I want to add this before it gets lost in the shuffle, but I noticed something interesting about range in both the Testfire and the subsequent youtube coverage.
All weapons and subweapons have hard range caps. Physically, this makes sense; shooting near straight should give you the most x vs. y axis range, while shooting upward converts a lot of that x range into y range. It doesn't quite feel right, because it doesn't feel like 45 degrees is the best angle to shoot at, but once you get used to it you can plan for it.
This means that all bombs can't go beyond a certain range and that certain weapons have really strong advantages once they can outrange your weapon.
I'm not sure if this has been posted before, but here is a video of some person dominating with the splat charger. The 'splat charger sucks' people need to learn how to use it I guess
https://www.youtube.com/watch?v=_wxion9bxn4
I think many here are understating the importance of confrontation in this game. I agree that ultimate objection is to not go for kills and running around painting stuff can be beneficial, the winning strategy involved painting over the "hot zones" which are going to be either the middle part in more linear maps or hills like Saltspray Rig. Seeing this area is the one that is going to be contested all match, you need to do your best to paint it and defend it. That's the +50% that you need, and you can't just leave it in order to paint smaller areas while you let you enemy paint over it. Winning confrontations gets you dominance of the area and then you need to advance until other choke points, some may prefer to defend like that by sneaking around or by staying right in front of them. If everybody ran around without ever running into each other the game would virtually be a tie.
Great footage, but perfect example of why Nintendo decided to axe voice communication. I only hope they'll bring it in August with friends games but it's never ever getting in on pubs.
of course it's good, it's a sniper aka the most annoying weapon in any shooter aka my preferred weapon choice
I'm not sure if this has been posted before, but here is a video of some person dominating with the splat charger. The 'splat charger sucks' people need to learn how to use it I guess
https://www.youtube.com/watch?v=_wxion9bxn4
Killing is well and fine and yes it has an effect on winning but many times I saw an enemy exit a huge area that they painted and instead of chasing him down and maybe die from him or run into one of his buddies I just repainted what he just painted.
I'm not sure if this has been posted before, but here is a video of some person dominating with the splat charger. The 'splat charger sucks' people need to learn how to use it I guess
https://www.youtube.com/watch?v=_wxion9bxn4
Feels more like his opponents sucked instead, they were mostly standing targets.
UK version of Shrimp-Pink Polo and Blue Slip-Ons:
Also grouped the gear by abilities: http://imgur.com/a/JQRrD
I did not see Stealth Jump in any of the videos that had gear in a format I could get in pics like these. It's interesting how utility abilities seem to be somewhat rare.
Not to discredit the guy, but this is from the Testfire. He does have good aim though.I'm not sure if this has been posted before, but here is a video of some person dominating with the splat charger. The 'splat charger sucks' people need to learn how to use it I guess
https://www.youtube.com/watch?v=_wxion9bxn4
I did not see Stealth Jump in any of the videos that had gear in a format I could get in pics like these. It's interesting how utility abilities seem to be somewhat rare.
Pretty sure the main abilities on the gear are randomly generated every day, right?
No: https://youtu.be/kQsZPYB0vMw?t=17mdon't the primary gear abilities change every day anyway?
No: https://youtu.be/kQsZPYB0vMw?t=17m
And different people with the same gear had the same abilities.
I think many here are understating the importance of confrontation in this game. I agree that ultimate objection is to not go for kills and running around painting stuff can be beneficial, the winning strategy involved painting over the "hot zones" which are going to be either the middle part in more linear maps or hills like Saltspray Rig. Seeing this area is the one that is going to be contested all match, you need to do your best to paint it and defend it. That's the +50% that you need, and you can't just leave it in order to paint smaller areas while you let you enemy paint over it. Winning confrontations gets you dominance of the area and then you need to advance until other choke points, some may prefer to defend like that by sneaking around or by staying right in front of them. If everybody ran around without ever running into each other the game would virtually be a tie.
I forgot where I heard the every day thing, but what you quoted in the video just refers to that you can't determine what the secondary abilities are when you buy the item... I think.
The NintendoLife video said that, and it seems he was wrong.No, once you buy it the main ability stays there forever. What can happen is that tomorrow the exact clothe can have a different ability and you can buy it as well, as have both of them forever and change at your leisure
No, once you buy it the main ability stays there forever. What can happen is that tomorrow the exact clothe can have a different ability and you can buy it as well, as have both of them forever and change at your leisure
Secondary abilities also stay, bu I think you can reroll them if you want on level ups
No, once you buy it the main ability stays there forever. What can happen is that tomorrow the exact clothe can have a different ability and you can buy it as well, as have both of them forever and change at your leisure
Secondary abilities also stay, bu I think you can reroll them if you want on level ups
The NintendoLife video said that, and it seems he was wrong.
The video I just posted is saying the only ability out of the 4 abilities you can have that is not random on a gear is the first one, which is the main ability.
Like I've seen dozens of the different people with the same gear with the same main ability.
Once you own a piece of gear, you can't buy it again.
I doubt anyone knows. It doesn't seem like there will be a limit though.How much gear can you buy and keep? Is there a limit in your closet? I can't imagine you buying and buying forever.
Took a while, but I'm now done with this.
Headgear: http://imgur.com/a/zHdNw
Clothing: http://imgur.com/a/ZUf86
Shoes: http://imgur.com/a/Ptdl3
Took a while, but I'm now done with this.
Headgear: http://imgur.com/a/zHdNw
Clothing: http://imgur.com/a/ZUf86
Shoes: http://imgur.com/a/Ptdl3
UK version of Shrimp-Pink Polo and Blue Slip-Ons:
Also grouped the gear by abilities: http://imgur.com/a/JQRrD
I did not see Stealth Jump in any of the videos that had gear in a format I could get in pics like these. It's interesting how utility abilities seem to be somewhat rare.
Not to discredit the guy, but this is from the Testfire. He does have good aim though.
Also, the guy is doing "commentary", he wouldn't say that if that was voice chat. At least I think he won't.
That strategy can be countered. The downside to holding choke points is if one person busts through the line, the whole rest of the team can super jump behind you. Also you're not building up specials when you're not inking new territory and several of those are powerful enough to wipe out your team with a well-timed push.
When's the review embargo?
Here's something I'm curious about - can we actually name our characters in Splatloon? In the testfire demo, it automatically applied your Mii name - but I'm a dude and will be playing as a girl inkling because I like the design way more. It would be lame if my female character would still have to use my male Mii name in every single match.
Good call, I could buy punk rock inspiration, especially with the whole graffiti theme.Splatoon's music seems more derived from punk rock to me, with a squiddy touch to the music haha.
That's a pretty cool little maneuver there. What does the "+73" mean in that gif? I've sen videos where both teams have a +number at the same time and can't figure out what it stands for.
That's a pretty cool little maneuver there. What does the "+73" mean in that gif? I've sen videos where both teams have a +number at the same time and can't figure out what it stands for.
Does that mean, confirmed, it automatically pulls your default Mii name?You could always temporarily rename your Mii.
Doesn't the Sony and ms do the same thing? Makes sense to grab your mii name.Does that mean, confirmed, it automatically pulls your default Mii name?
That's so lame
Does that mean, confirmed, it automatically pulls your default Mii name?
That's so lame
Gone are the glory days of 'Player 1', 'Player 2', etc default names.Everything does that. That's why your Display Name is your Display Name.
It's our favorite hopping guy from AlwaysNintendo with Splat Zones footage on Saltspray Rig using the Aerospray RG: https://www.youtube.com/watch?v=SJcXMj2NY-M
Unfortunately it is cut short and the results aren't known.
He jumped over the Seeker lol.
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It's optional. I know that nano assualt neo uses NNID, for example.Everything does that. That's why your Display Name is your Display Name.
Also, kinda confused how Color Lock works. Nothing appeared on the Gamepad outside of a On/Off toggle. Do you get locked in to the last color you played as?Possible secondary abilities (13):
Ink Saver (Main)
Ink Saver (Sub)
Defense Up
Swim Speed Up
Damage Up
Special Duration Up
Special Charge Up
Quick Super Jump
Special Saver
Ink Recovery Up
Run Speed Up
Bomb Range Up
Quick Respawn
Non-secondary abilities (11):
Ninja Squid
Stealth Jump
Ink Resistance Up
Tenacity
Opening Gambit
Last-Ditch Effort
Recon
Cold-Blooded
Haunt
Bomb Sniffer
Comeback
Gamexplain's video said it just locks the last color. Since it's mainly an accessibility feature I guess they didn't put a lot of work into it, at least it's there.Also, kinda confused how Color Lock works. Nothing appeared on the Gamepad outside of a On/Off toggle. Do you get locked in to the last color you played as?
It's our favorite hopping guy from AlwaysNintendo with Splat Zones footage on Saltspray Rig using the Aerospray RG: https://www.youtube.com/watch?v=SJcXMj2NY-M
Unfortunately it is cut short and the results aren't known.
He jumped over the Seeker lol.
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On another note, can't wait for the first Splatoon highlight video that uses Green & Purple as the BGM. :lol