanks! Hopefully Splatoon is a success and Nintendo further develops this ip.
I hope so too
 
Saw a Splatoon commercial tonight. Was the better Splat..splat..splat song version. Not that You're a squid...you're a kid thing. Anyways, I started to mess with the Splattershot Jr. a bit again tonight and I realized getting points with that gun is insanely easy. When I do a live-stream I think I'll show a few different weapons.
 
Saw a Splatoon commercial tonight. Was the better Splat..splat..splat song version. Not that You're a squid...you're a kid thing. Anyways, I started to mess with the Splattershot Jr. a bit again tonight and I realized getting points with that gun is insanely easy. When I do a live-stream I think I'll show a few different weapons.

Not sure if you saw my Q earlier, but did you find out if it'll be multiple streams or just one?
 
Saw a Splatoon commercial tonight. Was the better Splat..splat..splat song version. Not that You're a squid...you're a kid thing. Anyways, I started to mess with the Splattershot Jr. a bit again tonight and I realized getting points with that gun is insanely easy. When I do a live-stream I think I'll show a few different weapons.

Switched from the Medusa Roller to a gun with max fire rate. Way easier to cover ground. >1000 points everytime.
 
Today Nintendo did a Splatoon event here in Mexico to promote the game. Something totally unexpected because Nintendo barely acknowledges Latin America but hopefully this could be the beginning to see more official events from Nintendo in here. Glad to see them pushing this game hard as if it was Smash Bros or Mario Kart.
 
This has 7 minutes of footage of the guy using various weapons in the Testing Rnage:
https://www.youtube.com/watch?v=d1HNY7mGqvw

The Classic Squiffer and Jet Squelcher are in the video.

EDIT: oh yea, GameXplain are gonna have an hour-long stream at 3PM PT/6PM ET.

http://www.twitch.tv/gamexplain

I would be surprised of that first person hadn't turned off motion control. That clunky reticle movement gave it away.

I don't have the game (apart from some testfire playtime) but I can already tell that players will benefit from learning to use the gyros as well as the sticks. You're not going to find the perfect R-stick sensitivity setting with gyros off because the stick will be doing double duty. You'll want high sensitivity to turn the camera/view quickly but you'll want LOW sensitivity so the reticle does not jump around from the slightest nudge when you're trying to aim at a small target. You can't have them both on the R-stick so you'll have to decide which of slow turning or jumpy aiming is more tolerable. The disadvantage of only using dual-analog is exacerbated by Splatoon's fast pace and 3rd person perspective.

If players learn to adjust the reticle using their wrists to manipulate the sensitive gyros while turning the view quickly with the R-stick and moving with the L-stick everything comes together. This actually requires another element of coordination which is why I believe experienced gamers often turn it off in favor of what they're accustomed to. They either want to use the R-Stick alone or the Gyros alone but can't coordinate them right away because that's trickier. It's a bit like learning to touch type after using half your fingers before. You're slower at first. Once you get how it works Splatoon's default control scheme is fluid. The key is to use the L, R-Stick and the gyros together as instinctively as you usually use the L and R together.

Nintendo provided an accessibility option for experienced gamers who're grumpy about trying controls that temporarily return them to n00b status. That's fine but remember to take off the training wheels and git gud. :P
 
Today Nintendo did a Splatoon event here in Mexico to promote the game. Something totally unexpected because Nintendo barely acknowledges Latin America but hopefully this could be the beginning to see more official events from Nintendo in here. Glad to see them pushing this game hard as if it was Smash Bros or Mario Kart.

Tomorrow they're holding an event in Hamburg and I'm going. Should be fun.
 
I think at this point the promotion for Splatoon is even above MK8 and SSB 4 levels. I haven't seen a game promoted by Nintendo with such intensity in years.
 
How much they will add beyond the already announced stuff will probably depend on how it will do.
I know. That's pretty much stating the obvious.

I think what's going to happen with the product during the next half year or so is pretty much already set in stone, but all might not be revealed yet. Planning, design, Mario Club testing and feedback handling, etc, is probably not a quick process if they want to produce the EAD standard fun-and-working-on-day1-stuff.

Perhaps the pricing model for how the content that appear after August will be handled is dependent on how well the product does?
 
German internet channel Rocketbeans streamed some Splatoon yesterday and appaently I was in the same sessions as them, according to some people on Twitter. Maybe they'll upload their sessions on YouTube at a later point.
 
I would be surprised of that first person hadn't turned off motion control. That clunky reticle movement gave it away.

I don't have the game (apart from some testfire playtime) but I can already tell that players will benefit from learning to use the gyros as well as the sticks. You're not going to find the perfect R-stick sensitivity setting with gyros off because the stick will be doing double duty. You'll want high sensitivity to turn the camera/view quickly but you'll want LOW sensitivity so the reticle does not jump around from the slightest nudge when you're trying to aim at a small target. You can't have them both on the R-stick so you'll have to decide which of slow turning or jumpy aiming is more tolerable. The disadvantage of only using dual-analog is exacerbated by Splatoon's fast pace and 3rd person perspective.

If players learn to adjust the reticle using their wrists to manipulate the sensitive gyros while turning the view quickly with the R-stick and moving with the L-stick everything comes together. This actually requires another element of coordination which is why I believe experienced gamers often turn it off in favor of what they're accustomed to. They either want to use the R-Stick alone or the Gyros alone but can't coordinate them right away because that's trickier. It's a bit like learning to touch type after using half your fingers before. You're slower at first. Once you get how it works Splatoon's default control scheme is fluid. The key is to use the L, R-Stick and the gyros together as instinctively as you usually use the L and R together.

Nintendo provided an accessibility option for experienced gamers who're grumpy about trying controls that temporarily return them to n00b status. That's fine but remember to take off the training wheels and git gud. :P
Personally I've always felt gyro/pointer aiming to be more natural. I've never done very well with dual analog aiming because I find it too clunky and imprecise, but with gyro controls my aim is much more precise. Gyro controls made the archery minigames in OoT3D and MM3D a cakewalk. The bow also felt great in Skyward Sword.
 
I think at this point the promotion for Splatoon is even above MK8 and SSB 4 levels. I haven't seen a game promoted by Nintendo with such intensity in years.

I agree, and me neither. I think it shows confidence in their new IP as well as a bolder, more audience focused side of Nintendo overall (which in a way started to be shown with the current Nintendo Direct format).

I also hope they'll continue to be as aggressive and varied with their marketing and will continue to focus on community building via social media, live events and demo's with other games in the future, such as Star Fox.
 

Damn, this is exactly how I've been imagining the Roller to be played at higher levels (i.e. the only way it's going to be useful in Splat Zones).

You have to be a reaper. Sneak around until you find the opportunity to pop out and cleave them with your massive scythe paint brush. When I saw GameExplain's stream VOD show off the Dynamo Roller, it was pretty much the only way I could see it being useful.

You're also a bit more dependent on your sub weapon than most other classes, so having perks on your gear that reduce sub weapon ink cost and increase ink recovery will be a must.
 
They're focused on keeping the center area won. There's no point in getting in enemy territory until the last seconds because you'll be easily pushed back if you do.

This is definitely something that's not quite happening yet. Even Andre from GX hugely prefers going everywhere to cover ink rather than defending zones. I wonder how the metagame will play out once the game launches.
 
Love how he's using the roller as a shotgun and isn't aimlessly walking around painting everything like "OP rollers" people do.
Very nice stuff, love this footage

I wonder how effective this will be with a paintbrush combo. Might actually make me reconsider going with the .52 Gal setup I had in mind.
 
Not sure if you saw my Q earlier, but did you find out if it'll be multiple streams or just one?

Still waiting. The rep I work with is out of office until tomorrow.

Switched from the Medusa Roller to a gun with max fire rate. Way easier to cover ground. >1000 points everytime.
I find it funny that I can easily do 1200 points with the Splattershot Jr. and the top the leaderboards, but I feel like my contributions are limited. I enjoyed using the Splattershot Pro more because it allowed me greater range and to play a bit defensive by killing enemies or forcing them to reroute due to the range of the weapon. On the flip-side, the slower refill limits how much ground I can cover.
 
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Did everyone know the (+) patches on the dummies means defense up perk?

This was be great for testing weapons.
Oh gosh the big green squids have googly eyes :O

Also when are the big green squids relevant? I thought all regular players would have 100 HP like the little blue squids? Is it possible to have more than 100 HP?

Also, after watching that firing range vid, there are apparently a lot of weapons that overkill. I was going to ask if it was necessary for a Charger to fully charge before it could insta-KO its target, but a full charge is 160 damage, which probably can't be mitigated by the amount of defense bonuses possible in the game.
 
Oh gosh the big green squids have googly eyes :O

Also when are the big green squids relevant? I thought all regular players would have 100 HP like the little blue squids? Is it possible to have more than 100 HP?

Also, after watching that firing range vid, there are apparently a lot of weapons that overkill. I was going to ask if it was necessary for a Charger to fully charge before it could insta-KO its target, but a full charge is 160 damage, which probably can't be mitigated by the amount of defense bonuses possible in the game.

This vid?
https://youtu.be/qvqbo11S4so
https://www.youtube.com/watch?v=d1HNY7mGqvw&feature=youtu.be&t=54
 
I've only seen the second one, didn't see the first one till you linked it just now. However.. is there gear that can increase your HP beyond 100? It seems that all the little squids without stickers will die at 100 damage and the big squids die at 300ish damage. Why is it relevant to practice on the big squids?

Googly eyes? The damage counter you mean?
I know they're damage counters! :P It just looked cute, that's all :D
 
I've only seen the second one, didn't see the first one till you linked it just now. However.. is there gear that can increase your HP beyond 100? It seems that all the little squids without stickers will die at 100 damage and the big squids die at 300ish damage. Why is it relevant to practice on the big squids?


I know they're damage counters! :P It just looked cute, that's all :D

Ye I am not sure about the use for the large squids.
 
FNintendo currently live streaming on twitch. Not English though.

Edit: actually, I wouldn't recommend watching this guy after all. I apologize.
 
lmao, yea, it is bad.

His stream did give us a look on how joining a friend works. I'll describe how it works. It works like Mario Kart except it doesn't let you spectate.

So go into the join friends option and join a friend. If there is a match on going, then you will have to wait for it to end (the timer in the GIF is for that). It will then tell you the results of the match are being announced. Then one of two things will happen. Someone will leave the lobby and then you can join. If no one leaves, you will have to wait for another full match to finish. You can back out of it at any time.

Made a GIF of it:
OyLDdP6.gif
 
(Not a massive complaint, still buying the game day one, just something I'm disappointed in a bit) As much as I like the general artstyle, I wish the world (in multi maps at least) was a bit less grey and drab. It obviously makes for a striking difference once you start to paint everything, but still, the buildings and backgrounds and everything feel kind of depressing and I'd like it to be a bit more TF2 and a little less Battlefield.
 
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