• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

STAR CITIZEN, Chris Roberts' (Wing Commander) New Game [$25 million funded]

Babalu.

Member
I would have bought that subscription package if they threw one of the expensive ships in there like constellation.

I can't pay $250 right now especially with christmas coming up, but $20 a month ($240) over a year I probably would have bought. I want that constellation!

and they need to hurry and show the looks of the other ships like they did that pirate and constellation. I'm sure people would bump up (like me) if they got to really see the higher tier ships.
 

epmode

Member
However, my query pertains more toward how they have been to constrain the budget to $2 million as baseline for developing a game with such ambition and visuals. In the era where mainstream games out on console on average costs tens of millions of dollars to make, this looks like a exception to the rule especially because it seems much more expansive than a XBL/PSN title.

I know you read my post but perhaps I wasn't clear:

The external investors are going to be providing the bulk of the development money. So the finished game was never going to cost $2M or $4.4M or whatever.

If you're asking how RSI can get something that looks so good for less than a modern megabudget game, the big thing is that space games make it easier than usual. There's almost no terrain! Then there's the no marketing thing, and I'm sure the studio is smaller and less wasteful than the 500-person monsters that create games like Assassin's Creed.
 

gatti-man

Member
That's the right attitude but games of this ambition rarely make it to fruition in my experience. I can see them running out of money fast.

It's Chris Roberts. The guy is already really far along. With this much money already pledged its a lock SOMETHING gets made. Could it be buggy and ambitious sure but better this than another stale entry in the fps crowd or tps crowd. This genre is literally a blue ocean. I think if the game is done even decently right it will sell hugely in the PC space.
 

FGMPR

Banned
It's like you didn't get the joke at all!

I'll make it easy for you - people hear subscription and think pay to play or other similar schemes. Then they start to fear the worst regarding DLC, DRM, etc.

It wasn't exactly obvious you were joking, and I'm not sure why you would think it was.
 

Zaptruder

Banned
It's Chris Roberts. The guy is already really far along. With this much money already pledged its a lock SOMETHING gets made. Could it be buggy and ambitious sure but better this than another stale entry in the fps crowd or tps crowd. This genre is literally a blue ocean. I think if the game is done even decently right it will sell hugely in the PC space.

Dammit. Why'd you have to say it's literally a blue ocean.

Now I'm imagining space ships doing double duty as submarines!
 

Zabojnik

Member
and they need to hurry and show the looks of the other ships like they did that pirate and constellation. I'm sure people would bump up (like me) if they got to really see the higher tier ships.

Ben (community guy) said that we'll get art for all the so far unveiled ships tomorrow!

As far as subscriptions are concerned ... people will complain about everything, I guess.
 

Zaptruder

Banned
Also, have they released the stats for the Cutlass ship?

I kinda want it, even though I'm pledging @ 250.

Damn man. The range of ships in this game is making me excited. They're not just stat changes... but they actually have legitimate changes in the way the game is played and experienced.
 

i-Lo

Member
I know you read my post but perhaps I wasn't clear:

The external investors are going to be providing the bulk of the development money. So the finished game was never going to cost $2M or $4.4M or whatever.

If you're asking how RSI can get something that looks so good for less than a modern megabudget game, the big thing is that space games make it easier than usual. There's almost no terrain! Then there's the no marketing thing, and I'm sure the studio is smaller and less wasteful than the 500-person monsters that create games like Assassin's Creed.

Oh, I see. Thanks for the clarification.

The reason I was pushing the point of budget constraint despite the target visual fidelity and the expansiveness albeit without much terrain but other space faring debris and objects should still drive costs, is because of the thread about next gen games costing double at the very outset of the generation according to Tim Sweeney at Epic. All things remaining similar or same (marketing, voice acting, motion capture, soundtrack etc), to me, it doesn't look like visual fidelity and animations can't drive up the price by 2X of the current gen. And this game is one my anchor points for this argument.

I have always craved for a good space sim after freelancer. This looks like a very good candidate.
 

inm8num2

Member
It wasn't exactly obvious you were joking, and I'm not sure why you would think it was.

I thought the overreaction and hasty conclusions were pretty blatant and purposely irrational?

Anyway, I think everything looks great. It's so weird thinking this game is 2 years away.
 

Zaptruder

Banned
Agh why did I say that :-/ to be fair I'm on hour 12 of a 14 hour shift at work.

Seriously... the idea that you can go from space into the ocean, is such a cool idea that just hasn't really been explored in sci-fi.

But we know it's kind of impossibly outside the scope of what this game is about.



While we're crapping on about impossible scenarios, my dream game would combine Star Citizen with Minecraft somehow. A literal version of the MMO universe Oasis described in Ready Player One.

You could even combine the mining aspects of Minecraft with the trade aspects of Star Citizen; so each planet/MC world comes with it's own mineral composition, so if you can't get enough of X on this world, you need to fly it in from another world.

I'm sorry.
 

Llyranor

Member
Also, have they released the stats for the Cutlass ship?

I kinda want it, even though I'm pledging @ 250.

Damn man. The range of ships in this game is making me excited. They're not just stat changes... but they actually have legitimate changes in the way the game is played and experienced.

Zap... can Nick and me play with you and tag along in your Constellation?
 

Nickiepoo

Member
Also, have they released the stats for the Cutlass ship?

I kinda want it, even though I'm pledging @ 250.

Damn man. The range of ships in this game is making me excited. They're not just stat changes... but they actually have legitimate changes in the way the game is played and experienced.

I'll scrub your decks :(((
 

gatti-man

Member
Seriously... the idea that you can go from space into the ocean, is such a cool idea that just hasn't really been explored in sci-fi.

But we know it's kind of impossibly outside the scope of what this game is about.



While we're crapping on about impossible scenarios, my dream game would combine Star Citizen with Minecraft somehow. A literal version of the MMO universe Oasis described in Ready Player One.

You could even combine the mining aspects of Minecraft with the trade aspects of Star Citizen; so each planet/MC world comes with it's own mineral composition, so if you can't get enough of X on this world, you need to fly it in from another world.

I'm sorry.
My dream would be space flight mixed with a Robotech/macross style action experience.
 

Zabojnik

Member
Also, have they released the stats for the Cutlass ship?

I kinda want it, even though I'm pledging @ 250.

Drake Cutlass
Builder: Drake Interplanetary
Crew (max): 2
Mass (empty): 35,000 Kg
Focus: “System Defense” (Piracy)

Drake Interplanetary claims that the Cutlass is a low-cost, easy-to-maintain solution for local in-system militia units. The larger-than-average cargo hold, RIO seat and dedicated tractor mount are, the company literature insists, for facilitating search and rescue operations. While it’s true that Cutlasses are used throughout known space for such missions, their prime task and immediate association is with high space piracy. Cutlasses, often operating in groups, menace distant transit lanes to prey on hapless merchants. A single Cutlass can ravage a mid-sized transport and a pack operating as a clan can easily take down larger prey. STOL adaptations allow these interceptors to operate off of modified transports or pocket destroyers; the most common warships that make up pirate caravans.

Designer note: the idea is that Drake Interplanetary builds ships which are ostensibly for legal purposes (local militias, etc.) but are ‘obviously’ for pirates: so it has the appearance of a military fighter, but mated to an awkwardly larger hull for collecting loot; it should have visible forward-facing tractor beams and a seat for a second crewman even though there’s no turret (as you’ll need a second man to board an enemy ship.) It also has a cheaper build quality: if Anvil is building Jeeps and Origin is building BMWs, this is a Honda.

Upgrade Capacity: 5
Cargo Capacity: 10 tonnes
Engine-
Modifiers: 2
Max. Class: Fusion
Thrusters: 1 x TR4, 16 x TR2
Hardpoints-
2 x Class 1: Equipped 2 x MaxOx NN-13 Neutron Gun
1 x Class 2: Equipped 2 x A&R Mark IVc Tractor Beam
2 x Class 3: Equipped 4x Python Tracer (HS) missiles
2 x Class 4: None Equipped

Design pic coming tomorrow, hopefully. Wait, see and then decide, Zap. :)
Do it. DO IT. DOOOO ITTTTT.

We welcome the support as every extra dollar allows us to flesh out the world with more ships, locations and features. If just 10% of the community helps out in this manner, we would be able to afford 6 additional team members. This would mean more artists to build ships and systems, game designers to flesh out missions and an additional person or two to service the community more effectively.

Well, if this is 'greed', then I guess I want them to be as greedy as possible.
 

Zaptruder

Banned
My dream would be space flight mixed with a Robotech/macross style action experience.

Robots in space is definetly an awesome and underexploited idea in the west.


It's not that hard! Robots = better maneuverability and less speed.

Better for as point defense counter units.

Fighters = better speed; able to get to locations faster than robots.

And transformers = compromise of the two; transformation gear gives it a weight penalty.



The real problem though is making robots meaningful in terms of gameplay. A robot shaped ship that turns a bit faster, but moves a bit slower isn't compelling gameplay.

If motion control gaming were a standard thing (along with KB/M and/or joysticks), you might be able to justify robot gameplay by letting player control arms and hands of robots.

Which would be pretty swell when coupled with out of ship space suit combat.

Design pic coming tomorrow, hopefully. Wait, see and then decide, Zap. :)
Do it. DO IT. DOOOO ITTTTT.

Nice. But isn't the pic already been shown off? If it isn't, what's the hammer head looking ship with hooks and skulls and crossbones that's been shown?
 

Zabojnik

Member
Nice. But isn't the pic already been shown off? If it isn't, what's the hammer head looking ship with hooks and skulls and crossbones that's been shown?

Yeah, you're right, that's the Cutlass. Got it mixed up with the other 'pirate' ship, the Caterpillar (heavy mercantile), sorry.
 
I thought the overreaction and hasty conclusions were pretty blatant and purposely irrational?

Anyway, I think everything looks great. It's so weird thinking this game is 2 years away.

Well, I clearly wasn't the only one who thought you were being serious. Guess that's what we all get for being jaded internet assholes. My bad. *shrug*
 

K.Jack

Knowledge is power, guard it well
Okay, I'm in for $60.

CryEngine 3 Wing Commander/Privateer.... Is this real life? We played WC1 at like 10fps on a damn 286.
 

Danthrax

Batteries the CRISIS!
$4.5 million! I think $5 million is really doable considering there's likely to be a big push in the last 24 hours, which don't even start for another 12 hours.
 

ghostmind

Member
$4.5 million! I think $5 million is really doable considering there's likely to be a big push in the last 24 hours, which don't even start for another 12 hours.


5MIL is a lock I think, given how much was earned today. 5.5MIL though is going to have to take some deep pocket backers.
 
I hope the Squadron 42 campaign is varied. 50 missions of escorting convoys/destroy enemy fighters/rendezvous with squad could make it a looong boring trudge. If they can get alll the announced mechanics at the same time as they are making the campaign, I salivate at the possibilities. Zero-G FPS combat on a ship hull to blast into it and plant a bomb? Or how about assaulting a pirate base and taking it over on foot. Or repealing an infantry assault on the carrier. Or hijacking a new prototype of a Vanduul ship by launching yourself out of your ship and gliding through space?
Those are all free ones, RSI.
 

Danthrax

Batteries the CRISIS!
I hope the Squadron 42 campaign is varied. 50 missions of escorting convoys/destroy enemy fighters/rendezvous with squad could make it a looong boring trudge. If they can get alll the announced mechanics at the same time as they are making the campaign, I salivate at the possibilities. Zero-G FPS combat on a ship hull to blast into it and plant a bomb? Or how about assaulting a pirate base and taking it over on foot. Or repealing an infantry assault on the carrier. Or hijacking a new prototype of a Vanduul ship by launching yourself out of your ship and gliding through space?
Those are all free ones, RSI.

It'll probably be a branching campaign. So while there will be 50 missions made, you'll only play about 25 on your way to beating the game.
 
They've just added five new $5,000 pledges to name star systems and they've taken a poll on RSI on whether to leave funding open after the countdown ends (result: overwhelmingly yes).
 

Keasar

Member
At 5.5 Million dollars, the Bengal Carrier will be unlocked?

olmos_adama.jpg


Pledge fucking upped!
 
Top Bottom