Hows the difficulty curve in World Tour? Playing the tracks in the demo I felt like I was going too fast and out of control the whole time. Is there a reasonable ramp up or is it crazy right away?If anyone has any questions let me know!
Hows the difficulty curve in World Tour? Playing the tracks in the demo I felt like I was going too fast and out of control the whole time. Is there a reasonable ramp up or is it crazy right away?
Seems kind of easy. I failed 2 of the Deadly Descents twice but got them done. I finished 7 so far
i don't get this whole controller thing, regardless of the console everyone else you're competing against are gonna be using the same controller as you. Would be a legit concern if there was a general leaderboard for both consoles. Not like the PS3 version controls like crap, I play just fine.
i don't get this whole controller thing, regardless of the console everyone else you're competing against are gonna be using the same controller as you. Would be a legit concern if there was a general leaderboard for both consoles. Not like the PS3 version controls like crap, I play just fine.
Do you also agree that it's just a matter of different tension in the sticks, or is there something else going on?
Even if it's the same for everyone (which it of course is), that doesn't mean I'm gonna be super happy about the version of the game I'm getting controlling worse. And like I said, it's gonna make posting and comparing cross-platform scores on forums such as this one a lot less interesting, knowing that half of the players have a control disadvantage.
I just tried playing the demo for a bit, and something I noticed is that the left stick deadzone is huge. Among the largest in any PS3 game I've played, I believe. You have to push the stick pretty far to even start turning slightly. Could this be what's throwing people (including me) off and making them oversteer a lot?
For comparison's sake, I fired up PJ Shooter 2 right after the SSX demo, and yeah, the difference is astounding. There is no deadzone at all in PJS2; I can barely touch the stick without the ship starting to move. In SXX, it needs to be at quite an angle for anything to happen at all.
So... what's up with that, EA?
Ok, now we have people confirming by the dozen that the 360 version controls better. Would it really be this unanimous if it was simply a matter of different stick tension? Seems weird.
I've still not played the game on PS3, but every multiplatform game I play on PS3 seems to control worse to me because I play 95% of my games on 360. The sticks are looser on PS3, absolutely. But if you're someone who plays PS3 95% of the time, won't that feel more natural to you in the first place?
I don't think it's a question of whether it's fair or not.
The concern is legitimate because one feels better than the other, I'm not gratified by the fact that others are sharing the same substandard experience.
I'm not attacking you with what I'm about to say, RoadHazard, so please don't take it that way. I'm just going to say this for the sake of discussion. Isn't the power of conscious suggestion a factor in this? I mean this in that you hear it, try it, and believe it -- only because you've heard about it and now are looking for it, almost willing it to happen.
I don't really think PJS2 is an apt comparison either. Do you have a 360 to demo the game on? I'll go on my roommate's PS3 and see if I can get a time under 2:00 on JT2 since he has the demo installed. I'll try to get a feel for a comparison as best I can. I'll pay special attention to stuff like deadzone, since you mentioned it.
Yeah, I played the hell out of both demos and thought the PS3 version felt better.
Maybe it's your controller?Well, I've been noticing that I'm having trouble holding a steady line all along, of course, but I initially just assumed that's how the game is. Now I'm hearing that most people seem to think that the 360 version controls better, so yeah, I'm gonna "worry" about that. I don't want a worse controlling version of the game for no reason at all just because I'm on PS3. I'm really looking forward to this game, so of course I want it to play as well as it "should".
Does the deadzone seem unusually large in the 360 version? Again, this is definitely not something I'm imagining, and it's something I could very well imagine being at least part of the problem.
I've been playing the shit out of the PS3 demo and I've noticed no "dead zones". No offense, but I think people are making a mountain out of a mole hill. If it's truly a problem, I'm sure it'll be patched in the short term.
Maybe it's your controller?
For comparison's sake, I fired up PJ Shooter 2 right after the SSX demo, and yeah, the difference is astounding. There is no deadzone at all in PJS2; I can barely touch the stick without the ship starting to move. In SSX, it needs to be at quite an angle for the game to react.
I'm not attacking you with what I'm about to say, RoadHazard, so please don't take it that way. I'm just going to say this for the sake of discussion. Isn't the power of conscious suggestion a factor in this? I mean this in that you hear it, try it, and believe it -- only because you've heard about it and now are looking for it, almost willing it to happen.
I don't really think PJS2 is an apt comparison either. Do you have a 360 to demo the game on? I'll go on my roommate's PS3 and see if I can get a time under 2:00 on JT2 since he has the demo installed. I'll try to get a feel for a comparison as best I can. I'll pay special attention to stuff like deadzone, since you mentioned it.
I believe what Soultron said is the correct answer. If you play a lot of games on the PS3 controller, you're not going to mind playing this game on the PS3 at all.
I spend an equal amount of time on both consoles, and while I preferred the way the game felt on the 360 controller, it certainly didn't feel bad on the PS3. It was just a small difference, and I chose to go 360. If I only had a PS3, I wouldn't have any problem playing this game on that console.
...and here's another thread full of people agreeing (and a few who don't) that the 360 version controls much better and doesn't make them oversteer as much as the PS3 version: http://www.merqurycity.com/ssx_forum/viewtopic.php?f=18&t=9854
Does this matter when you're just gonna be competing against other PS3 players anyway? Not really, in terms of times and scores. Does it matter when you consider that the PS3 version simply seems to control worse, period? Yes. Less control over your actions means a less enjoyable experience, there's no two ways about that. And I think we all want an experience as enjoyable as possible out of this game. That's why I'm a bit bummed out that this seems to be true.
As an SSX3 Gamecube veteran the 360 was the closet thing to that (except of course for the additional shoulder button).
I've been practicing with standard controls in the demo, but if they actually fixed the spin speed thing with classic (can anyone with retail confirm that?) I might have to switch back to classic. It just feels so right.
There's a point where it comes down to skill. If you're oversteering, you're holding the stick in that direction for too long. Blaming it on the controller is the easy way out. Should also be noted a lot of the people in that thread seem to have been playing the 360 demo a lot more than the PS3 version.
This is a non issue imo.
Less than a day left guys!
I just played the demo (PSN: soultron) and got 1:59 on my first try -- I didn't really feel like I was going wildly out of control either. Slight touches on the stick yielded changes in direction; an easy way to see slight touches register is to watch the character's board in-air and watch the character turn their torso/board to match your inputs.
I think it plays fine, personally. If I spent as much time on the PS3 demo as I did with the 360 version, I'm sure I'd be closer to my 360 JT2 time.
Just my thoughts.
Yep, I played both demos a lot...too much probably, and it made my decision on getting the 360 version easier. The tighter analogs on the 360 controller just made the game much more enjoyable to me, which is saying a lot because I'm essentially giving up a whole extra mountain (at launch at least) for better controls.
probably floodgates are opened tomorrowSeriously where are the video reviews?
Pick up the 360 version so we can play together.Sucks that PS3 controls worse. Are the controls in this game similar to the PS2 ones? B/c with the trigger use I was going to go for PS3.
Anyone ever preorder from Toys R Us? I wonder when my $44.99 copy arrives
...and here's another thread full of people agreeing (and a few who don't) that the 360 version controls much better and doesn't make them oversteer as much as the PS3 version: http://www.merqurycity.com/ssx_forum/viewtopic.php?f=18&t=9854
Does this matter when you're just gonna be competing against other PS3 players anyway? Not really, in terms of times and scores. Does it matter when you consider that the PS3 version simply seems to control worse, period? Yes. Less control over your actions means a less enjoyable experience, there's no two ways about that. And I think we all want an experience as enjoyable as possible out of this game. That's why I'm a bit bummed out that this seems to be true.
I got UMVC3 a few months back and I got it on that Thursday.
Was that its release date or two days later?
Less than a day left guys!
Regardless, it's always been this way. So what I'm trying to say is that the people on that SSX forum, and yourself, are freaking out about something that has always existed, and now they're trying to make something huge out of it with this one game because they're obsessively comparing the two versions of the same game. I've done this myself with previous demos, and the conclusions were always the same. The PS3 controls feel looser, because the sticks are looser.
In summary, it's extremely likely the game is the same between the two versions, but the sticks are making people think otherwise.