Hidasketch 2
Ah, now here's the theming and colorful quick cuts I crave from Shaft. Could the game of life be better integrated in a more directly relevant series of events? sure but at least it keeps things interesting and serves as a better way to show the time than a plain old clock. Speaking of time...
And in response to the bolded, you should probably know that the first two seasons of the show are asynchronous. It'll jump back and forth between months (and in the second season, years) pretty much at random. They tone this down in the third season, and get rid of it completely by the fourth. It can be a bit confusing at first, but you'll get used to it eventually.
I have zero problems with this, in fact it's one of my favorite things about the Melancholy of Haruhi. I don't expect it to be used to regulate pacing here but it could be used in an interesting way in Hidasketch. In fact the first time jump being used to go backwards was a bit of a surprise but a logical follow up to explain the nameplates.
I liked the theme of haunted rooms and curses which although clashed with the game of life stuff helped tie together what could've been completely random SoL. The focus on dialogue and Shaft's general style really make this feel like a non-lewd cheery bakemongatari-lite. All that dialogue definitely is bringing out more of the characters but still...
Never before has inhaling paint fumes been so cute!
Miyako takes the lead, I can safely bet she'll end up as one of my favorites here. Hiro definitely played a good foil for her though and detective Sae makes a good runner up.
SZS style of cheaply making patterned clothes is finally put to good use!
So evidently I'm liking this so far, unfortunately I have to take care of a few things today so I can't watch more until later tonight. Hopefully all the screen cap spam hasn't been too bothersome, I just like the way this show looks!