Imagine level 10 characters with boost/speed boards!
0:13.19
Imagine level 10 characters with boost/speed boards!0:13.19
I better not imagine anything. I may even hide all my friends who are better than me to feel some sense of virtual accomplishment
People are crazy, the times on races, the scores at trick runs.
I am SSX newbie, but I want to get really better.
I think I will even register at Merqury City. Many things I posted here are from there and there and community seems great and welcoming.
Imagine level 10 characters with boost/speed boards!0:13.19
Something around 40 mil+ is the current record. There's also an exploit with the rewind you can use to make it easier. The 40 mil run I saw didn't use it though. Just careful watching of your combo. Making sure you don't repeat tricks. Use the best tricks. Flip. Lots of tricks whenever possible.I've grinded on the race 20 times, and I've gotten my time to something like 2:10.
Was wondering how these Sub 1:50 times were happening...
I managed to get 3.7 million on the Trick It course. Just another 27 million to go, unless someone else has gone further than that 30 million run.
Something around 40 mil+ is the current record. There's also an exploit with the rewind you can use to make it easier. The 40 mil run I saw didn't use it though. Just careful watching of your combo. Making sure you don't repeat tricks. Use the best tricks. Flip. Lots of tricks whenever possible.
You think they'd be able to add completley new mountain ranges and areas as DLC?
Perhaps a DLC pack that features an SSX3/Tricky style actual courses in a huge SSX park.
Or just new mountains in general.
Surely someone has already suggested to the team the idea of adding BIG mountain as DLC.
I see Soultron on my list playing the full game. He needs to set it down and come throw us a bone.
Do we know exactly what "153 drop points" means yet? I''ve understood it like this:
- 153 drops-9 deadly descents (these are special cases) = 144 regular drop points
- One "Race It" and one "Trick It" drop point on each regular track --> 144/2 drop points = 74 tracks
- Total number of tracks: 74 regular ones + 9 deadly descents + whatever Mt. Fuji (X) has = 83 + X tracks
Correct?
So has EA commented at all on the rewind bug yet? I know Batty was looking into the whole classic control+spin thing as well but I haven't heard anything since...
I can't stop listening to Houdini. Which means I'm eventually going to get tired of it.
You think they'd be able to add completley new mountain ranges and areas as DLC?
I can't stop listening to Houdini. Which means I'm eventually going to get tired of it.
IGN exclusive review going up at 6pm PST.
I predict 9.0
You can sort of see what they mean in the demo already. The mountains (9 of them) have 3-4 peaks each, and on each peak there are 3-5 runs it seems. So 9*4*4=144 total drop points approximately.
Anyone PS3 users using Classic using those trigger attachments for the DS? Wondering how they work with the game.
Anyone else really disappointed by the feeling of the boarding? I feel no resistance, or connection to the snow. It's iceboarding rather than snowboarding.
9.0 definitely.
I hate the way the triggers feel - always have - but I especially hate them in this game using classic. I'll pick up a pair.Is there a game where those attachments aren't a good thing? I love mine but I've never played a game with them where I thought it would be better to remove them.
If the score were based solely on the demo, then I would give it somewhere in the low eights.
I hate the way the triggers feel - always have - but I especially hate them in this game using classic. I'll pick up a pair.