doomed1 said:
Now, understand that the "protective" range is wider than you're giving me credit for here and comes through in ways you wouldn't expect, plus might bring about co-feelings and fantasies, but the primary element of moe is that protective reaction and can be to do anything from just being there for support to protecting from actual imminent harm. There is a good reason I chose the definition I did, and it was after carefully reading my sources, which, frankly, are the best in talking about this sub-culture phenomenon called "moe".
doomed1 said:
Again, a definition looser than I posited makes use of moe as a literary element practically useless. Now, other emotions might ACCOMPANY the chara-moe, and that protectiveness itself might even take on different forms, but boiled down, it's all essentially the same reaction.
I understand youre wedded to the protection reaction as a definition but I really dont think that cuts it. Youre limiting the range of responses
moe may inspire for no useful reason. Whether or not you deem it useful as a literary element is irrelevant.
Instead, Id say that moe is about a euphoric response to fantasy characters or representations of them.
doomed1 said:
In this case I just don't have the data or research to support anything other than female characters. Anything else would be conjecture and anecdotal. Though you'd have to admit that male-moe is MUCH rarer than the female driven variety.
If you dont have access to the research, and havent spoken to fujoshi or investigated yaoi, why would I have to admit anything?
"These women zealously explore moe in yaoi, a subgenre of shoujo manga featuring male homosexual romance. Yaoi is a prime source of moe in simultaneous fixation on pure relationships among beautiful young boys and regular depictions of perverse sex acts such as rape, incest and torture. Much of this is already familiar from the discussion of otaku and their beautiful girl-child characters. Androgynous 'male' couples are positioned as what fujoshi call 'pure fantasy,' familiar from the previous discussion of otaku indulging fantasy unconnected to, or free from, reality. Men who resist their gender roles imagine romance free from the confines of manhood (defined through work and responsibility), and their moe character takes the form of an innocent girl-child who does not demand masculine excellence; likewise, women who resist hetero-normative gender roles imagine romance free from the confines of womanhood (defined through childbirth and responsibility), and their moe characters take the form of homosexual boys who do not settle into domestic roles. Just as moe provides men a chance to indulge the feminine, it provides women a chance to indulge the masculine. Yaoi erases the female presence because fans say female-male or even female-female couples are too 'raw' (namanamashii). Put another way, the reality of relationships is removed from yaoi to make the moe response possible. Similarly, Mark McLelland has noted that yaoi, while 'virtual pornography' focusing on seemingly underage boys, is 'purely fictional' and poses no threat to real children (McLelland 2005). In fact, fans stress that yaoi characters are not gay or even men; the ambiguous yaoi 'male' is quite literally a body without organs. Most fujoshi write yaoi based on the male heroes, friends or rivals found in shounen (for boys) manga, for example Captain Tsubasa. Most fujoshi write yaoi doujinshi based on heroes, friends or rivals found in shounen (for boys) manga. The touch of a hand, declaration of shared fate, a stray glance, all of these are moments reinterpreted as indirect expressions of affection and the keys to unlocking romance. Fujoshi pick up on implicit tensions in male relations and playfully imagine transgressive intimacy.
doomed1 said:
Also, Shinji is REALLY stretching it as far as moe goes, but not rule 63 Shinji, which is where the (cultural) double standard exists! (And I pointed that out)
How is it stretching anything? Shinji is a huge source of
moe. Can you think of a character more in need of your love and care, if were to go with your definition.
doomed1 said:
Because K-ON! has a narrative? It's a relatively simple narrative of high schoolers playing in a rock band and their ordinary lives. I could see this stuff happening in real life, and ordinary life has often been heavily exploited for purposes of narrative, which is basically just characters, setting, conflict. There aren't any requirements for how complex this has to be nor how "epic".
Id agree that those scenes are linked by an underlying idea, which you can call a narrative, but to say such narrative strengths the moe feeling seems like the opposite of what moe is about.
At least for the first season,
K-On! features a number of linked up scenes where cute girls do cute things. Thats whats enjoyable for moe fans, I dont see them caring about some wider narrative. I mean, thats what the database is all about, right?
Azuma uses the example of dating simulator games, where a player's choices determine the outcome of relationships with characters of the opposite sex. The player engages a moe character as a pure being and his one true love, and then imagines perverse sexual interactions with the same character or philanders with other characters. To feel moe for all characters in all situations, the narrative connecting characters or moments in time is de-emphasized. In fact, just as narratives are de-emphasized to focus on characters, the focus can further shift from characters to constituent parts that inspire moe, or 'moe elements' (moe youso)
This is what Azuma refers to as 'the database,' a collection of design and personality points, characters and situations that can produce moe. Narratives and characters are deconstructed i.e., emptied of depth and removed from context and rearticulated in multiple ways by consumers in pursuit of moe.
The crucible of moe is a de-emphasis on the reality of the character and relations with the character. The people I spoke with described this as 'pure fantasy' pure in the sense that it is unrelated to, and unpolluted by, reality. To produce this fantasy, characters are removed from a narrative (=context) and flattened (=emptied of depth). The response to these characters is de-centralized, unbounded euphoria, an affect that is verbalized as 'moe.' Azuma highlights the otaku remix culture in which it is possible to also isolate a character's constituent elements, insert these into a 'database' and then rearticulate new characters in pursuit of moe.
However, moe characters are fantasy forms animated by fluid desires, and as such cannot easily be divided into static categories. A range of possible responses is present in the same character. A pure character can be approached as erotic, or vice versa, and the elements are rearranged in fan productions to stimulate moe. Further, Azuma has successfully argued of dating simulator games that the propriety of the character is not always challenged by relative access. The narrative connecting moments of pleasure is absent, so the character's status as pure can coexist with perverse sex acts. This challenges Shingo's third and fourth assertions, but it is not irreconcilable. As Shingo himself states, 'two-dimensional characters are moe precisely because they are depicted in two dimensions, and it is this reduction, simplification, lack of pretense it is this lack that allows the heroine to preserve her virtue unquestioned by the viewer' (Shingo 2005)