In CR I trust. Space sims have been waaaay too far into the "build an economy/manage a ship RTS style" types of games with weak/tacked on dogfighting combat almost as an afterthought if at all. Bring on the X-Wing/WC style games like the original Privateer and Freespace where being an all-out bounty-hunter/pirate isn't something that's only fun/sustainable after spending days worth of time building a small trade empire (I'm looking at you X games).