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STAR CITIZEN, Chris Roberts' (Wing Commander) New Game [$25 million funded]

Minsc

Gold Member
I don't think you'll carry over any ships from Squadron 42 into Star Citizen. Just some credits AFAIK. No idea if they'll be enough to buy a ship right off the bat.

I think they touched upon it in the wingman hangar's show at one point or another. Maybe someone else knows better, but I do think they said that if you just jump straight in to the Star Citizen portion without going through squadron 42 first, you'll be shipless, and thus they do offer packages for purchase to start out with a ship to avoid that and you want to skip Squadron 42. Of course, you can also work missions for money to earn a ship, but I think going through the campaign is supposed to give you enough credits like you mention to get a ship - an Aurora I suppose, which I think is the basic ship right? Maybe I have some little details wrong, but that's my understanding.

I guess going through the campaign also gives you citizen status too? Where if you skip it you're at a disadvantage in that regard... it's too bad their FAQ doesn't seem to be up yet, perhaps it'd have more info.
 
Yea it's all a little hazy at this point. I seem to remember reading somewhere that you'd carry over some credits from SP to MP but I have no recollection of any other details. Although I think it's a safe bet to assume that you will not be able to carry over a fleet of ships from SP into MP.

General thought that crossed my mind... does anyone else think funding will fall off a cliff after July 6 and then again after November 26? As much as people want to support the game by backing it early, I do think the biggest draw right now is getting LTI on your ships. I understand that it was originally only offered to early backers which is why LTI is being limited the way it is but I'm starting to think that maybe they should just extend it indefinitely for anyone who pledges before the game comes out. I'd imagine most people would understand that it was in the best interests of getting the game funded but I don't know... what do you guys think?
 

epmode

Member
The other thing is that they're going to stop offering alpha/beta access after 64000 more backers sign up. Considering that this will be in alpha for a ~year before release, this could bring funding way down.
 
I'd imagine getting another 60k backers would require a big sale or three for Freelancers, Hornets or perhaps Constellations. I suspect the general response to sales of these $100-200 ships would be significantly lower too (for obvious reasons) so breaching 60k is still a while away.
 

Zabojnik

Member
I'm sure they'll think of something to keep things interesting. Their main focus should be bringing in new backers. Releasing commercials / brochures for every ship will help.
 

MrBig

Member
Have they further clarified how Squadron 42 will interact with Star Citizen? I remember them pitching it as you can earn citizenship for your character in the campaign and then go into the multiplayer space. I'm curious if you'll take some of your campaign ships with your or not.

I'm not sure how much I'll end up playing the Star Citizen part so it'd be nice to come into it with a decent lineup of craft to play around with from the start.

Starting SQ42 will be just like actually enlisting in the military, you'll be doing work for the military, they'll pay you for it, you'll be interacting with the actual game universe (SQ 42 is not a fully linear campaign and it is not fully separate from the persistent universe), but you don't get to keep the military's gear when you leave their service.

I guess going through the campaign also gives you citizen status too? Where if you skip it you're at a disadvantage in that regard... it's too bad their FAQ doesn't seem to be up yet, perhaps it'd have more info.

Earning citizenship is not a necessity - eg not everyone on earth currently wants US citizenship. Once you're a UEE citizen you are subject to UEE rule
 
I don't think you'll carry over any ships from Squadron 42 into Star Citizen. Just some credits AFAIK. No idea if they'll be enough to buy a ship right off the bat.

I think the main difference is if you play through Squadron 42 you get a better sense of the game world, and the aim is for you have a bottom barrel starter ship (or enough money to get one) at the end of the campaign. Where if you skipped it and went straight to the multiplayer for Star Citizen, you would have no ship and have to work contracts and so forth to build up money to get one... which actually sounds a little like the Squadron 42 game just without the story behind it.

Starting SQ42 will be just like actually enlisting in the military, you'll be doing work for the military, they'll pay you for it, you'll be interacting with the actual game universe (SQ 42 is not a fully linear campaign and it is not fully separate from the persistent universe), but you don't get to keep the military's gear when you leave their service.

Ok, sounds good. Thanks everyone for the info!
 

Mindlog

Member
I'd imagine getting another 60k backers would require a big sale or three for Freelancers, Hornets or perhaps Constellations. I suspect the general response to sales of these $100-200 ships would be significantly lower too (for obvious reasons) so breaching 60k is still a while away.
Or they could do something really insidious. Like a Lottery.

u5jKUHn.png

Twleve Million is perhaps just a few hours away.
 

garath

Member
Just migrated my account to new site. Hard looking at the aurora LX and alpha access just sitting there. Going to be a long wait :(
 

Mindlog

Member
With 12 Million reached they released a small update. Nice little news note:
The $12 million achievement means that we will be building a professional sound studio, replacing the current home office used for Star Citizen’s sound recording. This will give the team access to professional voice talent and the ability to interact more directly with the team doing the sound portion of the game. It also means we’re going to push for Oculus Rift support in the upcoming hangar module… so line up those Rift pre-orders!
The Hangar Module is due next month. I wonder if we'll be hearing on the hangar tiering as well. Aurora's automatically get a base hangar, but I saw Hornets in that hangar as well. On one of the videos a Hornet qualified for the middle hangar. In related new the Pirate Pack is $100. I thought it was $110 like the Hornet and Freelancer. Am I just confused or is there new info on that?
 

Repgnar

Member
I imagine there will be spikes in funding if they do announcements similar to the 300 series for each ship. Introduce us to the ship with a video and more specifics while offering a few different packages. People that have pledged before the LTI cutoff in July may be inclined to purchase one of this packages before November to get LTI. Other than that though I think once the incentive to pre-purchase before getting our hands on something is gone they will have to rely on the modules they release and the community talking about the game to increase funding.
 

injurai

Banned
I imagine there will be spikes in funding if they do announcements similar to the 300 series for each ship. Introduce us to the ship with a video and more specifics while offering a few different packages. People that have pledged before the LTI cutoff in July may be inclined to purchase one of this packages before November to get LTI. Other than that though I think once the incentive to pre-purchase before getting our hands on something is gone they will have to rely on the modules they release and the community talking about the game to increase funding.

I'm quite pessimistic about them reaching their goal. Already it's 3 times as funded as the second most crowdfunded game. We'll see though. Before recently I had last seen it back at 8mil. Not sure how far away this game is still. 1 year? 2 years? At any case they still have quite a bit of time to pull in money. At least they have some investors lined up. Probably Angel investors of some sort? Am I right in thinking that?
 

Mashing

Member
I got a Freelancer and an Aurora LX (not sure why I went went the LX version as it's the exploration version of the Aurora), but I'm thinking about getting a dog-fighting ship, a 325a or a Hornet. Don't want to pick up everything though, I will enjoy grinding for credits for ship upgrades and new ships.
 

Rommel

Junior Member
Melted down my Aurora, Freelancer, M50 and Gladiator to add an extra Starfarer and Caterpillar.

Ship list
Constellation
Starfarer x2
Caterpillar
Retaliator
325a
350r
Avenger
 
Melted my 315p and Aurora LX and upgraded to a Freelancer. Planning to pick up a 300i in a couple of months and that'll be me set for the game. Way more than I ever expected to spend.
 

Mindlog

Member
150? You need more!

Good way to get a massive jump on the early economy. It's going to be weird seeing old guilds swimming around in SC. Especially the EVE groups. Lots of areas to steer clear of and also lots of known soft targets.

I wonder if Chribba has any plans on SC.
Wait a minute...
 

Rommel

Junior Member
150? You need more!

Good way to get a massive jump on the early economy. It's going to be weird seeing old guilds swimming around in SC. Especially the EVE groups. Lots of areas to steer clear of and also lots of known soft targets.

I wonder if Chribba has any plans on SC.
Wait a minute...

yah there are a few coming over, a couple of alliances are coming together already. We'll see if they stick together considering how far out the game is.
 

Zabojnik

Member
I'm quite pessimistic about them reaching their goal. Already it's 3 times as funded as the second most crowdfunded game. We'll see though. Before recently I had last seen it back at 8mil. Not sure how far away this game is still. 1 year? 2 years? At any case they still have quite a bit of time to pull in money. At least they have some investors lined up. Probably Angel investors of some sort? Am I right in thinking that?

You are. There's really nothing to be 'pessimistic' about in regards to funding. Remember, Roberts' initial goal was to raise 2 million $ to prove to the investors that there was interest in a game of this kind. Well, mission fucking accomplished. If they manage to get fully funded through the fans, even better. If not, funding still shouldn't be a problem.
 

injurai

Banned
You are. There's really nothing to be 'pessimistic' about in regards to funding. Remember, Roberts' initial goal was to raise 2 million $ to prove to the investors that there was interest in a game of this kind. Well, mission fucking accomplished. If they manage to get fully funded through the fans, even better. If not, funding still shouldn't be a problem.

I should be clear I'm pessimistic about hitting that 20mil mark :p

I'm optimistic about this game blossoming into something amazingly special.
 

Perkel

Banned
So they got just 2 mln in a month... Damn. I have strong feeling that they will reach 20mln when they release game.
 

Mindlog

Member
Melted down my Aurora, Freelancer, M50 and Gladiator to add an extra Starfarer and Caterpillar.
Finally got around to reading up on the early ecconomy speculation. I would probably melt everything else down and get 3 or 4 Starfarers. Early Industrials are going to be showered in credits. I'm wondering how those Starfarers don't end up being more powerful than the limited release ships.

Still planning on setting myself up for casual piracy and racing to start. Can't say; 'The Industrial route isn't tempting.'

Random images.
Scale Thread
zBtGtM5.jpg

'Value' Thread.
 
There's already 2 people in my guild who spent over $3000 on the ships. Not surprisingly they are Idris owners. Hardcore guilds are going to be nuts in this game.
 

Dead Man

Member
There's already 2 people in my guild who spent over $3000 on the ships. Not surprisingly they are Idris owners. Hardcore guilds are going to be nuts in this game.

I'm a bit worried about that actually, I hope it doesn't devolve into Eve like shenanigans where solo play is pointless.
 

Dead Man

Member

Hopefully there is a beefy npc police force in law areas, and some sort of longer term consequence for piracy if you are caught rather than just starting again. Some prison terms or rep damage or something would be nice :) Some of the guys on the RSI forums are crying about the possibility of long term punishments, but then they go on about the the realism of the thing.

Then you have people on the other side that hate the idea of guilds and PVP at all.

I guess you'll never make everyone happy.
 

Smiley90

Stop shitting on my team. Start shitting on my finger.
Wouldn't it be more realistic if you could get a job as a security officer/ship? E.g. You get official allowance to "arrest" others, you pick up distress calls from other ships... The police force is initially all NPC but as players join the force, whenever they start their "job hours" an NPC ship gets replaced by a human space officer.

LET ME DREAM

The police "alliance" could plan raids, bait pirates, they will probably even have the odd corrupt guy who will ignore distress calls for his non-police buddies.

Not sure if you could make it work... But I like to dream big.
 

Grief.exe

Member
I wonder if the way multiplayer works will affect large guilds.

The way Roberts described it is you can play with your friends, and you will be able to see other people, but not everyone on the server at one time.

What is the upper limit on friends you can have with you in a particular instance?
If there is a huge guild battle, will everyone be visible? (I somehow doubt this because of performance concerns)
 

Dead Man

Member
I think there is a 100 player limit on each instances space, but I'm not clear on the details of how it will work.

Wouldn't it be more realistic if you could get a job as a security officer/ship? E.g. You get official allowance to "arrest" others, you pick up distress calls from other ships... The police force is initially all NPC but as players join the force, whenever they start their "job hours" an NPC ship gets replaced by a human space officer.

LET ME DREAM

The police "alliance" could plan raids, bait pirates, they will probably even have the odd corrupt guy who will ignore distress calls for his non-police buddies.

Not sure if you could make it work... But I like to dream big.

Heh, I like it :)
 
Wouldn't it be more realistic if you could get a job as a security officer/ship? E.g. You get official allowance to "arrest" others, you pick up distress calls from other ships... The police force is initially all NPC but as players join the force, whenever they start their "job hours" an NPC ship gets replaced by a human space officer.

LET ME DREAM

The police "alliance" could plan raids, bait pirates, they will probably even have the odd corrupt guy who will ignore distress calls for his non-police buddies.

Not sure if you could make it work... But I like to dream big.

I would love this. Mostly planning on escorting some merchant friends around, but this would be amazing.
 

Danthrax

Batteries the CRISIS!
I think there is a 100 player limit on each instances space, but I'm not clear on the details of how it will work.



Heh, I like it :)

I can imagine a huge EVE-like clash between two guilds at one navpoint, but because of the 100-person instance cap, you have several instances full of people battling it out. In which case, once one guild emerges as victorious in one instance, I wonder if ships can move to another instance at the same navpoint to help their guildmates.
 

injurai

Banned
I've never played Eve, but I think star citizen is going for the more personal encounters.

BSG stuff will be the campaign, then we get more Firefly stuff with the multiplayer and extended singleplayer.
 

MrBig

Member
I can imagine a huge EVE-like clash between two guilds at one navpoint, but because of the 100-person instance cap, you have several instances full of people battling it out. In which case, once one guild emerges as victorious in one instance, I wonder if ships can move to another instance at the same navpoint to help their guildmates.
I'm really concerned about how instancing will work. If they effectively have parallel realities that would be extremely bad for gameplay but it is how I keep seeing the system described. Planetside 2s method would be much much better, a single instance with only a hundred or so players being reported to each client at max, but the server can keep track of how ever many users are actually doing stuff in the area
 

Grief.exe

Member
Even 100 player battles will be rough on most set ups.

Its a full on action game, so that many ships rendering on screen at once could cause issues.
 

MrBig

Member
Even 100 player battles will be rough on most set ups.

Its a full on action game, so that many ships rendering on screen at once could cause issues.

The actual amount of players being reported to any client would have to be determined through real large scale playtesting under many different circumstances, and then optimizing from there. If you were referring to my post, the actual amount of players isn't as important as the system used to decide how to display them
 

georgc

Member
I just got the 300I as my only ship I really don't know too much about this game but is that a good all round ship to solo in?
 

Raticus79

Seek victory, not fairness
[removed]

sorry bot

I got banned from GAF with this one weird old tip!

On topic, the recent live stream said they had the ability to reduce the polygon count on distant ships. Chris refers to them as the number of faces in the talk. With no scenery to render, I think we can get quite a few more people in the area.
 

garath

Member
It does kind of sound like they are aiming for a F2P EVE Online supported by micro transactions instead of a monthly fee and a twitch gaming approach instead of the straight strategic.

Could be very interesting.
 

FinKL

Member
So I've been living under a rug and just saw the pitch video yesterday. Where do I sign up? Gave me Colony Wars' vibes and the graphics look amazing on CryEngine3.

The Pledge page isn't exactly easy to understand either. Do you buy ships and a subscription?

I'm considering the cheapest Pledge for entry into alpha/beta and also packages that are 1-2 steps above it. Seems if I back before July 6th, I get Lifetime Insurance which I assume is, if you lose your ship, you get it back free. It's gonna suck for people without LTI :(
 

injurai

Banned
So I've been living under a rug and just saw the pitch video yesterday. Where do I sign up? Gave me Colony Wars' vibes and the graphics look amazing on CryEngine3.

The Pledge page isn't exactly easy to understand either. Do you buy ships and a subscription?

I'm considering the cheapest Pledge for entry into alpha/beta and also packages that are 1-2 steps above it. Seems if I back before July 6th, I get Lifetime Insurance which I assume is, if you lose your ship, you get it back free. It's gonna suck for people without LTI :(

there is in-game insurance, it won't be a big deal to pay into. But yes you can never "lose" your pledge ships. Just upgrades if you don't then extend insurance to cover them.
 

Raticus79

Seek victory, not fairness
I went with the 350R because they were said to be only available for a limited time.

The LTI is nice-to-have but not an overwhelming advantage. It's only hull insurance (cargo and equipment are separate) and insurance doesn't apply in the riskiest areas in the game.

Still, it's worth it to get in with some package over the next few days while veteran backer status is available I think. The "free hangar fees on starting planet" seems valuable for storing your extra ships on your home planet without having to pay a fee.
 

garath

Member
So I've already pledged and have an Aurora LX as well as the alpha/beta access. I'm looking at the pledges and basically it looks like I'd have to pay an additional $50+ to get another ship? Seems really steep.

I'd like a 300i but I don't want to pay $55 for it. I'd much rather spend an additional $20 and get the veteran bounty hunter package instead of the Aurora package I bought for $45. Guess that's not possible huh.
 
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