Dictator93
Member
Wow, funding is really picking up now that we're at the end. I can see this hitting 4.5m.
Crazy stuff. I could see this actually going a bit higher than 4.5 Million too.
Wow, funding is really picking up now that we're at the end. I can see this hitting 4.5m.
You'll be able to walk around in your space ship (provided it has more than just a cockpit, obviously), bars, bases, trading centers and such on planets ... that's about it. Atmosferic flying / planet exploration is something Roberts is very interested in, but that's a feature for another day. Or year, I should say. It would mean a whole new game. We're not getting it on launch. Understandably, I might add.
What's the difference between doing it on KS or RSI? I'm assuming the only real big deal is whether you only pay by CC on Amazon or if there are more options on Roberts' site.
Fair enough. It looks really cool, though. I'm just hoping we'll get a game that'll allow us to do this:
http://www.youtube.com/watch?v=DCzDKj3hjOE
What's the difference between doing it on KS or RSI? I'm assuming the only real big deal is whether you only pay by CC on Amazon or if there are more options on Roberts' site.
Good news: we’re continuing the system unlocks all the way to $5 million! At $4.1M, you’ve unlocked Kallis… and if you see another system, it’ll mean we’ve topped the crowd-funding record!
Kallis System
Ownership: UEE Scientific Outlay
Planets: 9
Planetary Rotation: Kalis IV 322 SED
Import: Research Equipment, Luxury Goods
Export: Rare Metals
Crime Status: Low
Black Market: None
UEE Strategic Value: Grey
Kallis is a system still in its infancy. All the planetary masses are still forming and cooling. It’s not ideal for colonists and with the exception of some rare metals in unusual concentrations it’s not great for merchants… but all eyes are on the system in the scientific community. As such, the system has no native population or representation in the UEE senate; it is officially governed by a panel of Imperial researchers.
Kalis IV, survey number DXP-55.7c, has attracted particular attention because of its believed similarity to Earth at this stage of a star system’s formation. Survey teams are observing the planet from orbital stations and spy-eye recon drones twenty-three hours a day and the work is less than thrilling. The potential for studying how an Earth-like planet is formed is exciting, but all parties involved know that it will take tens of thousands of years to gather the necessary data. Black market traders might be advised that the crews manning these posts will be looking for other forms of entertainment to fill their days.
Kallis’ 7th planet, a gas giant, has been identified as a potential refueling station, although only a small Lagrange platform currently exists there. The belief is that Kallis may become a jump hub as expansion into this region of the galaxy continues; canny real estate investors would be advised to purchase land deeds immediately.
Next, at $4.2M: “Massive SuperEarth planets terraformed solely for their resources.”
Well, to be fair Derek Smart and Chris Roberts aren't exactly comparable in terms of track record.Reading about this game reminds me of reading about Battlecruiser 3000AD in previews in PC mags back in the 90's. At the time, I thought it was going to be my dream game. We all know how that went lol.
These systems we're unlocking... are they going to be MP only or are they for the SP/offline exploration mode as well?
Apologies if they're written somewhere in plain site on the RSI.com page. I never know what I'm looking for on that page (not gonna tell you how long it took me to find where to back it).
I really want to Kickstart this but I absolutely don't have any money right now since I need all of my money to fund a move at the end of the month.
I'll have to pay full price when it releases, I suppose, and miss out on the perks.
But this game seems to be so awesome it will be worth it.
I think Star Citizen just broke Project Eternity's funding record.
People forget you can still update your pledges later for this campaign!
So either use Kickstarter or RSI to pledge the lowest amount possible ($10?), you should have that amount laying around somewhere, collecting dust~
And then, even after the campaign ends, you can upgrade to whatever you wanted to get in the first place later!
Do it, recruit!
For the PC.
For the SPACE-SIM! *salutes*
I dont know if we'll make it to 4.5 mil. Would be VERY nice though.
aaand we are @ 4.2 million
Have they said anything at all what these star systems and planets even mean from a gameplay perspective? I really hope there is some advanced economy mining/resource stuff at work.
Oh, yeah? That's pretty awesome, I had no idea.
By the way: you guys are now unlocking systems faster than our artists can finish them… we promise we’ll add the missing concepts in the near future.
It is actually growing pretty rapidly considering there are still 2 days left. Is most of the money coming from kickstarter or the main site now?
Weve come a long way! With 48 hours to go, were at well over $4 million and weve already set the record for crowd-funding games! The final few stretch goals are near the campaign couldnt have gone any better.
Its time to reveal how the campaign is going to end. Over the next 24 hours youre going to get a number of updates about all aspects of the Star Citizen project. Everything from art to music to team member introductions the sort of things youve come to expect over the past month, released quickly! Then, at the 24 hour mark (1 PM CST on Sunday) the party really gets started.
We will be live-streaming the end of the campaign live from Cloud Imperiums temporary offices in Austin, Texas! Youll watch Chris and the team broadcast the final hours of the campaign telethon-style until this is all finally over. Well be answering fan questions, giving away prizes and generally having a great time and since well be in Austin weve arranged for some special guests from the old days of Origin and developing Wing Commander to stop by and swap war stories!
Were also going to be offering several limited-time special-offer ship packages. We want to stress beforehand, though, that these are ONLY to support the game. Every single additional ship we offer for sale in the next 48 hours will never be sold for cash again but they will be available through gameplay. If you decide to pick one up, it should be because you want to support Star Citizen and not because youre worried its a ship youll never have otherwise. Check back soon to see the new ship options!
Wait, whats this? Breaking news! A message bearing the golden seal of the Imperator himself: Congratulation Citizens! Your dedication to the cause is impossible to deny. Working with the imperial fleet shipyards, I have secured one final lofty stretch goal for you: if we can reach the previously impossible $5.5 million level, then the Bengal carrier will be playable in the finished game. It will be very difficult to earn a Bengal but when you do, it will be an amazing base for clans, squadrons and guilds. Can we get there?
You heard the man! $5.5 million to fly the Bengal carrier in Star Citizen. Heres to a great 48 hours!
RSI went down AGAIN.
RSI went down AGAIN.
wow at that Bengal! imagine your friends all able to dock their personal crafts into this big carrier for meetings or to hang out together inside. freaking crazy. and new ships in the marathon is sweet. hopefully the site doesn't go down
But to me it only sounds like the military campaign is the only single-player aspect here.
Yeah, but imagine what insurance & fuel would cost you to run that beast, haha.
You'd have enough money to afford it at that point.
I think carriers should only be clan things, kind like your own mobile clan base and clan members should help pay for it, its just so you got get some random guy with a carrier.