TheMoon
Member
This game feels like a Dreamcast title.
*insert Wii U = Dreamcast joke here*
This game feels like a Dreamcast title.
This game feels like a Dreamcast title.
More of a 3D World implementation:More footage, mission 11 this time:
https://youtu.be/krgQ0yDSaUI
Dang, I really am getting a Mario Galaxy vibe with all the different ideas. I love the invisible path here
Ok, I watched again the American Splatoon Direct: https://www.youtube.com/watch?v=kQsZPYB0vMw&t=16m50s
The number of abilities each piece of gear can have is based on its star count. The more stars it has, the more slots it will have.
Up to 4 abilities can be equipped per piece of gear.
However, other than the first one equipped, abilities are assigned at random. Frequent usage of the same gear apparently generates more abilities to equip.
In this way, squids can level up a piece of gear to enhance its strength, or make up for its weaknesses. And so, gear combinations can improve one's strategy.
Spyke can increase the number of slots allotted to gear. That said, one can't make a request without a Super Sea Snail. And it won't be always easy to acquire one. If one does take advantage of the services, it may be possible to optimize the abilities of every single piece of gear.
On-screen Spyke text:
I can reroll abilities on items wif full slots!
It's still not 100% clear if equipped = active, but it is likely to be.
Arowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
Blackbelly Skatepark online multiplayer: https://www.youtube.com/watch?v=7_hUb49kNfQ
Arowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
If people want Story Mode footage, I can do some later tonight. But I figure most don't want to be spoiled.
Thanks for the videos. I am loving Arowana Mall already.Blackbelly Skatepark online multiplayer: https://www.youtube.com/watch?v=7_hUb49kNfQ
Arowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
Arowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
I was watching a Splatoon video and I found myself thinking "It would be cool to be an Inkling." What is wrong with me.
Blackbelly Skatepark online multiplayer: https://www.youtube.com/watch?v=7_hUb49kNfQ
Arowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
If people want Story Mode footage, I can do some later tonight. But I figure most don't want to be spoiled.
Blackbelly Skatepark online multiplayer: https://www.youtube.com/watch?v=7_hUb49kNfQ
Arowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
If people want Story Mode footage, I can do some later tonight. But I figure most don't want to be spoiled.
Absolutely nothing.
I think life would be more fun in a world like that. Maybe.
I think being anything but a human would be better. Except maybe a bug, well as long as I'm sentient/self aware.
Actually there would probably be a lot of stress and pressure in that world to always be at the forefront in fashion and never falling behind. (JUST LIKE REAL LIFE!)
Maybe in a different mode?I only wish matches lasted just a little longer, perhaps one minute longer. It seems like as soon as you get in there and start playing, the match goes into the final countdown.
Arowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
though on the hand, how are the stealth perks supposed to stack?
PERKS
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Looking at the entire map from this footage and comparing it with the E3 trailer, Arowana Mall looks to be the 4th map from the e3 trailer (with the other 3 being Walleye Warehouse, Urchin Underpass and Saltspray Rig. Though in the e3 trailer, it was more of an alley and seemed to be considerably longerArowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
Blackbelly Skatepark online multiplayer: https://www.youtube.com/watch?v=7_hUb49kNfQ
Arowana Mall multiplayer footage: https://www.youtube.com/watch?v=N-vOwdyWxwE
If people want Story Mode footage, I can do some later tonight. But I figure most don't want to be spoiled.
Because the vast majority of people dont know this.
They think it is multi only.
the more maps I see in action after actually playing the game myself the less I care about how many of them there are. they all just look so good, deep, and varied. each map looks like it should be approached differently and the strategies for each can go in a number of directions. loving it.
before all the maps looked cool but prior to having some hands on time the strategic variety and depth wasn't immediately apparent.
the more maps I see in action after actually playing the game myself the less I care about how many of them there are. they all just look so good, deep, and varied. each map looks like it should be approached differently and the strategies for each can go in a number of directions. loving it.
I would be perfectly content with just the two Testfire maps until August even. Okay maybe one more for more variety.
This. Take for example the Arowana Mall map. Depending on how the game start you can have like 10 different maps in one each part with so many possibilities. Once more players start to think strategically it will become a messy shooting chess game. That's why I liked Nate's way of playing this, not rushed, in control. You can god fast through the middle, you can the high ground on the side, you can try to paint and hold the ramps in the middle, you can have a teammate go fast into enemy territory and super jump after him, each time you play the map will be different.
Agreed. I think the full game will have plenty of maps and if all of them have the same quality as the ones we played in the demo, it will be fine.
Agreed. I think the full game will have plenty of maps and if all of them have the same quality as the ones we played in the demo, it will be fine.the more maps I see in action after actually playing the game myself the less I care about how many of them there are. they all just look so good, deep, and varied. each map looks like it should be approached differently and the strategies for each can go in a number of directions. loving it.
before all the maps looked cool but prior to having some hands on time the strategic variety and depth wasn't immediately apparent.
Does the game have a replay feature, where you can study how the map changed during the match?
Not that I've seen.
Question: Would you all rather see Story Mode stuff or some amiibo missions from Story Mode? I should be getting amiibo for the game sometime this week (hopefully).
I think the August update will change the possible maps from 2 to 3. The UI is big enough for that and I feel like 3 is the sweet spot.
Not that I've seen.
Question: Would you all rather see Story Mode stuff or some amiibo missions from Story Mode? I should be getting amiibo for the game sometime this week (hopefully).
I think the August update will change the possible maps from 2 to 3. The UI is big enough for that and I feel like 3 is the sweet spot.
The demo alone had more than two songs. Do you mean songs that play in the matches? If so I share the concern.Here's a question.
Are there more than 2 songs in the game? Every video I've watched has had the same two, the two from the stress test, playing in the background.
More of a 3D World implementation:
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That's what I took from the direct.
The demo alone had more than two songs. Do you mean songs that play in the matches? If so I share the concern.
Just look at this. Of course they'll patch in a third arena eventually.
Here's a question.
Are there more than 2 songs in the game? Every video I've watched has had the same two, the two from the stress test, playing in the background.
Someone maybe help me clarify this.
It seems that there are 24 different gear abilities. Since there are 3 types of gear (head, shirt, shoes) with up to 4 ability slots on each, this seems to suggest that you can have as many as 12 of the 24 abilities on one set.
I don't know, that just seems like a lot. Some of the abilities are also really generic. It seems like almost every loadout would have stuff like speed up and defense up simply because there are so many slots that you'd have room for the generic ones and the ones specific to your strategy.
I feel like it would make more sense if you could only choose 1 ability for each piece of gear for a given match. In fact I'm so convinced that I'm wondering if I'm confused about how it seems to work.
So can someone explain how gear abilities work?
I'm pretty sure that one of the videos I saw earlier (GameXPlain's I think) had another song in it that wasn't in the demo