Meccanical
Member
Final Fantasy XIII-V Lighting Myself on Fire
Listen to Meccanical. "Living in a real world" lol. Towns are a gimmick. You can do much better world building without the use of some static buildings.
What if the town serves a purpose to the story?
Lufia, for example. You play the game and visit a few towns that are normal and happy. Then you happen upon a town that is completely decimated. Utterly destroyed. You can explore the entire thing if you want, but it's a wasteland. And it's intended to be, to show the power of the enemy you're facing.
Listen to Meccanical. "Living in a real world" lol. Towns are a gimmick. You can do much better world building without the use of some static buildings.
Nojima.
Nojima was missing from FFXIII.
It's why the game's concept is good yet the actual execution is not.
Toriyama didn't come up with the concept so he can't even be given credit for that.
Thanks for the reply mate. I had no idea Nojima-san was so instrumental in making FF X such a well directed game. I thought it was the Guch leaving after X that caused it all to go to down the toilet.
Majora's Mask was already literally built around it. The world, the story and the central game mechanic. That's why it worked.Clock Town was a pretty cool town.
Company loses 5 billion and still refuses to make a FF7 remake which is basically a license to print money.
Honestly this company deserves to go under. It makes so many boneheaded mistakes.
Company loses 5 billion and still refuses to make a FF7 remake which is basically a license to print money.
Honestly this company deserves to go under. It makes so many boneheaded mistakes.
Gooch became kind of hands off with FF after FFV, besides VII and IX.
Why is Wada still leading the company? He's been mismanaging Square for years now. And it shows.
You may personally want linear games with towns spread out evenly in a way that emphasizes pacing, but you don't speak for everyone. RE4 is often credited as being one of the best paced games ever, and it doesn't have anything like towns in JRPGs. The pacing in that game is closer to FFXIII than FFX.
I don't really buy the argument that towns are critical for pacing, or that pacing even matters that much to most people. Look at most open world games like Skyrim. You don't really have pacing. You don't really even have to go to towns unless you want to. Story is almost irrelevant.
Some people who just want to get through the game think the pacing in XIII is better, because it trims some of the fat and they can just get through the main story and finish the game.
I just think in the context of this conversation it's moving the goal post so people can keep complaining about a game from 2009.
that's the thing. people are always assuming ff7 remake is going to be this instant success that rakes in money. but the only people who want it are the people who played it when it came out. i'd wager to say most gamers these days either weren't alive when ff7 came out, or were too young to play it (3-5).
i honestly believe that it would not make any difference for square. it'd be a success, but it would hardly be a runaway success.
Majora's Mask was already literally built around it. The world, the story and the central game mechanic. That's why it worked.
If Square-Enix got to a point where they needed a buy out (FFXIV 2.0 bombs, vXIII bombs, LR: FFXIII bombs, KH bombs etc.), I see one of two scenarios.
1) SE merges with another company like Capcom or Tecmo-Koei
2) Enix divests from Square and Nintendo buys a majority share of Enix. Sony then buys a majority share in Square.
Sure he'll go great with my Nomupuff.
Listen to Meccanical. "Living in a real world" lol. Towns are a gimmick. You can do much better world building without the use of some static buildings.
What am I supposed to do, search Chocolina's pockets for the items I once lifted from bookshelves and pots?
Oh god no. I'd rather Nintendo went down in flames with Iwata than become what Wada's frankensteined SE into.He is good at merging and acquring. have you give em that. I actually hope nintendo kicks iwata out to get wada yoichi.
I dunno, I don't play Pokémon. :[How about Goldenrod City?
What can I say, I like change. I like SE doin different shit. I like their output. /happyfan
Sucks if you aren't.
"I don't have any preference because SE are wonderful gods. All my body and soul are belong to them. May they whisk my worldly flesh to the cleansing fires and bathe my soul in the holy light of Toriyama Kami-sama. May Lightning be praised!"
You have a million rpgs with towns and fetch quests and walls to spam x on to find a potion. Does it really piss you off that much they didn't use the same formula again for 13 lol?
I might be a fanboy for certain things but SE is not one of them lol. I just don't need the same shit for my entire life. Why Zelda and Mario and all Nintendo ips suck now.
Wow... I don't even... LOL. So all Zelda and Mario games have been the same eh?
You have a million rpgs with towns and fetch quests and walls to spam x on to find a potion. Does it really piss you off that much they didn't use the same formula again for 13 lol?
I might be a fanboy for certain things but SE is not one of them lol. I just don't need the same shit for my entire life. Why Zelda and Mario and all Nintendo ips suck now.
So you didn't play Galaxy or Galaxy 2, then.
I did. Same collectathon but this time with bite sized linear levels with no chance to go off the rails. Just like 13! Lol
Personally I think it's just easier to sell shit, linear games for $0.99.Is it the difficult market at work or Square-Enix's disastrous track record this generation on consoles coming back to bite them in the ass?
AHAHAHA.
Ha
ha.
NO SHUT UP WHAT YOU ARE SAYING IS CRAZY.
What did I say that was factually wrong? You choose something from a list to collect, and they put you in a predetermined playpen to go get it. The opposite of 64 or Sunshine. Well not as extreme as opposite, but def more limiting. In the end, minus the gravity, the same game. Let's see the next new leap. Or you want star/8 red/100 forever now?
so after complaining about towns you are now complaining about how limiting is is to not have hub areas, uh...
What can I say, I like change. I like SE doin different shit. I like their output. /happyfan
Sucks if you aren't.
It seems worldrevolution isn't allowed to express his (different) opinions without everyone jumping in to conclusions and putting words in his mouth. This is gonna turn into the same thing FF ATB's thread did. And more content for NeoGAFShitPosts.
You mean sucks for SE. Because the Final Fantasy brand has been in a slow, inexorable decline and they don't know how to stop it. Only make it lose relevance faster.
Novels are not that necessary for story-telling. Wikipedia's recaps of said novels are basically what the books would say, just condensed.Towns are not that necessary for world immersion. FF 13's datalogs were basically what town NPCs would say, just condensed.
What did I say that was factually wrong? You choose something from a list to collect, and they put you in a predetermined playpen to go get it. The opposite of 64 or Sunshine. Well not as extreme as opposite, but def more limiting. In the end, minus the gravity, the same game. Let's see the next new leap. Or you want star/8 red/100 forever now?
12 FFs with towns, 1 isn't allowed? Lol.
What can I say, I like change. I like SE doin different shit. I like their output. /happyfan
Sucks if you aren't.
If Square-Enix got to a point where they needed a buy out (FFXIV 2.0 bombs, vXIII bombs, LR: FFXIII bombs, KH bombs etc.), I see one of two scenarios.
1) SE merges with another company like Capcom or Tecmo-Koei
2) Enix divests from Square and Nintendo buys a majority share of Enix. Sony then buys a majority share in Square.
They even wanted for FFXIII to have western-like elements, but it was not possible because when they thought of it, it was too late in development to implement them. No matter how some might try to twist it, FFXIII's development was terrible, both due to company management and to the clueless game's direction.
I still remember one of the very first interviews for the game, where Kitase has said that FFXIII would revolutionize the progression structure of the genre, but it would still have "towns where you can buy stuff" (it was even supposed to have a political rank system that would change the dialogues of the NPCs, and Lightning's rank would be determined by the colors of her shoulder's armor).
Or when they were "considering" the idea of using the summon's vehicles outside of combat for traveling. Lol.
They probably cut out loads of stuff after the development nightmare. I suspect much of the plot was removed from the point where the party goes to Gran Pulse. That felt like a mid game point and then we ended up with "We can do it!" repetitions for the second half instead of anything meaningful. For a game that was supposed to focus on story, the story felt really half baked and incomplete.
What did I say that was factually wrong? You choose something from a list to collect, and they put you in a predetermined playpen to go get it. The opposite of 64 or Sunshine. Well not as extreme as opposite, but def more limiting. In the end, minus the gravity, the same game. Let's see the next new leap. Or you want star/8 red/100 forever now?
If Square thinks Tomb Raider will be the ace-in-the-hole they think it will be, then they are delusional.
You do realise that if they decide to remake FFVII, the cost will cripple them right?